Frost Wall: Difference between revisions

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{{quote|The Bandits drew closer and they were gaining confidence. The first few volleys of Fireballs had been more than enough to drive them away, killing several in the process. They retreated to the underbrush, where they regrouped and planned. Now they advanced again, shields up, safe in their great numbers. The Witch surveyed her opponents, wand resting lightly in hand, waiting for the right moment.


:"''The Bandits drew closer and they were gaining confidence. The first few volleys of Fireballs had been more than enough to drive them away, killing several in the process. They retreated to the underbrush, where they regrouped and planned. Now they advanced again, shields up, safe in their great numbers. The Witch surveyed her opponents, wand resting lightly in hand, waiting for the right moment.''
It came soon enough, for the Bandits raised their weapons aloft, and came on with a cry. Their blood lust overcame their caution, and the Witch made her move. She flicked her wand quickly, and at once a great wall of solid ice sprang up in the Bandit's path. They crashed into it full force, and before they could recover, three other towering walls rose around them, locking them in an icy prison. Smiling, the Witch conjured a roaring pillar of fire in the center of the freezing prison, and delighted in the shrieks of her trapped enemies roasting alive.|Description on the official Path of Exile website <ref name="Quote"/>}}
 
:''It came soon enough, for the Bandits raised their weapons aloft, and came on with a cry. Their blood lust overcame their caution, and the Witch made her move. She flicked her wand quickly, and at once a great wall of solid ice sprang up in the Bandit's path. They crashed into it full force, and before they could recover, three other towering walls rose around them, locking them in an icy prison. Smiling, the Witch conjured a roaring pillar of fire in the center of the freezing prison, and delighted in the shrieks of her trapped enemies roasting alive.''"
:— Description on the official Path of Exile website<ref>{{cite web|author=Path of Exile|date=|title=Intelligence skills|url=https://www.pathofexile.com/skills/intelligence|publisher=Official Path of Exile website|accessdate=}}</ref>


==Skill Functions and Interactions==
==Skill Functions and Interactions==
Line 496: Line 494:


==References==
==References==
{{reflist}}
{{reflist|refs=
<ref name="Quote">{{cite web|title=Intelligence skills|url=https://www.pathofexile.com/skills/intelligence|publisher=Official Path of Exile website}}</ref>
}}


{{Navbox Skills}}
{{Navbox Skills}}

Revision as of 18:03, 15 July 2016

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The Bandits drew closer and they were gaining confidence. The first few volleys of Fireballs had been more than enough to drive them away, killing several in the process. They retreated to the underbrush, where they regrouped and planned. Now they advanced again, shields up, safe in their great numbers. The Witch surveyed her opponents, wand resting lightly in hand, waiting for the right moment.

It came soon enough, for the Bandits raised their weapons aloft, and came on with a cry. Their blood lust overcame their caution, and the Witch made her move. She flicked her wand quickly, and at once a great wall of solid ice sprang up in the Bandit's path. They crashed into it full force, and before they could recover, three other towering walls rose around them, locking them in an icy prison. Smiling, the Witch conjured a roaring pillar of fire in the center of the freezing prison, and delighted in the shrieks of her trapped enemies roasting alive.

Description on the official Path of Exile website [1]

Skill Functions and Interactions

Duration: Higher skill gem levels will improve base wall duration, which can be further modified by "skill duration" passives and supports.

Permeability: Players, monsters and most projectiles can not pass through a frost wall. There are some exceptions: teleporting and leaping skills, and projectiles that pierce can pass through a Frost Wall. Frost Walls are Impermeable to all other movement and projectiles, even if they are originated by the caster.

On hit effects: Projectiles that trigger an effect everytime they hit something, like lightning arrow, trigger their effects everytime they hit an ice wall segment as well. Pierce can be used to trigger the effects multiple times.

Invincible: Frost Walls cannot be destroyed by any amount of damage.

Charges: When frost wall is struck by Power Siphon It has a chance to generate a Power Charge. For this to occur, Power Siphon must hit the frost wall a few moments before the wall's duration expires. If timed correctly Power Siphon counts as dealing the killing blow, and generates a power charge, despite the fact that Frost Wall is invincible.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Base durationBase
Duration
LengthCold
Damage
Exp.Total Exp.
141693.00 sec3.00N/AN/A00
2620103.10 sec3.10N/AN/A841841
3927113.20 sec3.20N/AN/A30993940
41233123.30 sec3.30N/AN/A743311373
51641133.40 sec3.40N/AN/A2289534268
62050153.50 sec3.50N/AN/A4972583993
72458163.60 sec3.60N/AN/A95714179707
82867183.70 sec3.70N/AN/A169595349302
93275193.80 sec3.80N/AN/A283759633061
103683213.90 sec3.90N/AN/A4539961087057
114092224.00 sec4.00N/AN/A7031281790185
1244100234.10 sec4.10N/AN/A10612232851408
1348109254.20 sec4.20N/AN/A20658704917278
1452117264.30 sec4.30N/AN/A25071107424388
1555123274.40 sec4.40N/AN/A25737319998119
1658130294.50 sec4.50N/AN/A761135117609470
1761136304.60 sec4.60N/AN/A1343790831047378
1864142314.70 sec4.70N/AN/A2505214756099525
1967148324.80 sec4.80N/AN/A4386943699968961
2070155334.90 sec4.90N/AN/A242081178342050139
2172159345.00 sec5.00N/AN/AN/AN/A
2274N/A345.10 sec5.10N/AN/AN/AN/A
2376N/A355.20 sec5.20N/AN/AN/AN/A
2478N/A365.30 sec5.30N/AN/AN/AN/A
2580N/A365.40 sec5.40N/AN/AN/AN/A
2682N/A375.50 sec5.50N/AN/AN/AN/A
2784N/A385.60 sec5.60N/AN/AN/AN/A
2886N/A395.70 sec5.70N/AN/AN/AN/A
2988N/A395.80 sec5.80N/AN/AN/AN/A
3090N/A405.90 sec5.90N/AN/AN/AN/A
3191N/A405.95 sec5.95N/AN/AN/AN/A
3292N/A416.00 sec6.00N/AN/AN/AN/A
3393N/A416.05 sec6.05N/AN/AN/AN/A
3494N/A426.10 sec6.10N/AN/AN/AN/A
3595N/A426.15 sec6.15N/AN/AN/AN/A
3696N/A426.20 sec6.20N/AN/AN/AN/A
3797N/A436.25 sec6.25N/AN/AN/AN/A
3898N/A436.30 sec6.30N/AN/AN/AN/A
3999N/A436.35 sec6.35N/AN/AN/AN/A
40100N/A446.40 sec6.40N/AN/AN/AN/A

Quest reward

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Vendor reward

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Version history

Version Changes
2.0.2e
  • Frost Wall's cooldown can no longer be bypassed by expending Power Charges.
  • Frost Wall's cooldown has been reduced from 5 seconds to 3 seconds.
2.0.0
  • Now has a cooldown that can be bypassed by consuming Power charges. Its damage, duration, and wall length have all been greatly modified.
0.10.0g
  • Fixed a bug where Frost Wall could push around immobile objects.
0.9.12
  • Frost Wall can't be used through walls anymore.
0.9.4
  • Fixed a bug where Frost Wall could damage non-hostile bandit leaders.
0.9.2
  • Fixed a crash with Frost Wall.
0.8.7
  • Frost Wall added to the game.

References

  1. "Intelligence skills". Official Path of Exile website.