Ice Spear

From Path of Exile Wiki
Revision as of 21:03, 18 January 2013 by Vinifera7 (talk | contribs) (→‎Gem Leveling: Using new templating)
Jump to navigation Jump to search

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).

Harnessing the freezing might of the far North, the caster conjures a lance of razor sharp ice crystal, and launches it at a target. The Ice Spear pierces armor and flesh alike, rocketing towards an enemy and exploding in a blast of deadly rime. The blast will freeze the blood of its target, locking them in place for a substantial duration. Enemies pierced by the spear take significant damage, but will avoid the paralysis of the main explosion.

Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.

Skill Functions and Interactions

Increased Chill Duration: Chill effects caused by either form will last longer than they normally would for the given damage value.

Multiple Stages: This spell has two forms. The first form has 100% natural piercing. Once the projectile reaches a preset distance from the caster, it will instantly change to its second form. The second form will not pierce enemies without modification, but has +600% chance to critically strike. Ice Spear will do full spell damage to monsters hit in either form.

Projectile Speed: Increased projectile speed will not affect the distance at which the spell changes to its second form, but will increase Ice Spear's travel speed.

Piercing: Increased chance to pierce will not affect the first form, but can cause the second form to pierce enemies while still retaining its critical chance bonus.

Gem Leveling

Template:GemLevelTable |- | 1 | 4 || 14 || 6 || 6–9 || 40% || 841 |- | 2 | 6 || 17 || 7 || 7–10 || 42% || 3,099 |- | 3 | 9 || 23 || 8 || 9–13 || 44% || 7,433 |- | 4 | 12 || 28 || 10 || 11–17 || 46% || 15,249 |- | 5 | 15 || 34 || 12 || 13–20 || 48% || 41,517 |- | 6 | 19 || 41 || 14 || 17–26 || 50% || 81,983 |- | 7 | 23 || 48 || 16 || 22–33 || 52% || |- | 8 | 28 || 57 || 18 || 28–43 || 54% || 604,431 |- | 9 | 33 || 66 || 21 || 36–54 || 56% || 631,832 |- | 10 | 39 || 77 || 24 || 48–72 || 58% || 959,669 |- | 11 | 43 || 84 || 26 || 57–86 || 60% || 1,426,490 |- | 12 | 46 || 89 || 28 || 65–98 || 62% || 2,737,323 |- | 13 | 49 || 95 || 30 || 74–111 || 64% || 3,289,072 |- | 14 | 52 || 100 || 31 || 84–126 || 66% || 3,351,223 |- | 15 | 54 || 104 || 32 || 91–136 || 68% || 9,936,192 |- | 16 | 56 || 107 || 33 || 99–148 || 70% || 21,346,246 |- | 17 | 57 || 109 || 33 || 103–154 || 72% || 50,693,883 |- | 18 | 58 || 111 || 34 || 107–160 || 74% || 90,050,361 |- | 19 | 59 || 113 || 34 || 111–166 || 76% || 147,034,294 |- | 20 | || || || || || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds +2% Projectiles Speed.