Animate Weapon: Difference between revisions

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Revision as of 22:44, 10 March 2014

Template:Gem Infobox

Animate Weapon can be used on identified weapons, but not on any ranged weapons. Weapon must be on ground at time of casting and the weapon is permanently consumed. If you have the "Key Pickup" option enabled in the UI tab of the Options menu, you must hold down your "Highlight items and objects" key in order to cast Animate Weapon.

Animated Weapons are flying monsters, meaning they can fly over small obstacles. They also can't be damaged by ground effects (Burning ground, Chilled Ground, Shocked Ground and Tar). Flying monsters will not block the pathing of non-flying ones - they can walk under the fliers.[1]

Gem level progression

Template:GemLevelTable |- ! 1 | 4 || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 9 || 9 || 100 || 0 || 4-6 || 841 |- ! 2 | 6 || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 10 || 11 || 108 || 2 || 5-8 || 3,099 |- ! 3 | 9 || 17 || class="table-na" style="text-align: center; " | N/A || 11 || 14 || 116 || 4 || 7-10 || 7,433 |- ! 4 | 12 || 21 || 14 || 13 || 17 || 124 || 6 || 8-12 || 15,249 |- ! 5 | 15 || 25 || 17 || 15 || 20 || 132 || 8 || 10-15 || 41,517 |- ! 6 | 19 || 30 || 21 || 17 || 24 || 140 || 10 || 12-18 || 81,983 |- ! 7 | 23 || 35 || 25 || 19 || 28 || 148 || 12 || 14-21 || 199,180 |- ! 8 | 28 || 42 || 29 || 22 || 33 || 156 || 14 || 17-25 || 604,431 |- ! 9 | 33 || 49 || 34 || 25 || 38 || 164 || 16 || 19-29 || 631,832 |- ! 10 | 39 || 57 || 39 || 28 || 44 || 172 || 18 || 22-34 || 959,669 |- ! 11 | 43 || 62 || 43 || 31 || 48 || 180 || 20 || 24-37 || 1,426,490 |- ! 12 | 46 || 66 || 46 || 32 || 53 || 188 || 22 || 26-39 || 2,737,323 |- ! 13 | 49 || 70 || 48 || 34 || 57 || 196 || 24 || 28-41 || 3,289,072 |- ! 14 | 52 || 74 || 51 || 36 || 61 || 204 || 26 || 29-44 || 3,351,223 |- ! 15 | 55 || 78 || 54 || 37 || 65 || 212 || 28 || 31-46 || 9,936,192 |- ! 16 | 58 || 82 || 57 || 39 || 68 || 220 || 30 || 32-49 || 21,346,246 |- ! 17 | 61 || 86 || 60 || 41 || 72 || 228 || 32 || 34-51 || 50,693,883 |- ! 18 | 64 || 90 || 62 || 42 || 76 || 236 || 34 || 36-53 || 90,050,361 |- ! 19 | 66 || 92 || 64 || 43 || 79 || 244 || 36 || 37-55 || 147,034,294 |- ! 20 | 68 || 95 || 66 || 45 || 100 || 252 || 38 || 38-56 || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 95 || 66 || 46 || 100 || 260 || 40 || 39-58 || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 95 || 66 || 47 || 100 || 268 || 42 || 40-60 || class="table-na" style="text-align: center; " | N/A |- ! 23 | 68 || 95 || 66 || 48 || 100 || 276 || 44 || 41-61 || class="table-na" style="text-align: center; " | N/A |- ! 24 | 68 || 95 || 66 || 49 || 100 || 284 || 46 || 42-63 || class="table-na" style="text-align: center; " | N/A |- ! 25 | 68 || 95 || 66 || 50 || 100 || 292 || 48 || 43-64 || class="table-na" style="text-align: center; " | N/A |- ! 26 | 68 || 95 || 66 || 51 || 100 || 300 || 50 || 44-66 || class="table-na" style="text-align: center; " | N/A |- ! 27 | 68 || 95 || 66 || 52 || 100 || 308 || 52 || 45-67 || class="table-na" style="text-align: center; " | N/A |- ! 28 | 68 || 95 || 66 || 53 || 100 || 316 || 54 || 46-69 || class="table-na" style="text-align: center; " | N/A |- ! 29 | 68 || 95 || 66 || 55 || 100 || 324 || 56 || 47-71 || class="table-na" style="text-align: center; " | N/A |- ! 30 | 68 || 95 || 66 || 56 || 100 || 332 || 58 || 48-72 || class="table-na" style="text-align: center; " | N/A |}

Quest reward

Template:QuestReward/Skill

Version history

Version Changes
1.0.1
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
1.0.0b
  • Fixed a problem where an Animated Weapon would pause for too long when summoned.
1.0.0
  • Animate Weapon has been added to the game.

References

  1. Chris (January 30, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved January 30, 2014.