Blind Support: Difference between revisions

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==Skill Functions and Interactions==
==Skill Functions and Interactions==
Chance to Hit: Blind directly modifies the opponent's chance to hit, which is the direct opposite of your chance to [[Evasion|Evade]], as such, using this support gem with [[Unwavering Stance]] will yield no results. In other words, if you have a 25% chance to evade, a blinded enemy has a 18.75% chance to hit(75% chance to hit multiplied by 25% chance to hit)
Chance to Hit: Blind directly modifies the opponent's chance to hit, which is the direct opposite of your chance to [[Evasion|Evade]], as such, using this support gem with [[Unwavering Stance]] will yield no results.
 
[Chance to hit while affected by Blind] = .25 * (1 - [Target's Chance to Evade])
 
In other words, if you have a 25% chance to evade, a blinded enemy has a 18.75% chance to hit:  .25 * (1 - .25) = .1875 = 18.75% chance to hit


[[Critical Strikes|Critical Hits]]: As this is not an [[Damage Types#Elemental|Elemental]] attack, critical hits will not increase your chance of blinding.
[[Critical Strikes|Critical Hits]]: As this is not an [[Damage Types#Elemental|Elemental]] attack, critical hits will not increase your chance of blinding.

Revision as of 21:35, 11 February 2013

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Chance to blind enemies when hit by supported skills. Blind quarters the target's chance to hit.

Skill Functions and Interactions

Chance to Hit: Blind directly modifies the opponent's chance to hit, which is the direct opposite of your chance to Evade, as such, using this support gem with Unwavering Stance will yield no results.

[Chance to hit while affected by Blind] = .25 * (1 - [Target's Chance to Evade])

In other words, if you have a 25% chance to evade, a blinded enemy has a 18.75% chance to hit: .25 * (1 - .25) = .1875 = 18.75% chance to hit

Critical Hits: As this is not an Elemental attack, critical hits will not increase your chance of blinding.

Gem Leveling

Template:GemLevelTable |- ! 1 | 24 || 42 || 8% || || 118,383 |- ! 2 | 27 || || 8% || 2% || |- ! 3 | 30 || || 8% || 4% || |- ! 4 | 33 || || 8% || 6% || 255,766 |- ! 5 | 35 || || 8% || 8% || 447,718 |- ! 6 | 38 || || 9% || 8% || |- ! 7 | 40|| || 9% || 10% || 755,049 |- ! 8 | 43 || || 9% || 12% || |- ! 9 | 46 || || 10% || 12% || 860,401 |- ! 10 | 48 || || 10% ||14% ||1,038,201 |- ! 11 | 50 || || 10% || 16% || 1,248,678 |- ! 12 | 52 || || 10% || 18% || 1,498,138 |- ! 13 | || || 11% || 18% || |- ! 14 | || || || || |- ! 15 | || || || || |- ! 16 | || || || || |- ! 17 | 57 || || 12% || 24% || 50,550,118 |- ! 18 | || || || || |- ! 19 | || || || || |- ! 20 | || || || || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds 2.5 Increased Blind Duration.

Version History

Version Changes 0.9.13
  • Flattened progression - lower levels of the gem were improved, higher levels reduced.
0.9.11
  • Blind has been added to the game