Bone Armour (skill)

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Revision as of 09:31, 16 July 2022 by Vinibot (talk | contribs) (→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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NameBone Armour
Skill IdBoneArmour
Icon
Cast TimeInstant
Level Req.70
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses1
Cooldown3.00 sec
Base duration3.00 sec
Applies a buff to you and each of your minions, which will take some of the damage from enemy hits before being depleted. The buff also grants immunity to bleeding. Shares a cooldown with other Guard skills.
Base duration is 3.00 seconds
This Skill's Cooldown does not recover during its effect
Buff grants Immunity to Bleeding
70% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take 0 Damage
70% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take 2209 Damage

Bone Armour is an active skill granted by Bone Barrier, a Notable Ascendancy passive skill. Bone Armour shares a cooldown with other Guard skills.

Mechanics

This skill is very similar to SteelskinSteelskinSpell, Duration, Guard
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Base duration is 1.50 seconds
This Skill's Cooldown does not recover during its effect
Buff grants Immunity to Bleeding
70% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take (54-2209) Damage

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
with two differences:

  • It also affects minions.
  • It has a higher duration (3s vs 1.5s).

Version history

Version Changes
3.14.0
  • The Corrupted Blood debuff has been updated. It now has a maximum stack size of 10 and is now consistently treated as being completely separate from Bleeding.
  • Various Bleeding-specific modifiers that may have previously applied to Corrupted Blood will no longer apply.
3.8.0
  • Introduced to the game.