Blood Rage: Difference between revisions
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|modifier1=Base duration is x seconds | |modifier1=Base duration is x seconds | ||
|modifier2=x% Increased Attack Speed when on Low Life | |modifier2=x% Increased Attack Speed when on Low Life | ||
|modifier3=x% Physical Damage from Attacks Leeched as Life | |modifier3=x% of Physical Damage from Attacks Leeched as Life | ||
|modifier4=You lose x% of your Maximum Life per second as Chaos Damage | |modifier4=You lose x% of your Maximum Life per second as Chaos Damage | ||
|modifier5=Gain a [[Frenzy Charge]] when you Kill an enemy | |modifier5=Gain a [[Frenzy Charge]] when you Kill an enemy |
Revision as of 01:17, 11 August 2014
Centuries ago, ravaging bands of Marauders swept across Oriath, and nearly toppled the monarchy in the capital. Before they met the order's Templars on the battlefield, they chewed the sacred root, and entered the 'Blood Rage'. Under the influence of the Rage, the Marauders knew no fear or pain, and every blow they struck on their enemies rejuvenated their depleted life. The root also drove the Marauders half-crazy with blood lust, causing them to attack with blinding speed as long as there was flesh nearby to hack. The only consequence of the Blood Rage state was a gradual loss of the Marauder's blood, but the magical invigoration from attacking was usually enough to compensate.
Skill Functions and Interactions
Chaos Inoculation: This keystone will make you completely immune to the life drain effect of the skill. Since you are always considered to be at full life with Chaos Inoculation, you do not receive the Low Life Attack Speed bonus.
When Blood Rage is connected to Module Error: No skills found with q_where = skill.active_skill_name="Blood Magic" that has quality, the increased Attack Speed and Cast Speed will be applied globally while Blood Rage is active on Low Life.
Gem level progression
Template:GemLevelTable |- ! 1 | 19 || 48 || 23 || 9.4s || 20% || 4% || 4.0% || 81,983 |- ! 2 | 23 || 56 || 23 || 9.8s || 21% || 4% || 4.0% || 63,765 |- ! 3 | 25 || 60 || 23 || 10.1s || 22% || 4% || 4.0% || 135,415 |- ! 4 | 28 || 67 || 23 || 10.5s || 23% || 4% || 4.0% || 199,345 |- ! 5 | 31 || 73 || 23 || 10.9s || 24% || 4% || 3.9% || 285,815 |- ! 6 | 34 || 79 || 23 || 11.3s || 25% || 4% || 3.9% || 401,344 |- ! 7 | 37 || 85 || 23 || 11.6s || 26% || 4% || 3.9% || 554,379 |- ! 8 | 40 || 92 || 23 || 12.0s || 27% || 5% || 3.9% || 755,049 |- ! 9 | 43 || 98 || 23 || 12.4s || 28% || 5% || 3.9% || 1,016,533 |- ! 10 | 46 || 104 || 24 || 12.8s || 29% || 5% || 3.9% || 1,355,511 |- ! 11 | 49 || 111 || 24 || 13.1s || 30% || 5% || 3.9% || 1,791,769 |- ! 12 | 52 || 117 || 24 || 13.5s || 31% || 5% || 3.9% || 1,498,138 |- ! 13 | 54 || 121 || 24 || 13.9s || 32% || 5% || 3.9% || 1,790,934 |- ! 14 | 56 || 125 || 24 || 14.3s || 33% || 5% || 3.9% || 3,351,223 |- ! 15 | 58 || 130 || 24 || 14.6s || 34% || 5% || 3.9% || 9,922,564 |- ! 16 | 60 || 134 || 25 || 15.0s || 35% || 5% || 3.9% || 21,318,990 |- ! 17 | 62 || 138 || 25 || 15.4s || 36% || 6% || 3.8% || 50,639,372 |- ! 18 | 64 || 142 || 25 || 15.8s || 37% || 6% || 3.8% || 89,968,595 |- ! 19 | 66 || 146 || 25 || 16.1s || 38% || 6% || 3.8% || 146,938,899 |- ! 20 | 68 || 151 || 25 || 16.5s || 39% || 6% || 3.8% || class="table-na" style="text-align: center; " | N/A |- ! 21 | class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 16.9s || 40% || 6% || 3.8% || class="table-na" style="text-align: center; " | N/A |- ! 22 | || || || || 41% || 6% || 3.8% || class="table-na" style="text-align: center; " | N/A |- ! 23 | || || || || 42% || 6% || 3.8% || class="table-na" style="text-align: center; " | N/A |- ! 24 | || || || || 43% || 6% || 3.8% || class="table-na" style="text-align: center; " | N/A |}
Quest reward
Version history
Version | Changes |
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0.11.0c |
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0.9.13c |
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0.9.4 |
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0.9.3e |
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0.9.3c |
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0.9.3 |
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0.9.2 |
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