Blind Support: Difference between revisions

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{{for|the status ailment|Blind}}
{{for|the status ailment|Blind}}


Enemies hit by skills supported with '''Blind''' have a chance to be [[blind]]ed. Blind enemies have their 50% less [[accuracy|chance to hit]]. The base duration for blinding is 4 seconds.
Enemies hit by skills supported with '''Blind''' have a chance to be [[blind]]ed. Blind enemies have their [[accuracy|chance to hit]] halved. The base duration for blinding is 4 seconds.


Blinding does not modify an attacker's [[accuracy]] rating, or a defender's [[evasion]] rating. An attacker's chance to hit is calculated normally based on their accuracy and the evasion rating of the target. That chance to hit is then reduced by 50% by blinding.
Blinding does not modify an attacker's [[accuracy]] rating, or a defender's [[evasion]] rating. An attacker's chance to hit is calculated normally based on their accuracy and the evasion rating of the target. That chance to hit is then reduced by 50% by blinding.

Revision as of 18:21, 23 December 2015

Template:Gem Infobox

For the status ailment, see Blind.

Enemies hit by skills supported with Blind have a chance to be blinded. Blind enemies have their chance to hit halved. The base duration for blinding is 4 seconds.

Blinding does not modify an attacker's accuracy rating, or a defender's evasion rating. An attacker's chance to hit is calculated normally based on their accuracy and the evasion rating of the target. That chance to hit is then reduced by 50% by blinding.

Spells do not have a chance to hit, the ability to hit with a spell is unaffected by being blinded.

An attacker's chance to hit is the direct opposite of the defender's chance to evade. Since characters with Unwavering Stance cannot evade, attacks made against them always hit. As a result, even blinded enemies will always have 100% chance to hit a character with Unwavering Stance, since the Unwavering Stance character always has 0% chance to evade. Similarly, attacks made by characters with Resolute Technique cannot be evaded, so blind has no effect beyond the sight radius reduction.

Gem level progression

Template:GemLevelTable |- ! 1 | 8 | 18 | 0% | 0 | 0 |- ! 2 | 10 | 21 | 2% | 3,231 | 3,231 |- ! 3 | 13 | 25 | 4% | 9,569 | 12,800 |- ! 4 | 17 | 31 | 6% | 28,189 | 40,989 |- ! 5 | 21 | 37 | 8% | 59,146 | 100,135 |- ! 6 | 25 | 43 | 10% | 111,192 | 211,327 |- ! 7 | 29 | 49 | 12% | 193,800 | 405,127 |- ! 8 | 33 | 55 | 14% | 320,280 | 725,407 |- ! 9 | 37 | 61 | 16% | 507,839 | 1,233,246 |- ! 10 | 40 | 66 | 18% | 554,379 | 1,787,625 |- ! 11 | 43 | 70 | 20% | 755,049 | 2,542,674 |- ! 12 | 46 | 75 | 22% | 1,016,533 | 3,559,207 |- ! 13 | 49 | 79 | 24% | 1,898,602 | 5,457,809 |- ! 14 | 52 | 84 | 26% | 1,964,019 | 7,421,828 |- ! 15 | 55 | 88 | 28% | 2,573,731 | 9,995,559 |- ! 16 | 58 | 93 | 30% | 7,610,839 | 17,606,398 |- ! 17 | 61 | 97 | 32% | 13,436,884 | 31,043,282 |- ! 18 | 64 | 102 | 34% | 25,050,611 | 56,093,893 |- ! 19 | 67 | 106 | 36% | 43,867,388 | 99,961,281 |- ! 20 | 70 | 111 | 38% | 242,078,618 | 342,039,899 |- ! 21 | 72 | 114 | 40% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 | | 42% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 | | 44% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 | | 46% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 | | 48% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 | | 50% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 | | 52% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 | | 54% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 | | 56% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 | | 58% | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |}

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
1.2.0
  • Blind now reduces hit chance by 50% rather than by 75%.
0.9.13
  • Flattened progression - lower levels of the gem were improved, higher levels reduced.
0.9.11
  • Blind has been added to the game