Heist: Difference between revisions
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Revision as of 07:23, 20 December 2020
Heists can be performed using a Contract or Blueprint at The Rogue Harbour. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive.
Mechanics
Preparation
To start a Heist, the player must take a Contract or a confirmed Blueprint to Adiyah, the Wayfinder. Before you can start the Heist, you must pay a fee of Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.. The fee includes the Travel Fee, your Rogue's Hiring Fee(s), and the Ring's Cut. Once it's paid, she will open a portal to the Heist location.
Infiltration
Initially, only a few enemies will be on guard. There will also be patrols of enemy packs or a unique enemy roaming the area. The area contains small chests that contain items, as well as bigger guarded chests that contain items of specific reward types. Opening chests will raise the alert level, the amount which can be displayed by hovering over them.
All items picked up during the Heist are marked as Contraband. Contraband items cannot be used, equipped, or identified and are dropped on death. The will be unmarked as Contraband as soon as you reach the escape point.
While you can't open portals during the Heist or Grand Heist, you may freely leave and re-enter the Heist portal before the alert is raised. note you must enter the heist instance itself, not just the portal room, before you can leave without closing the portal.
The area will contain blocked paths, obstacles, and locked chests that will require your Rogue to clear away or open. Clicking the button above the item will command your Rogue to open/unlock it. Some tasks will require some time for them to perform, indicated by a progress meter. If they are damaged while performing the task, the progress meter will decrease.
Imminent Lockdown
When the Alert meter is maxed, it will start a counter before Lockdown. Once this happens, the player will have limited time to retrieve the target item before it is sealed away. The default time before lockdown is 22 seconds.
When this phase or Lockdown occurs, some doors and obstacles previously open will be locked or rearmed, requiring your Rogue to remove it.
Opening chests during this phase will decrease the lockdown timer by 3 seconds.
Lockdown
Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape.
Any unopened chests will be locked during Lockdown. However, Tibbs and Niles's perks will allow you to open one small/medium chest during Lockdown.
Once you reach the escape route, the Heist is successfully completed. All Contraband items will be unmarked and your Rogue(s) will gain experience towards the Contract's job. The target item can be sold to Faustus, the Fence for Rogue's Markers. Rogues do not gain experience if the Contract was failed (didn't retrieve the target item).
Grand Heist
Grand Heists are performed using Blueprints. Before you can start a Grant Heist, you must plan for it at the Planning Table. Once you have a confirmed Blueprint and paid the fees, you can open a portal to the Grand Heist location.
Unlike regular Heists, Grand Heists will require multiple Rogues to complete. The target item, inside a Curio Display, will be a selection of experimented base types, replica unique items, weapons or body armour with a Heist enchantment, Thief's TrinketsThief's TrinketCorrupted or currency instead of an item that can be sold for Rogue's Markers. You can only take one before Lockdown begins. The target is listed in the item description of blueprints.
You may leave and re-enter the portal freely before lockdown, just like normal heists.
Rogues
Players may hire various rogues to assist them in heists and grand heists. Players may select which rogue performs which job and they will accordingly appear in the heist.
Each rogue has a specific set of perks that improve drops, allow players to obtain more drops, or simply assist in combat.
Rogues for hire
Portrait | Name | Heist perks and functions | Jobs (max level) | Combat style |
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Karst, the Lockpick | (20-40)% less raising of Alert Level from opening Reward Chests | Lockpicking (5)
Perception (3) Agility (2) |
Projectile attacks | |
Tibbs, the Giant | Can unlock (1-2) Mechanical Chest after Lockdown per Wing | Brute force (5)
Demolition (4) |
Melee attacks | |
Isla, the Engineer | (30-50)% increased time before Lockdown | Engineering (5)
Trap disarmament (4) |
Bombs (fire damage spells) | |
Tullina, the Catburglar | (10-26)% chance to find additional Heist Targets from Secret Reward Rooms (6-14)% less raising of Alert Level |
Agility (5)
Lockpicking (3) Trap disarmament (2) |
Melee attacks, chance to poison | |
Niles, the Interrogator | Can unlock (1-2) Magical Chest after Lockdown per Wing Discovers a Blueprint Reveal upon completion of a Heist Contract Mission Reveals blueprint details with a 10% discount |
Counter-thaumaturgy (5)
Deception (4) |
Spells:
| |
Nenet, the Scout | Can Scout nearby Enemy Patrols and Elite Patrols during Heists (8-20)% less raising of Alert Level |
Perception (5) | Projectile attacks | |
Vinderi, the Dismantler | Heist Chests have a (6-14)% chance to Duplicate their contents (14-30)% more raising of Alert Level |
Demolition (5)
Trap disarmament (5) Engineering (2) |
Melee attacks, fire damage | |
Gianna, the Master of Disguise | (10-30)% reduced Blueprint Revealing Cost Discovers a Blueprint Reveal upon completion of a Heist Contract Mission Reveals blueprint details with a 10–35% discount |
Deception (5)
Perception (2) |
Alternating projectile spells:
| |
Huck, the Soldier | Is a powerful Combatant and provides strong Buffs to Allies Players have (10-20)% increased Experience gain |
Lockpicking (3)
Brute force (3) Demolition (3) Engineering (3) |
Melee attacks, buffs allies |
Rogues with support roles
Portrait | Name | Functions |
---|---|---|
Adiyah, the Wayfinder |
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Faustus, the Fence |
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Whakano, the Barber | ||
Kurai, the Administrator |
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Rewards
Rewards are obtained directly by opening chests in heists and grand heists. Grand heists provide an additional large and possibly valuable reward within a Curio Display.
Version history
Version | Changes |
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3.12.3 |
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3.12.2 |
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3.12.1 |
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3.12.0 |
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