Discharge

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Revision as of 05:13, 5 November 2012 by >Velkor (→‎Gem Leveling)
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Blasting enemies with waves of frost and lightning isn't just a talent reserved for pure weavers of magic. With the Discharge skill, any combatant can channel accumulated charges into a swirling tower of seething energy. The composition of the blast varies depending on the type of charges consumed, dealing cold with Frenzy, fire from Endurance, and lightning from Power. Regardless of the charge type, surrounding foes are blown to bits.

Discharge all the character’s charges to deal elemental damage to all nearby monsters.

All damage from expended charges is dealt simultaneously within a radius centered around the caster.

Skill Functions and Interactions

Charge Bonuses: any bonuses granted from the charges that are being expended will be actively applied to that cast of Discharge. For example, expending 3 Power Charges and 3 Frenzy Charges will cause that cast of Discharge to have +150% increased chance to crit and the cast time will be decreased by 15%. Once Discharge is finished casting, charge bonuses will no longer apply.

Gem Leveling

Level Required Level Required Intelligence Mana Cost Lightning Damage Per Power Charge Fire Damage Per Endurance Charge Cold Damage Per Frenzy Charge Area of Effect radius Experience to Level
1 24 50 20 2-31 12-17 9-14 118,383
2 55 22 2-36 13-20 11-16 175,816
3 61 23 2-42 16-23 13-19 254,061
4 33 66 25 3-48 18-27 15-22
5
6 38 75 28 3-60 22-33 18-27
7 40 79 29 3-65 24-36 20-30 528,465
8 43 84 31 4-74 28-41 23-34 644,165
9 45 88 32 4-80 30-45 24-37
10 47 91 33 5-87 32-49 26-40
11 49 95 34 5-94 35-53 29-43
12 51 98 35 5-101 38-57 31-47 1,498,138
13
14 54 104 37 6-114 43-64 35-52
15 55 106 37 6-118 44-66 36-54 9,900,250
16
17
18
19
20

Gem Quality

Each percentage of quality adds +1% Area of Effect radius.