Cast on Death Support: Difference between revisions

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(Gem quality)
(Removed gem quality section)
 
(11 intermediate revisions by 5 users not shown)
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|tags                                    = support_gem, gem, default
|tags                                    = support_gem, gem, default
|metadata_id                            = Metadata/Items/Gems/SupportGemCastOnDeath
|metadata_id                            = Metadata/Items/Gems/SupportGemCastOnDeath
|help_text                              = This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
|help_text                              = This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
|dexterity_percent                      = 60
|dexterity_percent                      = 60
|intelligence_percent                    = 40
|intelligence_percent                    = 40
Line 15: Line 15:
|support_gem_letter                      = !
|support_gem_letter                      = !
|required_level                          = 38
|required_level                          = 38
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Supported Skills have 3% increased Area of Effect while Dead
|quality_type1_stat_text                = Supported Skills have (3-60)% increased Area of Effect while Dead
|quality_type1_stat1_id                  = area_of_effect_+%_while_dead
|quality_type1_stat1_id                  = area_of_effect_+%_while_dead
|quality_type1_stat1_value              = 3000
|quality_type1_stat1_value              = 3000
|quality_type2_weight                    = 100
|static_cost_multiplier                 = 0
|quality_type2_stat_text                = Supported Skills have +5% to Critical Strike Chance while Dead
|quality_type2_stat1_id                  = additional_critical_strike_chance_permyriad_while_dead
|quality_type2_stat1_value              = 500000
|quality_type3_weight                    = 100
|quality_type3_stat_text                = Supported Skills have 3% increased Skill Effect Duration while Dead
|quality_type3_stat1_id                  = skill_effect_duration_+%_while_dead
|quality_type3_stat1_value              = 3000
|static_mana_multiplier                 = 0
|static_damage_effectiveness            = 100
|static_damage_effectiveness            = 100
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = cast_on_death_%
|static_stat1_id                        = base_skill_show_average_damage_instead_of_dps
|static_stat1_value                      = 100
|static_stat1_value                      = 1
|static_stat2_id                        = spell_uncastable_if_triggerable
|static_stat2_id                        = spell_only_castable_on_death
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = spell_only_castable_on_death
|static_stat3_id                        = spell_uncastable_if_triggerable
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = no_cost
|static_stat4_id                        = cast_on_death_%
|static_stat4_value                      = 1
|static_stat4_value                      = 100
|static_stat5_id                        = base_skill_show_average_damage_instead_of_dps
|static_stat5_id                        = no_cost
|static_stat5_value                      = 1
|static_stat5_value                      = 1
|stat_text                              = 100% chance to Trigger Supported Non-Minion Spells on Death<br>You cannot Cast Supported Triggerable Spells directly<br>Supported Skills Cost nothing<br>(0-304)% more Damage while Dead
|stat_text                              = (0-152)% more Damage while Dead<br>100% chance to Trigger Supported Non-Minion Spells on Death<br>Supported Skills Cost nothing
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 38
|level1_level_requirement                = 38
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 40
|level2_level_requirement                = 40
|level2_stat_text                        = 16% more Damage while Dead
|level2_stat_text                        = 8% more Damage while Dead
|level2_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level2_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level2_stat1_value                      = 16
|level2_stat1_value                      = 8
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 42
|level3_level_requirement                = 42
|level3_stat_text                        = 32% more Damage while Dead
|level3_stat_text                        = 16% more Damage while Dead
|level3_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level3_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level3_stat1_value                      = 32
|level3_stat1_value                      = 16
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 44
|level4_level_requirement                = 44
|level4_stat_text                        = 48% more Damage while Dead
|level4_stat_text                        = 24% more Damage while Dead
|level4_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level4_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level4_stat1_value                      = 48
|level4_stat1_value                      = 24
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 46
|level5_level_requirement                = 46
|level5_stat_text                        = 64% more Damage while Dead
|level5_stat_text                        = 32% more Damage while Dead
|level5_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level5_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level5_stat1_value                      = 64
|level5_stat1_value                      = 32
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 48
|level6_level_requirement                = 48
|level6_stat_text                        = 80% more Damage while Dead
|level6_stat_text                        = 40% more Damage while Dead
|level6_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level6_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level6_stat1_value                      = 80
|level6_stat1_value                      = 40
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 50
|level7_level_requirement                = 50
|level7_stat_text                        = 96% more Damage while Dead
|level7_stat_text                        = 48% more Damage while Dead
|level7_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level7_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level7_stat1_value                      = 96
|level7_stat1_value                      = 48
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 52
|level8_level_requirement                = 52
|level8_stat_text                        = 112% more Damage while Dead
|level8_stat_text                        = 56% more Damage while Dead
|level8_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level8_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level8_stat1_value                      = 112
|level8_stat1_value                      = 56
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 54
|level9_level_requirement                = 54
|level9_stat_text                        = 128% more Damage while Dead
|level9_stat_text                        = 64% more Damage while Dead
|level9_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level9_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level9_stat1_value                      = 128
|level9_stat1_value                      = 64
|level10                                = True
|level10                                = True
|level10_level_requirement              = 56
|level10_level_requirement              = 56
|level10_stat_text                      = 144% more Damage while Dead
|level10_stat_text                      = 72% more Damage while Dead
|level10_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level10_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level10_stat1_value                    = 144
|level10_stat1_value                    = 72
|level11                                = True
|level11                                = True
|level11_level_requirement              = 58
|level11_level_requirement              = 58
|level11_stat_text                      = 160% more Damage while Dead
|level11_stat_text                      = 80% more Damage while Dead
|level11_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level11_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level11_stat1_value                    = 160
|level11_stat1_value                    = 80
|level12                                = True
|level12                                = True
|level12_level_requirement              = 60
|level12_level_requirement              = 60
|level12_stat_text                      = 176% more Damage while Dead
|level12_stat_text                      = 88% more Damage while Dead
|level12_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level12_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level12_stat1_value                    = 176
|level12_stat1_value                    = 88
|level13                                = True
|level13                                = True
|level13_level_requirement              = 62
|level13_level_requirement              = 62
|level13_stat_text                      = 192% more Damage while Dead
|level13_stat_text                      = 96% more Damage while Dead
|level13_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level13_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level13_stat1_value                    = 192
|level13_stat1_value                    = 96
|level14                                = True
|level14                                = True
|level14_level_requirement              = 64
|level14_level_requirement              = 64
|level14_stat_text                      = 208% more Damage while Dead
|level14_stat_text                      = 104% more Damage while Dead
|level14_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level14_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level14_stat1_value                    = 208
|level14_stat1_value                    = 104
|level15                                = True
|level15                                = True
|level15_level_requirement              = 65
|level15_level_requirement              = 65
|level15_stat_text                      = 224% more Damage while Dead
|level15_stat_text                      = 112% more Damage while Dead
|level15_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level15_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level15_stat1_value                    = 224
|level15_stat1_value                    = 112
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_stat_text                      = 240% more Damage while Dead
|level16_stat_text                      = 120% more Damage while Dead
|level16_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level16_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level16_stat1_value                    = 240
|level16_stat1_value                    = 120
|level17                                = True
|level17                                = True
|level17_level_requirement              = 67
|level17_level_requirement              = 67
|level17_stat_text                      = 256% more Damage while Dead
|level17_stat_text                      = 128% more Damage while Dead
|level17_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level17_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level17_stat1_value                    = 256
|level17_stat1_value                    = 128
|level18                                = True
|level18                                = True
|level18_level_requirement              = 68
|level18_level_requirement              = 68
|level18_stat_text                      = 272% more Damage while Dead
|level18_stat_text                      = 136% more Damage while Dead
|level18_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level18_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level18_stat1_value                    = 272
|level18_stat1_value                    = 136
|level19                                = True
|level19                                = True
|level19_level_requirement              = 69
|level19_level_requirement              = 69
|level19_stat_text                      = 288% more Damage while Dead
|level19_stat_text                      = 144% more Damage while Dead
|level19_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level19_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level19_stat1_value                    = 288
|level19_stat1_value                    = 144
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_stat_text                      = 304% more Damage while Dead
|level20_stat_text                      = 152% more Damage while Dead
|level20_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level20_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level20_stat1_value                    = 304
|level20_stat1_value                    = 152
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_stat_text                      = 320% more Damage while Dead
|level21_stat_text                      = 160% more Damage while Dead
|level21_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level21_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level21_stat1_value                    = 320
|level21_stat1_value                    = 160
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_stat_text                      = 336% more Damage while Dead
|level22_stat_text                      = 168% more Damage while Dead
|level22_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level22_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level22_stat1_value                    = 336
|level22_stat1_value                    = 168
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_stat_text                      = 352% more Damage while Dead
|level23_stat_text                      = 176% more Damage while Dead
|level23_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level23_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level23_stat1_value                    = 352
|level23_stat1_value                    = 176
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_stat_text                      = 368% more Damage while Dead
|level24_stat_text                      = 184% more Damage while Dead
|level24_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level24_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level24_stat1_value                    = 368
|level24_stat1_value                    = 184
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_stat_text                      = 384% more Damage while Dead
|level25_stat_text                      = 192% more Damage while Dead
|level25_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level25_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level25_stat1_value                    = 384
|level25_stat1_value                    = 192
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_stat_text                      = 400% more Damage while Dead
|level26_stat_text                      = 200% more Damage while Dead
|level26_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level26_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level26_stat1_value                    = 400
|level26_stat1_value                    = 200
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_stat_text                      = 416% more Damage while Dead
|level27_stat_text                      = 208% more Damage while Dead
|level27_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level27_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level27_stat1_value                    = 416
|level27_stat1_value                    = 208
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_stat_text                      = 432% more Damage while Dead
|level28_stat_text                      = 216% more Damage while Dead
|level28_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level28_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level28_stat1_value                    = 432
|level28_stat1_value                    = 216
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_stat_text                      = 448% more Damage while Dead
|level29_stat_text                      = 224% more Damage while Dead
|level29_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level29_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level29_stat1_value                    = 448
|level29_stat1_value                    = 224
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_stat_text                      = 464% more Damage while Dead
|level30_stat_text                      = 232% more Damage while Dead
|level30_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level30_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level30_stat1_value                    = 464
|level30_stat1_value                    = 232
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_stat_text                      = 472% more Damage while Dead
|level31_stat_text                      = 236% more Damage while Dead
|level31_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level31_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level31_stat1_value                    = 472
|level31_stat1_value                    = 236
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_stat_text                      = 480% more Damage while Dead
|level32_stat_text                      = 240% more Damage while Dead
|level32_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level32_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level32_stat1_value                    = 480
|level32_stat1_value                    = 240
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_stat_text                      = 488% more Damage while Dead
|level33_stat_text                      = 244% more Damage while Dead
|level33_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level33_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level33_stat1_value                    = 488
|level33_stat1_value                    = 244
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_stat_text                      = 496% more Damage while Dead
|level34_stat_text                      = 248% more Damage while Dead
|level34_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level34_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level34_stat1_value                    = 496
|level34_stat1_value                    = 248
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_stat_text                      = 504% more Damage while Dead
|level35_stat_text                      = 252% more Damage while Dead
|level35_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level35_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level35_stat1_value                    = 504
|level35_stat1_value                    = 252
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_stat_text                      = 512% more Damage while Dead
|level36_stat_text                      = 256% more Damage while Dead
|level36_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level36_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level36_stat1_value                    = 512
|level36_stat1_value                    = 256
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_stat_text                      = 520% more Damage while Dead
|level37_stat_text                      = 260% more Damage while Dead
|level37_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level37_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level37_stat1_value                    = 520
|level37_stat1_value                    = 260
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_stat_text                      = 528% more Damage while Dead
|level38_stat_text                      = 264% more Damage while Dead
|level38_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level38_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level38_stat1_value                    = 528
|level38_stat1_value                    = 264
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_stat_text                      = 536% more Damage while Dead
|level39_stat_text                      = 268% more Damage while Dead
|level39_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level39_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level39_stat1_value                    = 536
|level39_stat1_value                    = 268
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_stat_text                      = 544% more Damage while Dead
|level40_stat_text                      = 272% more Damage while Dead
|level40_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level40_stat1_id                        = cast_on_death_damage_+%_final_while_dead
|level40_stat1_value                    = 544
|level40_stat1_value                    = 272
|gem_description                        = Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
|gem_description                        = Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
|level1_dexterity_requirement            = 40
|level1_dexterity_requirement            = 40
Line 302: Line 294:
|level21_dexterity_requirement          = 72
|level21_dexterity_requirement          = 72
|level21_intelligence_requirement        = 50
|level21_intelligence_requirement        = 50
|name_list                              = Cast on Death
|inventory_icon                          = Cast on Death Support
|inventory_icon                          = Cast on Death Support
|name_list                              = Cast on Death
|release_version                        = 1.0.0
|release_version                        = 1.0.0
|quest_reward1_type                      = vendor
|quest_reward1_type                      = vendor
Line 328: Line 320:
| c1_pattern_value = %d%%
| c1_pattern_value = %d%%
}}
}}
==Gem quality==
{{Skill quality}}


{{Item acquisition}}
{{Item acquisition}}
Line 336: Line 325:
==Unique items==  
==Unique items==  
Cast on Death effect support all [[skill]] gems in sockets:
Cast on Death effect support all [[skill]] gems in sockets:
{{Query unique items
{{Drop enabled unique item table
|where = items.stat_text LIKE "%supported%Cast%on%Death%"
|where = items.stat_text LIKE "%supported%Cast%on%Death%"
|level=1
|level=1
Line 345: Line 334:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.19.0|
* Cast on Death Support now has 0% more Damage while Dead at gem level 1 (unchanged), up to 152% at gem level 20 (previously 304%).
* Quality on the Anomalous Cast on Death Support now grants "Supported Skills have +0–10% to Critical Strike Chance while Dead" (previously 0–100%).
}}
{{Version history table row|3.15.0|
{{Version history table row|3.15.0|
* Now has a 0% Cost and Reservation Multiplier.
* Now has a 0% Cost and Reservation Multiplier.

Latest revision as of 17:14, 22 May 2024

Cast on Death SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cost & Reservation Multiplier: 0%
Requires Level 38Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(0-152)% more Damage while Dead
100% chance to Trigger Supported Non-Minion Spells on Death
Supported Skills Cost nothing

Additional Effects From 1-20% Quality:
Supported Skills have (3-60)% increased Area of Effect while Dead
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Acquisition
Drop level: 38
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Support Gem
Metadata ID: Metadata/Items/Gems/SupportGemCastOnDeath


Cast on Death is a support gem. It causes linked spells to trigger when the player is killed. Note that this does not trigger on minion deaths.

Gem level progression

LevelRequired LevelRequired DexterityRequired Intelligencemore
Damage
while dead
Exp.Total Exp.
1384027N/A00
24041298%388734388734
342433016%477437866171
444453124%5837861449957
546473332%7103592160316
648493440%13555113515827
750513548%11388774654704
852533756%13682336022937
954553864%16383387661275
1056573972%19566489617923
1158584180%365518413273107
1260604288%301732716290434
1362624396%357623219866666
14646444104%423166724098333
15656545112%239507826493411
16666646120%842106334914474
17676746128%1615998351074457
18686847136%4117036792244824
19696948144%86794448179039272
20707048152%157405063336444335
21727250160%N/AN/A
2274N/AN/A168%N/AN/A
2376N/AN/A176%N/AN/A
2478N/AN/A184%N/AN/A
2580N/AN/A192%N/AN/A
2682N/AN/A200%N/AN/A
2784N/AN/A208%N/AN/A
2886N/AN/A216%N/AN/A
2988N/AN/A224%N/AN/A
3090N/AN/A232%N/AN/A
3191N/AN/A236%N/AN/A
3292N/AN/A240%N/AN/A
3393N/AN/A244%N/AN/A
3494N/AN/A248%N/AN/A
3595N/AN/A252%N/AN/A
3696N/AN/A256%N/AN/A
3797N/AN/A260%N/AN/A
3898N/AN/A264%N/AN/A
3999N/AN/A268%N/AN/A
40100N/AN/A272%N/AN/A

Lua error in Module:Item_acquisition at line 628: table index is nil.

Unique items

Cast on Death effect support all skill gems in sockets:

ItemRequired levelStats

Version history

Version Changes
3.19.0
  • Cast on Death Support now has 0% more Damage while Dead at gem level 1 (unchanged), up to 152% at gem level 20 (previously 304%).
  • Quality on the Anomalous Cast on Death Support now grants "Supported Skills have +0–10% to Critical Strike Chance while Dead" (previously 0–100%).
3.15.0
  • Now has a 0% Cost and Reservation Multiplier.
1.3.0g
  • Skills supported by Cast on Death now deal 75% less damage when triggered in PvP.
1.2.2
  • Gems may now only be supported by a single trigger gem, gems supported by multiple trigger gems will be disabled.
1.2.1b
  • The Cast on Death support gem has been changed to only provide area of effect and damage bonuses while the character is dead.
1.0.5b
  • The Cast On Death Support Gem no longer supports minion skills (except Bone OfferingBone OfferingMinion, Spell, Duration
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 1.00 sec
    Requires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5.00 seconds
    Additional 1.00 seconds Base Duration per extra corpse Consumed
    Grants Minions +(25-35)% Chance to Block Attack Damage
    Grants Minions +(25-34)% Chance to Block Spell Damage
    Grants Minions 4% of Life Regenerated per Second if they have Blocked recently

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Effect of Offering
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , ConvocationConvocationSpell, Duration, Minion
    Level: 1
    Cost: 6 Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 31Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds
    Regenerate 2% of Life per second

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Flesh OfferingFlesh OfferingMinion, Spell, Duration
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 1.00 sec
    Requires Level 12Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5.00 seconds
    Additional 1.00 seconds Base Duration per extra corpse Consumed
    Grants Minions (20-30)% increased Attack Speed
    Grants Minions (20-30)% increased Cast Speed
    Grants Minions (20-29)% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Effect of Offering
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    ).
1.0.0
  • Cast on Death has been added to the game.

ru:Сотворение чар при смерти