Dodge

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Revision as of 10:48, 12 July 2016 by >Illviljan (→‎Mechanics)
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Not to be confused with Evasion.

Dodge is a layer of defence that grants a chance to prevent a damaging hit. The chance to dodge is a pseudo-random roll made per attack/cast; it is not entropy-based like evasion nor is it affected by accuracy. Dodge is capped at Template:SMW character query% and is rolled before block.

Mechanics

There are two types of dodge:

Dodge Attacks and Dodge Spell Damage are both capped at Template:SMW character query%.

Related items

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Unique items

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Jewels

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Skills

{{#ask:

Concept:Skill gems
Has subobject.Has stat ids::~*dodge*
|?Has name
|?Has infobox HTML
|?Has support gem letter HTML
|?Has level requirement
|?Has strength percentage
|?Has intelligence percentage
|?Has dexterity percentage
|intro=A list of skill gems that affects dodge.
|limit=1000
|link=none
|format=template
|introtemplate=SMW item table/skill gem/intro
|template=SMW item table/skill gem
|outrotemplate=SMW item table/skill gem/outro
|named args=yes
|userparam=level=yes, int=yes, dex=yes, str=yes
|sort=Has primary attribute, Has name

}}

Theoretical maximum

Specify the reason an update is needed using |reason=.

Attack Spell
Passive Skills 1 40% 30%
Conqueror's LongevityConqueror's Longevity
Viridian Jewel
Limited to: 1+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
Victory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
2% 0%
Hyrri's IreHyrri's Ire
Zodiac Leather
Evasion: (2049-3142)
Movement Speed: -3%
Requires Level 65, 197 Dex+(40-50) to Dexterity
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105-145) to (160-200) Added Cold Damage with Bow Attacks
+30% chance to Suppress Spell Damage
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
10% 10%
Alchemist's Quartz Flask 12.5% 12.5%
All Flask Effect passive skills 3% 3%
Atziri's StepAtziri's Step
Slink Boots
Evasion: (688-792)Requires Level 69, 120 Dex+(20-26)% chance to Suppress Spell Damage
180% increased Evasion Rating
+(55-75) to maximum Life
30% increased Movement Speed
"Those who dance are considered insane
by those who cannot hear the music."
- Atziri, Queen of the Vaal
2
0% 16%
Darkray VectorsDarkray Vectors
Dragonscale Boots
Armour: (169-236)
Evasion: (169-236)
Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
"Sirrius flew on wings of light, faster than wind, faster
than thought. But try as he might to outrun the darkness,
it was there, at every turn, waiting for him."
- Azmerian legend
2,3
22% 0%
Mutewind SealMutewind Seal
Unset Ring
Requires Level 44Has 1 SocketSocketed Golem Skills have 20% increased Attack and Cast Speed
Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
+3 to Level of Socketed Golem Gems
Adds (5-10) to (11-15) Physical Damage to Attacks
(5-10)% increased Attack Speed
(3-5)% increased Movement Speed
When a fallen leader's body is taken to the funeral peak,
those who seek power must ascend together.
One returns with the seal.
The rest do not return at all.
4
4% 0%
Raider passives5 6% 10%
Total 6 103.5% 81.5%

1 Includes Acrobatics, all 3 Acrobatics Improvement nodes, and Phase Acrobatics

2 Boots are mutually exclusive

3 Assuming 11 Frenzy charges (Darkray Vectors and Amulet both corrupted with "+1 maximum Frenzy Charge" implicit, All 3 +1 maximum Frenzy Charge notables, +1 from bandit reward, and +1 from Raider's Avatar of the Slaughter)

4 Two rings can be worn

5 Quartz Infusion and Avatar of the Veil

6 Capped at 75%

Passives

There are passive skill nodes that grant additional chance to dodge either attacks or spells.

Template:Passive table

Template:Ascendancy passive table