Cast when Stunned Support: Difference between revisions

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Revision as of 07:16, 5 August 2015

Template:Gem Infobox

Causes a linked spell to activate when the player is stunned.

Skill Functions and Interactions

Blocking: A block requiring recovery counts as a stun.

Gem level progression

Template:GemLevelTable |- ! 1 | 38 || 27 || 39 || 50% || 388,734 |- ! 2 | || || || 51% || |- ! 3 | || || || 52% || |- ! 4 | || || || 53% || |- ! 5 | || || || 54% || |- ! 6 | || || || 55% || |- ! 7 | || || || 56% || |- ! 8 | || || || 57% || |- ! 9 | || || || 58% || |- ! 10 | || || || 59% || |- ! 11 | || || || 60% || |- ! 12 | || || || 61% || |- ! 13 | || || || 62% || |- ! 14 | || || || 63% || |- ! 15 | || || || 64% || |- ! 16 | || || || 65% || |- ! 17 | || || || 66% || |- ! 18 | || || || 67% || |- ! 19 | 69 || 48 || 69 || 68% || 157,405,063 |- ! 20 | 70 || 48 || 70 || 69% || |}

Mechanics

Cast when Stunned targets the enemy which stunned the player. Spells that don't have targeting, like Discharge or Ice Nova, will be cast on the character as usual.

When the character is stunned, the chance to activate supported spells is rolled individually for each linked spell, then all the spells that succeeded this chance check will activate at once. Multipe copies of the same spell cannot activate at the same time, only one can, however linking multiple copies of the same spell increases the chance that at least one of them activates.

After that the global CwS cooldown occurs, which is currently 250ms. Getting stunned during cooldown time will not cause any supported spells to activate, even if you have multiple CwS groups.

Strategy

Versus Module Error: No skills found with q_where = skill.active_skill_name="Cast when Damage Taken"

Cast when Stunned has several advantages, which may tip its balance in its favour, depending on your character's build:

  • Blocking prevents damage, but not stuns. The block cap of 75% results in a fourfold improvement in mean stuns per damage taken.
  • Characters who use energy shield or Mind over Matter will typically have more hit points than their Life pool (for purposes of stunning). This also results in more stuns per damage taken.
  • Unlike Module Error: No skills found with q_where = skill.active_skill_name="Cast when Damage Taken" , Cast when Stunned does not suffer a damage penalty at any level. However, it is usually still ineffective for damage-dealing purposes.
  • Most importantly, Cast when Stunned does not have a limit on active skill level. This makes it a better choice for level-dependent skills, since the trigger damage for Module Error: No skills found with q_where = skill.active_skill_name="Cast when Damage Taken" increases rapidly with level.

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
1.2.2
  • Gems may now only be supported by a single trigger gem, gems supported by multiple trigger gems will be disabled.
1.0.2
  • Now has a 250ms cooldown.
1.0.0
  • Cast when Stunned has been added to the game.