Architect's Hand Ambush MittsEvasion: (81-91) Energy Shield: (17-19)Requires Level 45, 35 Dex, 35 Int+(30-40) to Dexterity (200-250)% increased Evasion and Energy Shield (30-20)% reduced Trap Throwing Speed Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed (4-6)% chance to throw up to 4 additional TrapsGreat works take time.
Architect's Hand is used in the following recipes:
Result
Amount
Part
Description
Meta
Slavedriver's HandSlavedriver's Hand Ambush MittsEvasion: (243-318) Energy Shield: (51-66)Requires Level 45, 35 Dex, 35 Int+(30-40) to Dexterity (200-250)% increased Evasion and Energy Shield (30-20)% reduced Trap Throwing Speed Skills which throw Traps Cost Life instead of Mana Skills used by Traps have (10-20)% increased Area of Effect Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an EnemyA plan without a deadline stays a plan.
1
Architect's HandArchitect's Hand Ambush MittsEvasion: (243-318) Energy Shield: (51-66)Requires Level 45, 35 Dex, 35 Int+(30-40) to Dexterity (200-250)% increased Evasion and Energy Shield (30-20)% reduced Trap Throwing Speed Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed (4-6)% chance to throw up to 4 additional TrapsGreat works take time.
Vial of DominanceVial of DominanceStack Size: 10Blood, slaves and stone. The timeless edifice of Dominance.Sacrifice this item on the Altar of Sacrifice along with Architect's Hand to transform it.
Is now on an Ambush MittsAmbush MittsEvasion: (81-91) Energy Shield: (17-19)Requires Level 45, 35 Dex, 35 Int base type.
Now grants 200-250% increased Evasion and Energy Shield (previously 100-125%).
No longer causes Skills used by Traps to have 10-20% increased Area of Effect.
Now grants 4-6% chance to throw up to 4 additional Traps.
Note: Divine OrbsDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. cannot be used to change base types or add and remove modifiers. Numerical changes to existing modifiers can be updated using a Divine Orb.