Explosive Arrow: Difference between revisions

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Revision as of 23:15, 2 January 2013

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Though the Rangers of Oriath wield mighty long bows, they occasionally meet enemies that are too tough for mere arrows alone. Facing such a threat, trained archers have developed mastery of the dreaded Explosive Arrow. When the missile strikes, it bores deep into its target, releasing a volatile, deadly magical poison.

This poison quickly boils the blood surrounding the embedded arrowhead, and within a few moments, a gout of fire erupts from the wound. This caustic spray will burn and damage any adjacent foes. Some skilled marksmen have even developed the ability to fire multiple Explosive Arrows into the same point on a target's body. Doing this not only extends the time before the blood detonation, but it massively increases the violence of the blast.

Fires an arrow which inflicts a short duration fuse charge on the enemy. Applying additional charges extends the duration. When the target dies or the fuses expire, the charges explode, dealing fire splash damage to nearby enemies. The splash distance is proportional to the number of charges upon death.

Explosive charges can be increased up to five. Attempting to apply any more than five charges will reset the fuse timer without adding additional charges.

Skill Functions and Interactions

Damage Display: The damage from Explosive Arrow charges will not show properly on the character screen because the damage is not being caused by the skill itself but rather the charges applied.

Duration: Increased skill duration passives or supports will increase the amount of time before charges will detonate.

Multiple Projectiles: Both the initial damage of the Explosive Arrows and the damage caused by explosive charges detonating is reduced by the "Less projectile damage" of either Greater or Lesser Multiple Projectiles.

Non-weapon Elemental Damage: The damage of the applied charges is increased by elemental damage and fire damage passives, but not by elemental weapon damage or spell damage passives.

Piercing: Explosive Arrow projectiles which pierce will not leave charges (and explode) on each target they pierced. Only on the target where the arrow gets stuck will the charge explode.

Misses: When an arrow misses a mob the arrow will still explode where it landed in the terrain.

Gem Leveling

Level Required Level Required Dexterity Mana Cost Explosion Damage Per Fuse Charge Experience to Level
1 19 41 15 22 - 34 81,983
2 23 48 17 30 - 46 63,765
3 25 52 18 35 - 53 135,451
4 28 62 19 44 - 66 199,345
5 31 62 20 54 - 81 285,815
6 34 68 22 66 - 99 401,344
7 37 73 23
8 40 79 25 98 - 146 755,049
9 43 84 26 118 - 177 1,016,533
10 46 89 28 142 - 214 1,355,511
11 49 95 29 171 - 257
12 51 98 30 193 - 290 1,368,233
13 53 102 31 218 - 327 2,573,731
14 54 104 31 232 - 347 3,351,223
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Chance to ignite.