Blood Magic

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Revision as of 19:34, 13 March 2017 by >ThemJohns (→‎Item modifiers)
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Template:Passive

For the support gem, see Blood Magic Support.

Blood Magic (often referred to as BM) is a keystone passive skill that allows the character to spend life instead of mana to use skills. It also sets maximum mana to zero. If taken with Eldritch Battery energy shield will continue to protect mana but will not be spent.

Skills that reserve mana will reserve life when linked with this gem. The cost of skills is calculated normally, so reduced mana cost or reduced mana reservation modifiers will reduce the amount of life used. It is not possible to commit suicide through Blood Magic.

Location

Blood Magic is located in the bottom left corner of the tree. Taking Blood Magic is required to reach the two 10% life nodes and the notable passive skill, Mortal Conviction.

Class Distance from start
Marauder 12
Duelist 12
Templar 14
Scion 16
Ranger 19
Witch 21
Shadow 26

Item modifiers

These unique items have the Blood Magic modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.

  • Malachai's SimulaMalachai's Simula
    Iron Mask
    Evasion: (48-60)
    Energy Shield: (11-14)
    Requires Level 17, 21 Dex, 21 Int+20 to Strength
    +(20-30)% to Lightning Resistance
    Spells have a 20% chance to deal Double Damage
    Blood Magic
    It was a sliver of Malachai's soul
    that animated the first Eternal Guardian.
  • The CovenantThe Covenant
    Spidersilk Robe
    Energy Shield: (313-409)
    Movement Speed: -3%
    Requires Level 49, 134 IntSocketed Gems are Supported by Level 29 Added Chaos Damage
    +(20-30) to Intelligence
    (210-250)% increased Energy Shield
    10% increased maximum Life
    Skills gain a Base Life Cost equal to 100% of Base Mana Cost
    My Soul is your Strength
    My Price is your Blood
    (Pre-2.6.0 legacy variant)
  • Tukohama's FortressTukohama's Fortress
    Ebony Tower Shield
    Chance to Block: 25%
    Armour: (357-411)
    Movement Speed: -3%
    Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage
    +(80-100) to maximum Life
    +1 to maximum number of Summoned Totems
    +300 Armour per Summoned Totem
    Blood Magic
    Tukohama knew that he could not lose a fight in his fortress.
    So he carried his fortress to the fight.

Maps with the "...of Hemomancy" suffix treat all characters as if they have the Blood Magic keystone (suffix no longer appears).

Prism GuardianPrism Guardian
Archon Kite Shield
Chance to Block: 22%
Armour: (156-179)
Energy Shield: (32-37)
Movement Speed: -3%
Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20-30) to Dexterity
+25% to all Elemental Resistances
When blood is paid, the weak think twice.
and The CovenantThe Covenant
Spidersilk Robe
Energy Shield: (313-409)
Movement Speed: -3%
Requires Level 49, 134 IntSocketed Gems are Supported by Level 29 Added Chaos Damage
+(20-30) to Intelligence
(210-250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
My Soul is your Strength
My Price is your Blood
grants Blood Magic to skill gems socketed in it, allowing the character to spend life instead of mana on those skills. However, unlike the Blood Magic keystone, it does not reduce maximum mana to zero. It also does not have a mana multiplier like Module Error: No skills found with q_where = skill.active_skill_name="Blood Magic Support".

Hezmana's BloodlustHezmana's Bloodlust
Vaal Axe
Two Handed Axe
Physical Damage: (222-256.5) to (378-447.75)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(100-125)% increased Physical Damage
Adds (7-10) to (15-25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
When a craving cannot be sated, any source will do.
grants Blood Magic to all Attack skills used by the character.