Hinekora, Death's Fury: Difference between revisions

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Compared to other similar "explode on kill" modifiers, the explosion has a low chance to proc, but deals significantly more damage (500% of the monster's life) and has a significantly larger radius.
Compared to other similar "explode on kill" modifiers, the explosion has a low chance to proc, but deals significantly more damage (500% of the monster's life) and has a significantly larger radius.


It is possible to self-[[proliferate]] a large [[ignite]] with this explosion using {{il|The Fulcrum}} and {{c|mod|Unaffected by Ignite}}, such as from {{psl|Tasalio, Cleansing Water}}.<ref>https://www.reddit.com/r/pathofexile/comments/162hlzh/comment/jxxbeu9/</ref>
It is possible to self-[[proliferation|proliferate]] a large [[ignite]] with this explosion using {{il|The Fulcrum}} and {{c|mod|Unaffected by Ignite}}, such as from {{psl|Tasalio, Cleansing Water}}.<ref>https://www.reddit.com/r/pathofexile/comments/162hlzh/comment/jxxbeu9/</ref>


==Version history==
==Version history==

Revision as of 10:47, 27 August 2023

Template:Fixme

Hinekora, Death's Fury
Ascendancy Notable Passive Skill
Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage [1]

Hinekora, Death's Fury is a notable Ascendancy passive skill for the Chieftain. It grants a chance for enemies you kill to explode for fire damage.

Compared to other similar "explode on kill" modifiers, the explosion has a low chance to proc, but deals significantly more damage (500% of the monster's life) and has a significantly larger radius.

It is possible to self-proliferate a large ignite with this explosion using The FulcrumThe Fulcrum
Ezomyte Staff
Warstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
and Unaffected by Ignite, such as from Tasalio, Cleansing Water.[1]

Version history

Version Changes
3.22.0
  • Reworked. Old mods listed below:
    • 1% of Fire Damage Leeched as Life
    • 10% increased Strength
    • Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
3.11.0
  • Now grants 100% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit (from 20%).
3.7.0
  • No longer causes 1% of damage dealt by your totems to be leeched to you as life. Now grants 20% chance to cover rare or unique enemies in ash for 10 seconds on hit (from 10% chance).
3.2.0
  • Removed Damage Penetrates 10% Fire Resistance and Gain 20% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently.
  • Added 10% increased Strength and 10% chance to Cover Rare or Unique Enemy in Ash for 10 Seconds when you Hit them.
2.3.1
  • The Chieftain skill Hinekora, Death's Fury has been changed to Physical Damage gained as Fire is granted when you or your totems have killed recently, not just when you have.
2.3.0
  • Added 1% of Damage dealt by your Totems is Leeched to you as Life
2.2.0
  • Added to the game.

ru:Хинекора, ярость смерти