Blood Raiment

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Blood RaimentEvasion: (436-501)
Energy Shield: (73-84)
Movement Speed: -3%
Requires Level 65, 107 Dex, 90 Int
Acquisition
Drop level: 65
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Body Armour
Metadata ID: Metadata/Items/Armours/BodyArmours/BodyDexInt15

Blood Raiment is a body armour base type. It has the highest base Evasion among hybrid Energy Shield/Evasion Body Armours.

Modifiers

Unique versions

ItemRequired level
Replica Eternity ShroudReplica Eternity Shroud
Blood Raiment
Evasion: (872-1252)
Energy Shield: (146-210)
Movement Speed: -3%
Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Shade Form when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
"The form of this replica came to me in a troubled dream.
I do not believe we should ever allow it to be used."
- Researcher Arn
65
Saqawal's NestSaqawal's Nest
Blood Raiment
Evasion: (556-651)
Energy Shield: (193-234)
Movement Speed: -3%
Requires Level 65, 107 Dex, 90 Int+(25-75) to all Attributes
+(30-40)% to Lightning Resistance
(12-20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120-150) to Evasion Rating and Energy Shield
The First of the Sky was the Last of the First.
It was he who showed us that our limits are self-imposed, that what we take for law may just be an illusion.
65
The Eternity ShroudThe Eternity Shroud
Blood Raiment
Evasion: (872-1252)
Energy Shield: (146-210)
Movement Speed: -3%
Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Glimpse of Eternity when Hit
(100-150)% increased Evasion and Energy Shield
+(70-100) to maximum Life
+(17-23)% to Chaos Resistance
Gain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
There can be no defence against the celestial siblings entropy and time.
65

Item acquisition

Blood Raiment can drop anywhere.

Recipes

Blood Raiment can be created from the following recipes:

AmountPartDescriptionMeta
6The Dapper ProdigyThe Dapper Prodigy6Six-Link Body Armour
Item Level: 100
"Many believe murder is a grisly, grim, and grotesque crime. Then there are those who simply make art of it."
Random 6-link item level 100 body armourA
5Draped in DreamsDraped in Dreams5Six-Link Astral Plate
Item Level: 100
Influenced Item
The suit I wear,
Is heavy and bare.
A canvas, it seems, breathing life into dreams.
Random 6-link item level 100 influenced body armourA
11The Chains that BindThe Chains that Bind11Six-Link Body ArmourScarier than any criminal is an innocent man in chains, for when he breaks free, his revenge will be justified.Random 6-link body armourA
1Geomancer's IncubatorGeomancer's IncubatorStack Size: 10Adds an incubated 6-Linked Armour item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random 6-link body armourA
5Destined to CrumbleDestined to Crumble5Body Armour
Item Level: 100
"Let us not forget the most important lesson the Vaal taught us:
Nothing is eternal."
- Siosa Foaga, Imperial Scholar
Random item level 100 body armourA
2DualityDuality2Body Armour
Item Level: 100
Double-Influenced Item
Good and Evil can be woven together to become something greater than either.
Random double-influenced item level 100 body armourA
4The Carrion CrowThe Carrion Crow4Life ArmourFrom death, life.
From life, death.
The wheel turns,
and the corbies wheel overhead.
Random life armourA
5A Dusty MemoryA Dusty Memory5Item
Item Level: 100
Fractured
In the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 itemA
4The Hale HeartThe Hale Heart4Item
Item Level: 100
Elder Item
Though the years weakened his mind, his body remained deadly as ever.
Random Elder influenced item level 100 itemA
5The AspirantThe Aspirant5Item
Elevated Item
Influenced Item
Those Exiles that survive Wraeclast
dream not of home, but of power.
Random influenced item with elevated affixA
5Magnum OpusMagnum Opus5Item
Item Level: 100
Three-Implicit
Synthesised
Wraeclast will unite. This shall be my great work - the minds of the people made one.
Random three-implicit synthesised item level 100 itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Death and Rebirth
Act 10

Gallery

Version history

Version Changes
3.16.0
  • Now has variable defence values: 436-501 evasion rating (up from 436), 73-84 energy shield (up from 70). Existing items in the permanent leagues receive the lowest roll. Non-corrupted and Non-mirrored items can be re-roll the values by using the newly introduced currency Sacred OrbSacred OrbStack Size: 10Randomises the numeric values of base defences on an armourRight click this item then left click an armour to apply it.. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • For full rationale, see version 3.16.0 § Core Character Defences and Recovery.
3.0.0
  • Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
  • All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.
  • Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
  • The defences granted by all body armour has been increased at higher levels by 20%.
    • Actual values were 436 evasion rating (up from 311, a 40% increase), 70 energy shield (down from 75) for Blood Raiment. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.1.4
  • We have reduced the movement penalty that armour types have as follows:
Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively.
Before 0.10.0
  • Introduced to the game.

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