Far Shot: Difference between revisions

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>Neokowloon
(→‎On Enemies: use official monster name)
>Neokowloon
(→‎On Enemies: use official monster name)
(No difference)

Revision as of 01:14, 2 July 2021

Far Shot is a keyword found on several item modifiers, on monster as well as Ascendancy passive skill of the same name.

Far Shot modifier grants Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther.

Mechanics

As the projectile begins to move from its point of origin, the attack gains more damage, capped at 60% more damage. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. If the projectile changes direction—as is the case with Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
—distance travelled continues to increase as the projectile returns to its point of origin.

According to 3.13 patch note:

Distance Multiplier
0 80%
35 120%
70 160%
150 160%

Interactions

Point Blank

Point Blank and Far Shot are multiplicative together (since they are more/less multipliers), and thus helps counteract the damage falloff at distance.

The Purple Graph shows the Damage scaling Interaction between Far Shot and Point Blank.

Longshot

Longshot functions similar to Far Shot, but instead offers increased Damage instead of more Damage.

Due to the additive Nature of "increased" modifiers, making a general Statement on it's overall benefits is impossible, as every Build has different Amounts of "increased" Modifiers.

If you take Far Shot due to wanting to deal better with Enemies at Range, then Longshot certainly is a good choice as well.

On Enemies

Far Shot is also used as a monster modifier. It is used by Retchs, Maelströms, Voidbearers, as well as some unique monsters.

Presumably, monsters share the same damage mechanics as this keyword.

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Related unique items

The following unique items are related to Far Shot:

ItemBase ItemRequired levelStats
The FledglingThe Fledgling
Lacquered Helmet
Armour: (345-465)
Evasion: (345-465)
Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion
(30-50)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
The single well-placed arrow that changes the world must be preceded by ten thousand practice shots.
Lacquered Helmet51(150-200)% increased Armour and Evasion
(30-50)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
Beltimber BladeBeltimber Blade
Eternal Sword
One Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
Eternal Sword66+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
Lioneye's GlareLioneye's Glare
Imperial Bow
Bow
Physical Damage: (100.8-129) to (394.8-453)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.74)
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage
Adds (7-14) to (24-34) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot
"See without doubt, slay without hesitation."
- Marceus Lioneye of Sarn
Imperial Bow66(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage
Adds (7-14) to (24-34) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot

Ascendancy passives

Ascendancy
Class
NameStats
Deadeye
Far Shot
Far Shot
Projectile Barrages have no spread [1]

See also

Version history

Version Changes
3.13.0
  • The Far Shot keyword now causes your projectiles to deal 20% less damage at very close range (previously no penalty), up to 60% more at a range of 70 or greater (previously 30% more).
3.0.0
  • Added a new keyword -- Far Shot: Projectile Attacks gain Damage as they travel farther, dealing up to 30% more Damage to targets.
1.0.0
  • Some monsters now have "Far Shot" causing them to do less damage to closer targets and more damage to farther away targets.

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