Yoke of Suffering

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Yoke of Suffering is a unique Module Error: No results found for item using search term "item_name = Onyx Amulet".

Mechanics

Your Elemental Damage Can Shock: This modifier allows fire and cold damage to contribute to shock, but still requires chance to shock (for non-crit hits), or a critical strike (which inherently carries a 100% chance). Proxies also inherit the special shock property.

Enemies take #% increased Damage for each type of Ailment you have inflicted on them: This modifier only applies if the source of the damage is also the source of the ailment. For example, ailments inflicted by a totem would not benefit the character's own damage, or vice versa. Module Error: No results found for item using search term "item_name = Summon Skitterbots" also does not count as they originate from the minions. Ground effects like Sapped Ground do not count as originating from you. However, Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 844
AoE Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
Base duration is 5.00 seconds
Deals (18.4-2225.7) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 1.5 metres
Base secondary radius is 1.8 metres
Can have up to 10 Chilling Areas

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Module Error: No results found for item using search term "item_name = Frost Shield"'s chilling areas do count towards the bonus, as they are considered chills inflicted by you. Ailment auras (such as Chilling Presence) also count.

Ailments are Ignite, Chill, Freeze, Shock, Scorch, Brittle, Sap, Bleeding, and Poison, up to 90% increased damage taken with all 9 effects; however, the alternate ailments are difficult to apply without disabling default elemental ailments. Some items that can do this include:

  • Module Error: No results found for item using search term "item_name = Sublime Vision"
  • Algor MortisAlgor Mortis
    Carnal Mitts
    Evasion: (90-101)
    Energy Shield: (69-91)
    Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield
    +(15-20)% to Cold and Lightning Resistances
    (20-30)% chance to Sap Enemies in Chilling Areas
    Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
    (15-20)% increased Effect of Non-Damaging Ailments
    Winter's white blanket swaddles all.
  • Module Error: No results found for item using search term "item_name = Legacy of Fury"
  • Module Error: No results found for item using search term "item_name = Dawnbreaker"
  • Experimented base type shields
  • Shields with the #% chance to Scorch/Sap/inflict Brittle on Enemies when you Block their Damage Crucible passive skill

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Legacy variants

Yoke of Suffering has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.24.0
  • +(10-16) to all Attributes
  • +(10-20)% to Fire Resistance
  • +(10-20)% to Cold Resistance
  • +(20-40)% to Lightning Resistance
  • 30% reduced Duration of Ailments on Enemies
  • (5-10)% chance to Shock
  • Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
  • Your Elemental Damage can Shock

Version history

Version Changes
3.24.0
  • The Yoke of Suffering Unique Amulet now has Enemies take 5-10% increased Damage for each type of Ailment you have inflicted on them (previously 5%). Existing items can be updated to the new values using a Module Error: No results found for item using search term "item_name = Divine Orb".
3.14.0
  • Several Simulacrum, Legion, Shaper Guardian, Elder Guardian, and Conqueror Drop-Restricted Uniques have been changed to be core Uniques instead. These no longer drop deterministically from their original sources.[1]
3.9.0
  • Fixed a bug where Shock was considered the same element as Chill for Yoke of Suffering.
  • Fixed a bug where Sap, Brittle and Scorch were also considered the same as Chill for the purposes of increasing damage taken from Yoke of Suffering's effect.
  • Fixed a bug where Poison was considered the same as Ignite for the sake of Yoke of Suffering's effect.
3.5.0
  • Items exclusive to the Shaper's guardians and the Elder's guardians now drop less frequently. Uniques exclusive to the Elder's guardians now also drop based on map tier, with some items unable to drop until higher map tiers.
  • Can drop from any guardian
3.1.0
  • Introduced to the game.

References

  1. Tarke Cat (interviewer), Rory Rackham (interviewee) (April 9, 2021). "Baeclast #68 Lead Designer Rory Rackham on PoE2 & Ultimatum League". Youtube. Retrieved April 9, 2021.

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