Blind Support: Difference between revisions
>Uraniumanchor (Add note about interaction with Resolute Technique) |
>Qetuth (moving calculations section to page Blind where it should be) |
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{{for|the status ailment|Blind}} | {{for|the status ailment|Blind}} | ||
Enemies hit by skills supported with this gem have a chance to be | Enemies hit by skills supported with this gem have a chance to be [[blind]]ed. '''Blind''' enemies have their 50% less [[accuracy|chance to hit]]. The base duration for blinding is 4 seconds. | ||
Blinding does not modify an attacker's [[accuracy]] rating, or a defender's [[evasion]] rating. An attacker's chance to hit is calculated normally based on their accuracy and the evasion rating of the target. That chance to hit is then reduced by 50% by blinding. | Blinding does not modify an attacker's [[accuracy]] rating, or a defender's [[evasion]] rating. An attacker's chance to hit is calculated normally based on their accuracy and the evasion rating of the target. That chance to hit is then reduced by 50% by blinding. | ||
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An attacker's chance to hit is the direct opposite of the defender's chance to evade. Since characters with [[Unwavering Stance]] cannot evade, attacks made against them always hit. As a result, even blinded enemies will always have 100% chance to hit a character with Unwavering Stance, since the Unwavering Stance character always has 0% chance to evade. Similarly, attacks made by characters with [[Resolute Technique]] cannot be evaded, so blind has no effect beyond the sight radius reduction. | An attacker's chance to hit is the direct opposite of the defender's chance to evade. Since characters with [[Unwavering Stance]] cannot evade, attacks made against them always hit. As a result, even blinded enemies will always have 100% chance to hit a character with Unwavering Stance, since the Unwavering Stance character always has 0% chance to evade. Similarly, attacks made by characters with [[Resolute Technique]] cannot be evaded, so blind has no effect beyond the sight radius reduction. | ||
==Gem level progression== | ==Gem level progression== |
Revision as of 04:33, 2 September 2014
Enemies hit by skills supported with this gem have a chance to be blinded. Blind enemies have their 50% less chance to hit. The base duration for blinding is 4 seconds.
Blinding does not modify an attacker's accuracy rating, or a defender's evasion rating. An attacker's chance to hit is calculated normally based on their accuracy and the evasion rating of the target. That chance to hit is then reduced by 50% by blinding.
Spells do not have a chance to hit, the ability to hit with a spell is unaffected by being blinded.
An attacker's chance to hit is the direct opposite of the defender's chance to evade. Since characters with Unwavering Stance cannot evade, attacks made against them always hit. As a result, even blinded enemies will always have 100% chance to hit a character with Unwavering Stance, since the Unwavering Stance character always has 0% chance to evade. Similarly, attacks made by characters with Resolute Technique cannot be evaded, so blind has no effect beyond the sight radius reduction.
Gem level progression
Template:GemLevelTable |- ! 1 | 24 || 42 || 8% || class="table-na" style="text-align: center; " | N/A || 118,383 |- ! 2 | 27 || 46 || 8% || 2% || 175,816 |- ! 3 | 30 || 51 || 8% || 4% || 254,061 |- ! 4 | 33 || 55 || 8% || 6% || 225,766 |- ! 5 | 35 || 58 || 9% || 6% || 447,718 |- ! 6 | 38 || 63 || 9% || 8% || 388,734 |- ! 7 | 40 || 66 || 9% || 10% || 755,049 |- ! 8 | 43 || 70 || 9% || 12% || 1,016,533 |- ! 9 | 46 || 75 || 10% || 12% || 860,401 |- ! 10 | 48 || 78 || 10% || 14% || 1,038,201 |- ! 11 | 50 || 81 || 10% || 16% || 1,248,678 |- ! 12 | 52 || 84 || 10% || 18% || 1,498,138 |- ! 13 | 54 || 87 || 11% || 18% || 1,790,934 |- ! 14 | 56 || 90 || 11% || 20% || 3,351,223 |- ! 15 | 58 || 93 || 11% || 22% || 9,900,250 |- ! 16 | 60 || 96 || 11% || 24% || 21,274,363 |- ! 17 | 62 || 99 || 12% || 24% || 50,550,118 |- ! 18 | 64 || 102 || 12% || 26% || 89,834,713 |- ! 19 | 66 || 105 || 12% || 28% || 146,782,704 |- ! 20 | 68 || 108 || 12% || 30% || class="table-na" style="text-align: center; " | N/A |- ! 21 | 70 || 111 || 13% || 32% || class="table-na" style="text-align: center; " | N/A |}
Quest reward
Version history
Version | Changes |
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1.2.0 |
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0.9.13 |
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0.9.11 |
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