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Showing below up to 50 results in range #351 to #400.

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Page active skill name cast time description html item class id restriction item class restriction max level projectile speed radius radius description radius secondary radius secondary description radius tertiary radius tertiary description skill icon skill id skill screenshot stat text
Ice Crash of Cadence (edit) Ice Crash of Cadence 1.0 Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ice Crash of Cadence</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ice Crash of Cadence|IceCrashAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ice Crash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">6 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">90% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(170%-250%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(170%-250%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.</td></tr><tr><td class="tc -mod" colspan="2">100% of Physical Damage Converted to Cold Damage<br>80% more Damage with Main Hand Weapon<br>Main Hand Base radius is 1.1 metres<br>Off Hand Base radius is 3.1 metres</td></tr></table></span> One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Unarmed Warstaff One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff 20 Ice Crash skill icon.png IceCrashAltX 100% of Physical Damage Converted to Cold Damage<br>80% more Damage with Main Hand Weapon<br>Main Hand Base radius is 1.1 metres<br>Off Hand Base radius is 3.1 metres
Ice Nova (edit) Ice Nova 0.7 A circle of ice expands from the caster. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ice Nova</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ice Nova|IceNova]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ice Nova skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">230%</td></tr><tr><td class="tc -gemdesc" colspan="2">A circle of ice expands from the caster.</td></tr><tr><td class="tc -mod" colspan="2">Deals (23-988) to (34-1481) Cold Damage<br>Base radius is (2.6-3) metres</td></tr></table></span> 20 30 Ice Nova skill icon.png IceNova Ice Nova skill screenshot.jpg Deals (23-988) to (34-1481) Cold Damage<br>Base radius is (2.6-3) metres
Ice Nova of Deep Freeze (edit) Ice Nova of Deep Freeze 0.7 A circle of ice expands from the caster. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ice Nova of Deep Freeze</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ice Nova of Deep Freeze|IceNovaAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ice Nova skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><td class="tc -gemdesc" colspan="2">A circle of ice expands from the caster.</td></tr><tr><td class="tc -mod" colspan="2">Deals (15-642) to (22-963) Cold Damage<br>50% chance to Freeze enemies<br>Base radius is (2.6-3) metres<br>Freeze Enemies as though dealing (200-390)% more Damage</td></tr></table></span> 20 Ice Nova skill icon.png IceNovaAltY Deals (15-642) to (22-963) Cold Damage<br>50% chance to Freeze enemies<br>Base radius is (2.6-3) metres<br>Freeze Enemies as though dealing (200-390)% more Damage
Ice Nova of Frostbolts (edit) Ice Nova of Frostbolts 0.7 A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ice Nova of Frostbolts</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ice Nova of Frostbolts|IceNovaAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ice Nova skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">130%</td></tr><tr><td class="tc -gemdesc" colspan="2">A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.</td></tr><tr><td class="tc -mod" colspan="2">Deals (14-590) to (20-885) Cold Damage<br>25% less Area of Effect when Cast on Frostbolt<br>Base radius is (2.6-3) metres<br>Deals 50% more Damage with Hits and Ailments when cast on Frostbolt<br>Can expand from up to 4 Frostbolt Projectiles</td></tr></table></span> 20 Ice Nova skill icon.png IceNovaAltX Deals (14-590) to (20-885) Cold Damage<br>25% less Area of Effect when Cast on Frostbolt<br>Base radius is (2.6-3) metres<br>Deals 50% more Damage with Hits and Ailments when cast on Frostbolt<br>Can expand from up to 4 Frostbolt Projectiles
Ice Shot (edit) Ice Shot 1.0 Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ice Shot</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ice Shot|IceShot]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ice Shot skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="on impact">23</abbr></td></tr><tr><th>Radius 2</th><td class="tc -value"><abbr title="chilling ground">10</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(130%-174%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(130%-174%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.</td></tr><tr><td class="tc -mod" colspan="2">(2-75) to (3-113) Added Cold Damage<br>60% of Physical Damage Converted to Cold Damage<br>Base radius is 2.4 metres<br>Chills Enemies as though dealing (100-195)% more Damage</td></tr></table></span> Bow Bow 20 3,260 23 on impact 10 chilling ground Ice Shot skill icon.png IceShot Ice Shot skill screenshot.jpg (2-75) to (3-113) Added Cold Damage<br>60% of Physical Damage Converted to Cold Damage<br>Base radius is 2.4 metres<br>Chills Enemies as though dealing (100-195)% more Damage
Ice Shot of Penetration (edit) Ice Shot of Penetration 1.0 Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ice Shot of Penetration</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ice Shot of Penetration|IceShotAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ice Shot skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-12) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">75% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(180%-280%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(180%-280%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.</td></tr><tr><td class="tc -mod" colspan="2">Modifiers to number of Projectiles do not apply to this Skill<br>Projectiles Pierce 3 additional Targets<br>60% of Physical Damage Converted to Cold Damage<br>Base radius is (2.6-3.1) metres<br>Chills Enemies as though dealing (100-195)% more Damage</td></tr></table></span> Bow Bow 20 Ice Shot skill icon.png IceShotAltX Modifiers to number of Projectiles do not apply to this Skill<br>Projectiles Pierce 3 additional Targets<br>60% of Physical Damage Converted to Cold Damage<br>Base radius is (2.6-3.1) metres<br>Chills Enemies as though dealing (100-195)% more Damage
Ice Spear (edit) Ice Spear 0.7 Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ice Spear</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ice Spear|IceSpear]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ice Spear skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">7%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">130%</td></tr><tr><td class="tc -gemdesc" colspan="2">Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.</td></tr><tr><td class="tc -mod" colspan="2">Deals (22-568) to (33-852) Cold Damage<br>Fires 2 Projectiles<br>Second form has 600% increased Critical Strike Chance<br>Second form has +(30-49)% to Critical Strike Multiplier<br>Second form has 300% more Projectile Speed</td></tr></table></span> 20 1,000 Ice Spear skill icon.png IceSpear Ice Spear skill screenshot.jpg Deals (22-568) to (33-852) Cold Damage<br>Fires 2 Projectiles<br>Second form has 600% increased Critical Strike Chance<br>Second form has +(30-49)% to Critical Strike Multiplier<br>Second form has 300% more Projectile Speed
Ice Spear of Splitting (edit) Ice Spear of Splitting 0.7 Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ice Spear of Splitting</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ice Spear of Splitting|IceSpearAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ice Spear skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">330%</td></tr><tr><td class="tc -gemdesc" colspan="2">Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.</td></tr><tr><td class="tc -mod" colspan="2">Deals (57-1465) to (86-2197) Cold Damage<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>Projectiles Split towards (2-5) targets<br>Second form has 300% more Projectile Speed<br>Projectiles can Split from hitting terrain</td></tr></table></span> 20 Ice Spear skill icon.png IceSpearAltX Deals (57-1465) to (86-2197) Cold Damage<br>Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards<br>Projectiles Split towards (2-5) targets<br>Second form has 300% more Projectile Speed<br>Projectiles can Split from hitting terrain
Ice Trap (edit) Ice Trap 1.0 Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ice Trap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ice Trap|IceTrap]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ice Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(13-22) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">290%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.</td></tr><tr><td class="tc -mod" colspan="2">Deals (88-1275) to (132-1912) Cold Damage<br>Trap lasts 4 seconds<br>Base radius is 1.8 metres<br>Base secondary radius is 0.9 metres<br>Base tertiary radius is 0.6 metres</td></tr></table></span> 20 Ice Trap skill icon.png IceTrap Ice Trap skill screenshot.jpg Deals (88-1275) to (132-1912) Cold Damage<br>Trap lasts 4 seconds<br>Base radius is 1.8 metres<br>Base secondary radius is 0.9 metres<br>Base tertiary radius is 0.6 metres
Ice Trap of Hollowness (edit) Ice Trap of Hollowness 1.0 Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ice Trap of Hollowness</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ice Trap of Hollowness|IceTrapAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ice Trap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(13-22) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">340%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.</td></tr><tr><td class="tc -mod" colspan="2">Deals (105-1531) to (158-2297) Cold Damage<br>Trap lasts 2 seconds<br>Base radius is 1.8 metres<br>Base secondary radius is 1.2 metres</td></tr></table></span> 20 Ice Trap skill icon.png IceTrapAltX Deals (105-1531) to (158-2297) Cold Damage<br>Trap lasts 2 seconds<br>Base radius is 1.8 metres<br>Base secondary radius is 1.2 metres
Icicle Mine (edit) Icicle Mine 0.75 Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Icicle Mine</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Icicle Mine|ColdProjectileMine]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Icicle Mine skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(3-6) mana</td></tr><tr><th>Reservation</th><td class="tc -value">(3-6) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">110%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.</td></tr><tr><td class="tc -mod" colspan="2">Deals (16-514) to (24-771) Cold Damage<br>Mine lasts 5 seconds<br>Base Mine Detonation Time is 0.30 seconds<br>Fires 5 Projectiles<br>Fires Projectiles in a circle<br>Fires an additional Projectile for every 2 prior Mines in Detonation Sequence<br>Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%</td></tr></table></span> 20 Icicle Mine skill icon.png ColdProjectileMine Deals (16-514) to (24-771) Cold Damage<br>Mine lasts 5 seconds<br>Base Mine Detonation Time is 0.30 seconds<br>Fires 5 Projectiles<br>Fires Projectiles in a circle<br>Fires an additional Projectile for every 2 prior Mines in Detonation Sequence<br>Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
Icicle Mine of Fanning (edit) Icicle Mine of Fanning 0.75 Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Icicle Mine of Fanning</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Icicle Mine of Fanning|ColdProjectileMineAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Icicle Mine skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(3-6) mana</td></tr><tr><th>Reservation</th><td class="tc -value">(3-6) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">130%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.</td></tr><tr><td class="tc -mod" colspan="2">Deals (18-591) to (28-886) Cold Damage<br>Mine lasts 5 seconds<br>Base Mine Detonation Time is 0.30 seconds<br>Fires 3 Projectiles<br>Fires an additional Projectile for every 2 prior Mines in Detonation Sequence<br>Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%</td></tr></table></span> 20 Icicle Mine skill icon.png ColdProjectileMineAltX Deals (18-591) to (28-886) Cold Damage<br>Mine lasts 5 seconds<br>Base Mine Detonation Time is 0.30 seconds<br>Fires 3 Projectiles<br>Fires an additional Projectile for every 2 prior Mines in Detonation Sequence<br>Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
Icicle Mine of Sabotage (edit) Icicle Mine of Sabotage 0.75 Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Icicle Mine of Sabotage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Icicle Mine of Sabotage|ColdProjectileMineAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Icicle Mine skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">4%</td></tr><tr><th>Cost</th><td class="tc -value">(3-6) mana</td></tr><tr><th>Reservation</th><td class="tc -value">15 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">90%</td></tr><tr><td class="tc -gemdesc" colspan="2">Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.</td></tr><tr><td class="tc -mod" colspan="2">Deals (12-388) to (18-583) Cold Damage<br>Mine lasts 5 seconds<br>Base Mine Detonation Time is 0.30 seconds<br>Fires 5 Projectiles<br>Fires Projectiles in a circle<br>Fires an additional Projectile for every 2 prior Mines in Detonation Sequence<br>Each Mine applies 40% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%</td></tr></table></span> 20 Icicle Mine skill icon.png ColdProjectileMineAltY Deals (12-388) to (18-583) Cold Damage<br>Mine lasts 5 seconds<br>Base Mine Detonation Time is 0.30 seconds<br>Fires 5 Projectiles<br>Fires Projectiles in a circle<br>Fires an additional Projectile for every 2 prior Mines in Detonation Sequence<br>Each Mine applies 40% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
Ignite Proliferation Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ignite Proliferation Support|SupportIgniteProliferation]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Ignites caused by Supported Skills spread to other Enemies within (1.4-2) metres<br>Supported Skills deal (15-24)% more Damage with Ignite</td></tr></table></span> 20 SupportIgniteProliferation Ignites caused by Supported Skills spread to other Enemies within (1.4-2) metres<br>Supported Skills deal (15-24)% more Damage with Ignite
Immolate Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Immolate Support|SupportImmolation]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (42-205) to (63-308) added Fire Damage against Burning Enemies</td></tr></table></span> 20 SupportImmolation Supported Skills deal (42-205) to (63-308) added Fire Damage against Burning Enemies
Immortal Call (edit) Immortal Call 0.0 Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Immortal Call</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Immortal Call|ImmortalCall]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Immortal Call skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost</th><td class="tc -value">(21-36) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 1.00 seconds<br>20% increased Buff Duration per Endurance Charge removed<br>This Skill's Cooldown does not recover during its effect<br>(25-34)% less Elemental Damage taken<br>(25-35)% less Physical Damage taken<br>15% less Physical Damage taken per Endurance Charge removed</td></tr></table></span> 20 Immortal Call skill icon.png ImmortalCall Immortal Call skill screenshot.jpg Base duration is 1.00 seconds<br>20% increased Buff Duration per Endurance Charge removed<br>This Skill's Cooldown does not recover during its effect<br>(25-34)% less Elemental Damage taken<br>(25-35)% less Physical Damage taken<br>15% less Physical Damage taken per Endurance Charge removed
Impale Support (edit) Supports attack skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Impale Support|SupportImpale]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks have 60% chance to Impale Enemies on Hit<br>Supported Attacks have (0-28)% increased Impale Effect</td></tr></table></span> 20 SupportImpale Supported Attacks have 60% chance to Impale Enemies on Hit<br>Supported Attacks have (0-28)% increased Impale Effect
Impending Doom Support (edit) Doom Blast 1.0 Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Doom Blast</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Impending Doom Support|ViciousHexSupport]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Doom Blast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">3</td></tr><tr><th>Cooldown</th><td class="tc -value">0.15 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.</td></tr><tr><td class="tc -mod" colspan="2">Trigger Doom Blast when a Hex from Supported Curse Skills ends<br>Deals (102-1654) to (154-2481) Chaos Damage<br>Trigger This Skill when a Hex from Supported Skills ends</td></tr></table></span> 20 Doom Blast skill icon.png ViciousHexSupport Trigger Doom Blast when a Hex from Supported Curse Skills ends<br>Deals (102-1654) to (154-2481) Chaos Damage<br>Trigger This Skill when a Hex from Supported Skills ends
Incinerate (edit) Incinerate 0.2 Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Incinerate</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Incinerate|ExpandingFireCone]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Incinerate skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.20 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(2-4) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">50%</td></tr><tr><td class="tc -gemdesc" colspan="2">Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3-207) to (5-311) Fire Damage<br>25% more Damage with Hits and Ailments for each stage<br>100% increased angle per stage, up to 300%<br>Final wave always Ignites<br>8 maximum Stages<br>+(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres<br>Final wave deals 500% more Damage with Hits<br>Final wave deals 250% more Damage with Ignite</td></tr></table></span> 20 Incinerate skill icon.png ExpandingFireCone Incinerate skill screenshot.jpg Deals (3-207) to (5-311) Fire Damage<br>25% more Damage with Hits and Ailments for each stage<br>100% increased angle per stage, up to 300%<br>Final wave always Ignites<br>8 maximum Stages<br>+(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres<br>Final wave deals 500% more Damage with Hits<br>Final wave deals 250% more Damage with Ignite
Incinerate of Expanse (edit) Incinerate of Expanse 0.3 Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Incinerate of Expanse</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Incinerate of Expanse|ExpandingFireConeAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Incinerate skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.30 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(3-6) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">50%</td></tr><tr><td class="tc -gemdesc" colspan="2">Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3-207) to (5-311) Fire Damage<br>25% more Damage with Hits and Ailments for each stage<br>100% increased angle per stage, up to 300%<br>Final wave always Ignites<br>4 maximum Stages<br>+(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres<br>Final wave deals 700% more Damage with Hits<br>Final wave deals 400% more Damage with Ignite</td></tr></table></span> 20 Incinerate skill icon.png ExpandingFireConeAltX Deals (3-207) to (5-311) Fire Damage<br>25% more Damage with Hits and Ailments for each stage<br>100% increased angle per stage, up to 300%<br>Final wave always Ignites<br>4 maximum Stages<br>+(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres<br>Final wave deals 700% more Damage with Hits<br>Final wave deals 400% more Damage with Ignite
Incinerate of Venting (edit) Incinerate of Venting 0.17 Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Incinerate of Venting</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Incinerate of Venting|ExpandingFireConeAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Incinerate skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.17 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(2-4) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">50%</td></tr><tr><td class="tc -gemdesc" colspan="2">Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3-207) to (5-311) Fire Damage<br>25% more Damage with Hits and Ailments for each stage<br>100% increased angle per stage, up to 300%<br>12 maximum Stages<br>+(0.4-0.5) metres to radius per stage, up to a maximum of +(2.4-3) metres</td></tr></table></span> 20 Incinerate skill icon.png ExpandingFireConeAltY Deals (3-207) to (5-311) Fire Damage<br>25% more Damage with Hits and Ailments for each stage<br>100% increased angle per stage, up to 300%<br>12 maximum Stages<br>+(0.4-0.5) metres to radius per stage, up to a maximum of +(2.4-3) metres
Increased Area of Effect Support (edit) Supports any skill with an area of effect. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Increased Area of Effect Support|SupportIncreasedAreaOfEffect]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill with an area of effect.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (30-49)% increased Area of Effect</td></tr></table></span> 20 SupportIncreasedAreaOfEffect Supported Skills have (30-49)% increased Area of Effect
Increased Critical Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Increased Critical Damage Support|SupportIncreasedCriticalDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have +(100-138)% to Critical Strike Multiplier</td></tr></table></span> 20 SupportIncreasedCriticalDamage Supported Skills have +(100-138)% to Critical Strike Multiplier
Increased Critical Strikes Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Increased Critical Strikes Support|SupportIncreasedCriticalStrikes]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (60-117)% increased Critical Strike Chance<br>Supported Skills have +2% to Critical Strike Chance</td></tr></table></span> 20 SupportIncreasedCriticalStrikes Supported Skills have (60-117)% increased Critical Strike Chance<br>Supported Skills have +2% to Critical Strike Chance
Increased Duration Support (edit) Supports any skill with a duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Increased Duration Support|SupportIncreasedDuration]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill with a duration.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (45-64)% increased Skill Effect Duration</td></tr></table></span> 20 SupportIncreasedDuration Supported Skills have (45-64)% increased Skill Effect Duration
Infernal Blow (edit) Infernal Blow 1.0 Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Infernal Blow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Infernal Blow|InfernalBlow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Infernal Blow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Mace]]<br>[[Staff]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">6 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(104%-166%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(104%-166%)</td></tr><tr><th>Base duration</th><td class="tc -value">0.80 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 0.80 seconds<br>(5-75) to (8-113) Added Fire Damage<br>Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life<br>60% of Physical Damage Converted to Fire Damage<br>Base radius is 2.4 metres<br>Base explosion radius is 1.8 metres<br>Debuff deals 66% of Damage per Charge</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One Hand Mace Sceptre Two Hand Mace Staff Unarmed Warstaff One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe One-Handed Mace Sceptre Two-Handed Mace Staff Warstaff 20 15 Infernal Blow skill icon.png InfernalBlow Infernal Blow skill screenshot.jpg Base duration is 0.80 seconds<br>(5-75) to (8-113) Added Fire Damage<br>Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life<br>60% of Physical Damage Converted to Fire Damage<br>Base radius is 2.4 metres<br>Base explosion radius is 1.8 metres<br>Debuff deals 66% of Damage per Charge
Infernal Blow of Immolation (edit) Infernal Blow of Immolation 1.0 Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Infernal Blow of Immolation</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Infernal Blow of Immolation|InfernalBlowAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Infernal Blow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Mace]]<br>[[Staff]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">6 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(104%-166%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(104%-166%)</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>(5-75) to (8-113) Added Fire Damage<br>60% of Physical Damage Converted to Fire Damage<br>Base radius is (2.6-2.9) metres<br>Debuff deals 80% of Damage per Charge</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One Hand Mace Sceptre Two Hand Mace Staff Unarmed Warstaff One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe One-Handed Mace Sceptre Two-Handed Mace Staff Warstaff 20 Infernal Blow skill icon.png InfernalBlowAltX Base duration is 3.00 seconds<br>(5-75) to (8-113) Added Fire Damage<br>60% of Physical Damage Converted to Fire Damage<br>Base radius is (2.6-2.9) metres<br>Debuff deals 80% of Damage per Charge
Infernal Cry (edit) Infernal Cry 0.8 Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Infernal Cry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Infernal Cry|AbyssalCry]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Infernal Cry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Mace]]<br>[[Staff]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(15-19) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">8.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(5.00 sec-5.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (5.00-5.90) seconds<br>(0-38)% increased Warcry Speed<br>Damage cannot be Reflected<br>Explosion deals Fire Damage equal to 8% of the Monster's maximum Life<br>Counts total Power of Enemies in Range<br>Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%<br>Exerts the next 6 Melee Attacks you perform<br>Exerted Attacks Trigger Combust the first time they deal a Melee Hit<br>60% of Physical Damage Converted to Fire Damage<br>This Skill is Triggered by Attacks Exerted by Infernal Cry</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One Hand Mace Sceptre Two Hand Mace Staff Unarmed Warstaff One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe One-Handed Mace Sceptre Two-Handed Mace Staff Warstaff 20 60 Infernal Cry skill icon.png AbyssalCry Base duration is (5.00-5.90) seconds<br>(0-38)% increased Warcry Speed<br>Damage cannot be Reflected<br>Explosion deals Fire Damage equal to 8% of the Monster's maximum Life<br>Counts total Power of Enemies in Range<br>Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%<br>Exerts the next 6 Melee Attacks you perform<br>Exerted Attacks Trigger Combust the first time they deal a Melee Hit<br>60% of Physical Damage Converted to Fire Damage<br>This Skill is Triggered by Attacks Exerted by Infernal Cry
Infernal Legion Support (edit) Supports skills which create Minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Infernal Legion Support|SupportBurningMinions]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Minions from Supported Skills take 40% of their Maximum Life as Fire Damage per second<br>Minions from Supported Skills deal (15.4-2092.6) Fire Damage per second to Enemies near them<br>Minions from Supported Skills have +(0-0.5) metres to Radius of their Burning Effect</td></tr></table></span> 20 SupportBurningMinions Minions from Supported Skills take 40% of their Maximum Life as Fire Damage per second<br>Minions from Supported Skills deal (15.4-2092.6) Fire Damage per second to Enemies near them<br>Minions from Supported Skills have +(0-0.5) metres to Radius of their Burning Effect
Infused Channelling Support (edit) Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Infused Channelling Support|SupportStormBarrier]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Infusion lasts 6 seconds after you finish Channelling<br>Gain Infusion after Channelling a Supported Skill for (1.6-1) second<br>Supported Skills deal (15-24)% more Damage<br>Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags<br>While Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags</td></tr></table></span> 20 SupportStormBarrier Infusion lasts 6 seconds after you finish Channelling<br>Gain Infusion after Channelling a Supported Skill for (1.6-1) second<br>Supported Skills deal (15-24)% more Damage<br>Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags<br>While Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags
Innervate Support (edit) Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Innervate Support|SupportOnslaughtOnSlayingShockedEnemy]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.</td></tr><tr><td class="tc -mod" colspan="2">Gain Innervation on Killing a Shocked Enemy with Supported Skills<br>Innervation grants (1-8) to (17-145) Lightning Damage<br>Innervation lasts 8 seconds<br>Supported Skills have 20% chance to Shock<br>Supported Skills have (2-14) to (29-251) added Lightning Damage</td></tr></table></span> 20 SupportOnslaughtOnSlayingShockedEnemy Gain Innervation on Killing a Shocked Enemy with Supported Skills<br>Innervation grants (1-8) to (17-145) Lightning Damage<br>Innervation lasts 8 seconds<br>Supported Skills have 20% chance to Shock<br>Supported Skills have (2-14) to (29-251) added Lightning Damage
Inspiration Support (edit) Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Inspiration Support|SupportReducedMana]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (25-34)% reduced Mana Cost<br>Gain an Inspiration Charge when you Spend Mana on Upfront<br>Costs or Effects of Supported Skills<br>Supported Skills have (6-8)% increased Critical Strike Chance per Inspiration Charge<br>Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge<br>Lose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported Skills</td></tr></table></span> 20 SupportReducedMana Supported Skills have (25-34)% reduced Mana Cost<br>Gain an Inspiration Charge when you Spend Mana on Upfront<br>Costs or Effects of Supported Skills<br>Supported Skills have (6-8)% increased Critical Strike Chance per Inspiration Charge<br>Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge<br>Lose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported Skills
Intensify Support (edit) Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Intensify Support|SupportHandcastSpellBoost]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (30-49)% increased Area of Effect<br>Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport<br>Supported Spells gain Intensity when you Cast them, to a maximum of 3<br>Supported Skills deal (10-14)% more Area Damage with Hits per Intensity<br>Supported Skills have 15% less Area of Effect per Intensity</td></tr></table></span> 20 SupportHandcastSpellBoost Supported Skills have (30-49)% increased Area of Effect<br>Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport<br>Supported Spells gain Intensity when you Cast them, to a maximum of 3<br>Supported Skills deal (10-14)% more Area Damage with Hits per Intensity<br>Supported Skills have 15% less Area of Effect per Intensity
Intimidating Cry (edit) Intimidating Cry 0.8 Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Intimidating Cry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Intimidating Cry|IntimidatingCry]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Intimidating Cry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(13-19) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">8.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(4.00 sec-4.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (4.00-4.90) seconds<br>(0-38)% increased Warcry Speed<br>Enemies Taunted by this Warcry are Intimidated<br>Counts total Power of Enemies in Range<br>Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%<br>Exerts the next 2 Melee Attacks you perform<br>Exerted Attacks deal Double Damage</td></tr></table></span> 20 60 Intimidating Cry skill icon.png IntimidatingCry Base duration is (4.00-4.90) seconds<br>(0-38)% increased Warcry Speed<br>Enemies Taunted by this Warcry are Intimidated<br>Counts total Power of Enemies in Range<br>Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%<br>Exerts the next 2 Melee Attacks you perform<br>Exerted Attacks deal Double Damage
Intuitive Link (edit) Intuitive Link 0.5 Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Intuitive Link</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Intuitive Link|IntuitiveLink]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Intuitive Link skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Cost</th><td class="tc -value">(900-1960) mana per second</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.50 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-9.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-9.90) seconds<br>Triggers a Supported Spell from Linked target's location when they Hit an Enemy<br>Link breaks if target leaves range or line of sight for 4 seconds<br>Maximum 1 Link from any source per target<br>You die if Linked target dies<br>Supported Spells deal (44-38)% less Damage<br>Supported Spells are Triggered by Intuitive Link</td></tr></table></span> 20 Intuitive Link skill icon.png IntuitiveLink Base duration is (8.00-9.90) seconds<br>Triggers a Supported Spell from Linked target's location when they Hit an Enemy<br>Link breaks if target leaves range or line of sight for 4 seconds<br>Maximum 1 Link from any source per target<br>You die if Linked target dies<br>Supported Spells deal (44-38)% less Damage<br>Supported Spells are Triggered by Intuitive Link
Iron Grip Support (edit) Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Iron Grip Support|SupportIronGrip]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.</td></tr><tr><td class="tc -mod" colspan="2">Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills<br>Supported Skills deal (0-38)% increased Projectile Damage</td></tr></table></span> 20 SupportIronGrip Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills<br>Supported Skills deal (0-38)% increased Projectile Damage
Iron Will Support (edit) Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Iron Will Support|SupportIronWill]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.</td></tr><tr><td class="tc -mod" colspan="2">Strength's Damage bonus applies to all Spell Damage as well for Supported Skills<br>Supported Skills deal (0-38)% increased Spell Damage</td></tr></table></span> 20 SupportIronWill Strength's Damage bonus applies to all Spell Damage as well for Supported Skills<br>Supported Skills deal (0-38)% increased Spell Damage
Item Quantity Support (edit) Supports any skill that can kill enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Item Quantity Support|SupportItemQuantity]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that can kill enemies.</td></tr><tr><td class="tc -mod" colspan="2">(17-36)% increased Quantity of Items Dropped by Enemies Slain from Supported Skills</td></tr></table></span> 20 SupportItemQuantity (17-36)% increased Quantity of Items Dropped by Enemies Slain from Supported Skills
Item Rarity Support (edit) Supports any skill that can kill enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Item Rarity Support|SupportItemRarity]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that can kill enemies.</td></tr><tr><td class="tc -mod" colspan="2">(40-59)% increased Rarity of Items Dropped by Enemies Slain from Supported Skills</td></tr></table></span> 20 SupportItemRarity (40-59)% increased Rarity of Items Dropped by Enemies Slain from Supported Skills
Kinetic Blast (edit) Kinetic Blast 1.0 Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Kinetic Blast</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Kinetic Blast|ClusterBurst]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Kinetic Blast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Wand]]</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="per explosion">14</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(15-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(140%-155%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(140%-155%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.</td></tr><tr><td class="tc -mod" colspan="2">Kinetic Blast creates 4 additional explosions<br>35% less Area Damage<br>Base explosion radius is 1.4 metres<br>Base secondary radius is 2 metres</td></tr></table></span> Wand Wand 20 14 per explosion Kinetic Blast skill icon.png ClusterBurst Kinetic Blast skill screenshot.jpg Kinetic Blast creates 4 additional explosions<br>35% less Area Damage<br>Base explosion radius is 1.4 metres<br>Base secondary radius is 2 metres
Kinetic Blast of Clustering (edit) Kinetic Blast of Clustering 1.0 Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Kinetic Blast of Clustering</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Kinetic Blast of Clustering|ClusterBurstAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Kinetic Blast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Wand]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(15-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.</td></tr><tr><td class="tc -mod" colspan="2">Kinetic Blast creates 3 additional explosions<br>Deals Added Physical Damage equal to (8-15)% of Maximum Mana<br>Modifiers to number of Projectiles instead apply to the number of Explosions<br>Base explosion radius is 1.9 metres<br>Base secondary radius is 2.8 metres<br>Projectiles cannot Split</td></tr></table></span> Wand Wand 20 Kinetic Blast skill icon.png ClusterBurstAltX Kinetic Blast creates 3 additional explosions<br>Deals Added Physical Damage equal to (8-15)% of Maximum Mana<br>Modifiers to number of Projectiles instead apply to the number of Explosions<br>Base explosion radius is 1.9 metres<br>Base secondary radius is 2.8 metres<br>Projectiles cannot Split
Kinetic Bolt (edit) Kinetic Bolt 1.0 Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Kinetic Bolt</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Kinetic Bolt|KineticBolt]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Kinetic Bolt skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Wand]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(140%-175%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(140%-175%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.</td></tr><tr><td class="tc -mod" colspan="2">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value<br>Projectile changes direction (5-8) times<br>Modifiers which would cause projectiles to Fork instead cause them to change direction additional times</td></tr></table></span> Wand Wand 20 Kinetic Bolt skill icon.png KineticBolt Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value<br>Projectile changes direction (5-8) times<br>Modifiers which would cause projectiles to Fork instead cause them to change direction additional times
Kinetic Bolt of Fragmentation (edit) Kinetic Bolt of Fragmentation 1.0 Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Kinetic Bolt of Fragmentation</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Kinetic Bolt of Fragmentation|KineticBoltAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Kinetic Bolt skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Wand]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(55%-70%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(55%-70%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.</td></tr><tr><td class="tc -mod" colspan="2">Projectile changes direction 2 times<br>Fires 2 additional Projectiles<br>Modifiers which would cause projectiles to Fork instead cause them to change direction additional times</td></tr></table></span> Wand Wand 20 Kinetic Bolt skill icon.png KineticBoltAltX Projectile changes direction 2 times<br>Fires 2 additional Projectiles<br>Modifiers which would cause projectiles to Fork instead cause them to change direction additional times
Knockback Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Knockback Support|SupportKnockback]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (25-44)% chance to Knock Enemies Back on hit<br>Supported Skills have 50% increased Knockback Distance</td></tr></table></span> 20 SupportKnockback Supported Skills have (25-44)% chance to Knock Enemies Back on hit<br>Supported Skills have 50% increased Knockback Distance
Lacerate (edit) Lacerate 1.0 Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Lacerate</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Lacerate|DoubleSlash]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Lacerate skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[Thrusting One-Handed Sword]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">60% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(100%-154%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(100%-154%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.</td></tr><tr><td class="tc -mod" colspan="2">(5-75) to (8-113) Added Attack Physical Damage<br>+(0-0.9) metres to radius<br>(50-88)% more Damage with Bleeding while in Blood Stance<br>25% chance to cause Bleeding while in Blood Stance<br>50% increased angle while in Sand Stance</td></tr></table></span> One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe Thrusting One Hand Sword One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe Thrusting One-Handed Sword 20 38 Lacerate skill icon.png DoubleSlash Lacerate skill screenshot.jpg (5-75) to (8-113) Added Attack Physical Damage<br>+(0-0.9) metres to radius<br>(50-88)% more Damage with Bleeding while in Blood Stance<br>25% chance to cause Bleeding while in Blood Stance<br>50% increased angle while in Sand Stance
Lacerate of Butchering (edit) Lacerate of Butchering 1.0 Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Lacerate of Butchering</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Lacerate of Butchering|DoubleSlashAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Lacerate of Butchering skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Two-Handed Sword]]<br>[[Two-Handed Axe]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">12 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">40% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(200%-310%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(200%-310%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.</td></tr><tr><td class="tc -mod" colspan="2">+(0.4-2.3) metres to radius<br>50% increased angle</td></tr></table></span> Two Hand Sword Two Hand Axe Two-Handed Sword Two-Handed Axe 20 Lacerate of Butchering skill icon.png DoubleSlashAltX +(0.4-2.3) metres to radius<br>50% increased angle
Lacerate of Haemorrhage (edit) Lacerate of Haemorrhage 1.0 Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Lacerate of Haemorrhage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Lacerate of Haemorrhage|DoubleSlashAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Lacerate of Haemorrhage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Thrusting One-Handed Sword]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">6 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(80%-120%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(80%-120%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.</td></tr><tr><td class="tc -mod" colspan="2">(75-132)% more Damage with Bleeding<br>25% chance to cause Bleeding<br>Adds (8-117) to (13-176) Physical Damage against Bleeding Enemies</td></tr></table></span> One Hand Sword One Hand Axe Thrusting One Hand Sword One-Handed Sword One-Handed Axe Thrusting One-Handed Sword 20 Lacerate of Haemorrhage skill icon.png DoubleSlashAltY (75-132)% more Damage with Bleeding<br>25% chance to cause Bleeding<br>Adds (8-117) to (13-176) Physical Damage against Bleeding Enemies
Lancing Steel (edit) Lancing Steel 1.0 Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Lancing Steel</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Lancing Steel|LancingSteel]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Lancing Steel skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(8-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(63%-106%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(63%-106%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.</td></tr><tr><td class="tc -mod" colspan="2">(20-113) to (30-169) Added Attack Physical Damage<br>Fires 4 Projectiles<br>Fires 50% more Projectiles per Steel Shard consumed<br>20% chance to Impale Enemies on Hit<br>Hits after the first on each Enemy deal 60% less Damage<br>Consumes up to 4 Steel Shards</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe 20 Lancing Steel skill icon.png LancingSteel (20-113) to (30-169) Added Attack Physical Damage<br>Fires 4 Projectiles<br>Fires 50% more Projectiles per Steel Shard consumed<br>20% chance to Impale Enemies on Hit<br>Hits after the first on each Enemy deal 60% less Damage<br>Consumes up to 4 Steel Shards
Lancing Steel of Spraying (edit) Lancing Steel of Spraying 1.0 Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Lancing Steel of Spraying</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Lancing Steel of Spraying|LancingSteelAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Lancing Steel skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(8-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(160%-220%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(160%-220%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.</td></tr><tr><td class="tc -mod" colspan="2">Projectiles Pierce all Targets<br>(20-113) to (30-169) Added Attack Physical Damage<br>Fires (6-8) Projectiles<br>Hits after the first on each Enemy deal 90% less Damage</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe 20 Lancing Steel skill icon.png LancingSteelAltX Projectiles Pierce all Targets<br>(20-113) to (30-169) Added Attack Physical Damage<br>Fires (6-8) Projectiles<br>Hits after the first on each Enemy deal 90% less Damage
Leap Slam (edit) Leap Slam 1.4 Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Leap Slam</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Leap Slam|LeapSlam]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Leap Slam skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.40 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(100%-150%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(100%-150%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.</td></tr><tr><td class="tc -mod" colspan="2">(20-39)% increased Stun Duration against Enemies that are on Full Life<br>+0.55 seconds to Attack Time<br>Base radius is 1.5 metres<br>Damaging Hits always Stun Enemies that are on Full Life</td></tr></table></span> One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff 20 15 Leap Slam skill icon.png LeapSlam Leap Slam skill screenshot.jpg (20-39)% increased Stun Duration against Enemies that are on Full Life<br>+0.55 seconds to Attack Time<br>Base radius is 1.5 metres<br>Damaging Hits always Stun Enemies that are on Full Life

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