Bone Armour (skill): Difference between revisions
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>Neokowloon |
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.14.0}} | |||
* The {{stl|Corrupted Blood}} debuff has been updated. It now has a maximum stack size of 10 and is now consistently treated as being completely separate from {{stl|Bleed}}ing. Various Bleeding-specific modifiers that may have previously applied to Corrupted Blood will no longer apply | |||
{{Version history table row|3.8.0}} | {{Version history table row|3.8.0}} | ||
* Introduced to the game. | * Introduced to the game. |
Revision as of 09:57, 16 May 2021
Name | Bone Armour |
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Skill Id | BoneArmour |
Icon | |
Cast Time | Instant |
Level Req. | 70 |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Stored Uses | 1 |
Cooldown | 3.00 sec |
Base duration | 3.00 sec |
Applies a buff to you and each of your minions, which will take some of the damage from enemy hits before being depleted. The buff also grants immunity to bleeding. Shares a cooldown with other Guard skills. | |
Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants Immunity to Bleeding 70% of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take 0 Damage 70% of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take 2209 Damage |
Bone Armour is an active skill granted by Bone Barrier, a Notable Ascendancy passive skill. Bone Armour shares a cooldown with other Guard skills.
Version history
Version | Changes |
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3.14.0 |
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3.8.0 |
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