Freezing Pulse

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Revision as of 21:30, 20 February 2013 by >Jshaw995 (Removed redundancy and a duplicate word.)
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Sometimes a spellcaster just needs crowd control. When beset by a hostile throng, masters of ice magic frequently employ the deadly Freezing Pulse. The spell pierces easily through the thickest hide and the toughest armor, spinning and freezing in an icy whirl until it impacts a distant target. The Pulse is at peak strength when it's cast, so it has the greatest effect on enemies that are right up next to the caster. Of course, these are also the enemies presenting the most threat, and they are left frozen solid or slain outright.

An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates completely.

Skill Functions and Interactions

Area of Effect: AoE increases have no effect on Freezing Pulse.

Automatic Piercing: Freezing Pulse has a 100% chance to pierce enemies, but cannot travel through terrain obstacles.

Projectile Speed: The Module Error: No skills found with q_where = skill.active_skill_name="Faster Projectiles" support and Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). mods will affect Freezing Pulse, causing it to dissipate farther from the caster, effectively increasing its range. Freezing Pulse modified by projectile speed will cause more damage and have a better chance to freeze at every point along its trajectory than a slower Freezing Pulse projectile would, because it has had less time to dissipate.

Multiple Projectiles: When combined with Multiple Projectile supports, Freezing Pulse projectiles can overlap, effectively creating a wave of waves, depending on how tightly the skill is focused. When hit by more than one wave at the same time, monsters take damage from every wave that passes through them.

Fork: This combination will cost extra mana, however it has no effect due to Freezing Pulse's 100% Pierce chance. Please see the projectiles page for more information on this projectile behaviour.

Gem Leveling

Template:GemLevelTable |- ! 1 | 1 || class="table-na" style="text-align: center; " | N/A || 4 || 5–7 || 70 |- ! 2 | 2 || class="table-na" style="text-align: center; " | N/A || 5 || 5–8 || 308 |- ! 3 | 4 || 16 || 5 || 6–9 || 2,560 |- ! 4 | 4 || 25 || 6 || 9–13 || 8,813 |- ! 5 | 12 || 33 || 8 || 12–18 || 22,895 |- ! 6 | 16 || 41 || 9 || 16–24|| 68,427 |- ! 7 | 21 || 52 || 10 || 22–33|| 150,439 |- ! 8 | 26 ||62 || 12 || 29–44|| 581,328 |- ! 9 | 32 || 75 || 14 || 40–60 || 566,989 |- ! 10 | 38 || 88 || 16 || 54–81 || 1,143,783 |- ! 11 | 42 || 96 || 17 || 65–97 || 1,426,490 |- ! 12 | 46 || 104 || 18 || 78–116 || 2,737,323 |- ! 13 | 49 || 111 || 19 || 89–133 || 3,289,072 |- ! 14 | 52 || 117 || 20 || 101–151 || 3,351,223 |- ! 15 | 55 || 123 || 21 || 114–172 || 9,936,267 |- ! 16 | 58 || 130 || 22 ||130–195 ||21,346,397 |- ! 17 | 61 || 136 || 22 || 147–220|| 50,694,186 |- ! 18 | 64 || 142 || 22 || 166–249 || 90,050,815 |- ! 19 | || || 23 || – || 147,034,823 |- ! 20 | || || 23 || – || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds +3% Projectile speed.

Version History

Version Changes 0.9.9
  • Increased cast speed, reduced mana cost, slightly reduced damage.
0.9.7b
  • Increased the damage of level 1.
0.9.7
  • The damage has been increased.
0.9.5
  • Increased damage progression.
0.9.4c
  • Set the default critical strike chance of Freezing Pulse (6%).
0.9.3c
  • Reduced damage by 10%.
0.9.3
  • Freezing Pulse now scales all damage from support gems in the same way as
    the main skill damage (Based on distance).
0.9.1
  • Updated effect for Freezing Pulse.
  • Reduced damage and collision size.