Frost Blades: Difference between revisions
>Flickerstreak (Updated and added information to Skill Functions and Interactions) |
>Flickerstreak (clarified PPAD interaction) |
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Note the tooltip DPS shows only the melee DPS, however the expanded tooltip shows both the melee and projectile components' individual damage values. | Note the tooltip DPS shows only the melee DPS, however the expanded tooltip shows both the melee and projectile components' individual damage values. | ||
[[Multistrike]] uses the increased attack range of this skill when selecting targets to attack. [[Melee Splash]] does not release additional projectiles from secondary targets struck by the initial melee splash, nor does it splash the projectiles' damage. [[Faster Projectiles]] will increase the speed and effective range of the secondary projectiles. [[Physical Projectile Attack Damage]] scales all the damage of the projectiles, but not the initial melee attack, | [[Multistrike]] uses the increased attack range of this skill when selecting targets to attack. [[Melee Splash]] does not release additional projectiles from secondary targets struck by the initial melee splash, nor does it splash the projectiles' damage. [[Faster Projectiles]] will increase the speed and effective range of the secondary projectiles. [[Physical Projectile Attack Damage]] scales all the damage of the projectiles, but not the initial melee attack: attack speed is NOT reduced since the attack animation itself is [[melee]], rather than [[projectile]]. | ||
==Gem level progression== | ==Gem level progression== |
Revision as of 22:36, 6 January 2016
Template:Gem Infobox Frost Blades is a cold melee attack skill that strikes with increased range, then has the secondary effect of releasing projectiles from the struck enemies.
Skill Functions and Interactions
An attack with Frost Blades consists of two parts:
- An initial melee hit with the keywords Cold, Attack, Melee
- A projectile attack with the keywords Cold, Attack, Projectile
When an enemy is hit by this skill, multiple homing projectiles fly out from behind the enemy and target nearby enemies. This skill increases the melee range by an appreciable degree. Unlike Lightning Strike, if the initial attack does not hit an enemy, then no projectiles are released.
The projectiles do the same damage as the initial attack, with the same cold damage conversion. However the initial melee attack scales with melee damage modifiers (such as Melee Physical Damage), whereas the projectiles scale with projectile damage modifiers. Both components scale equally with (unspecified) attack, physical, and cold damage modifiers.
Note the tooltip DPS shows only the melee DPS, however the expanded tooltip shows both the melee and projectile components' individual damage values.
Multistrike uses the increased attack range of this skill when selecting targets to attack. Melee Splash does not release additional projectiles from secondary targets struck by the initial melee splash, nor does it splash the projectiles' damage. Faster Projectiles will increase the speed and effective range of the secondary projectiles. Physical Projectile Attack Damage scales all the damage of the projectiles, but not the initial melee attack: attack speed is NOT reduced since the attack animation itself is melee, rather than projectile.
Gem level progression
Template:GemLevelTable |- ! 1 | 1 | 0 | 100% | 4 | 18 | 0% | 0 | 0 |- ! 2 | 2 | 0 | 101.2% | 4 | 18 | 1% | 70 | 70 |- ! 3 | 4 | 16 | 102.4% | 4 | 18 | 2% | 308 | 378 |- ! 4 | 7 | 22 | 103.6% | 4 | 18 | 3% | 1,554 | 1,932 |- ! 5 | 11 | 31 | 104.8% | 4 | 18 | 4% | 6,667 | 8,599 |- ! 6 | 16 | 41 | 106% | 5 | 19 | 5% | 26,047 | 34,646 |- ! 7 | 20 | 50 | 107.2% | 5 | 19 | 6% | 49,725 | 84,371 |- ! 8 | 24 | 58 | 108.4% | 5 | 19 | 7% | 95,714 | 180,085 |- ! 9 | 28 | 67 | 109.6% | 5 | 19 | 8% | 169,595 | 349,680 |- ! 10 | 32 | 75 | 110.8% | 5 | 19 | 9% | 283,759 | 633,439 |- ! 11 | 36 | 83 | 112% | 6 | 20 | 10% | 453,996 | 1,087,435 |- ! 12 | 40 | 92 | 113.2% | 6 | 20 | 11% | 703,128 | 1,790,563 |- ! 13 | 44 | 100 | 114.4% | 6 | 20 | 12% | 1,061,223 | 2,851,786 |- ! 14 | 48 | 109 | 115.6% | 6 | 20 | 13% | 2,065,870 | 4,917,656 |- ! 15 | 52 | 117 | 116.8% | 6 | 20 | 14% | 2,507,110 | 7,424,766 |- ! 16 | 56 | 125 | 118% | 7 | 21 | 15% | 5,798,936 | 13,223,702 |- ! 17 | 60 | 134 | 119.2% | 7 | 21 | 16% | 15,083,919 | 28,307,621 |- ! 18 | 64 | 142 | 120.4% | 7 | 21 | 17% | 27,792,735 | 56,100,356 |- ! 19 | 67 | 148 | 121.6% | 7 | 21 | 18% | 43,869,739 | 99,970,095 |- ! 20 | 70 | 155 | 122.8% | 7 | 21 | 19% | 242,081,556 | 342,051,651 |- ! 21 | 72 | 159 | 124% | 8 | 22 | 20% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 | | 125.2% | 8 | 22 | 21% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 | | 126.4% | 8 | 22 | 22% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 | | 127.6% | 8 | 22 | 23% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 | | 128.8% | 8 | 22 | 24% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 | | 130% | 9 | 23 | 25% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 | | 131.2% | 9 | 23 | 26% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 | | 132.4% | 9 | 23 | 27% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 | | 133.6% | 9 | 23 | 28% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 | | 134.8% | 9 | 23 | 29% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |}
Quest reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Vendor reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Version history
Version | Changes |
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2.1.0 |
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2.0.0 |
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