Recoup

From Path of Exile Wiki
Jump to navigation Jump to search

Recoup is a term used to describe modifiers that recover some of the damage taken from hits as energy shield, life, or mana over 4 seconds.

Mechanics

Recovery of energy shield, life, and mana through recoup is scaled by increases and reductions to energy shield, life, and mana recovery rate, respectively. Recovery does not go away at full life/mana/es, but what would be recovered during the time at full is wasted.

Sources of Recoup

Absorption Charges

Elevated Modifiers on Body Armour (Damage taken as)

Unique Items

Passive skills

Passive skills

NameStats
Life on Kill and Recoup
Gain 15 Life per Enemy Killed
4% of Damage taken Recouped as Life [1] [2]
Life Recoup
6% of Damage taken Recouped as Life [1] [2] [3] [4]
Battle Rouse
10% of Damage taken Recouped as Mana
15% increased maximum Mana [1]
Circle of Life
12% of Damage taken Recouped as Life
Gain 10 Life per Enemy Hit with Attacks [1]
Infused Flesh
18% of Damage taken Recouped as Life [1]
Vampirism
Recover 3% of Life on Kill
12% of Damage taken Recouped as Life [1]

Related Items

Unique Items

Recouped as Energy Shield

ItemRequired levelStats

Recouped as Life

ItemRequired levelStats

Recouped as Mana

ItemRequired levelStats

Mods

Jewels can have 2-3% of damage taken recouped as mana as a prefix. Harvest can give jewels 1% implicit recouped mana. This gives a theoretical maximum of 4% per jewel. Multiple jewels can stack these modifiers additively.

Elevated

The following modifiers can only be obtained by using a Module Error: No results found for item using search term "item_name = Maven's Orb" on an influenced Body Armour which have at least two influenced mods, including an existing T1 damage taken as mod. Note that the orb remove one random influenced mod in the process and upgrade another influence mod. Moreover, all the damage taken as explicit mods are in the same mod group thus using the orb on legacy item that have two damage taken as mods, may remove the mod but not adding the new elevated mod.

Normal Modifier Elevated Modifier
The Shaper's - (11-15)% of Physical Damage from Hits taken as Cold Damage (Prefix) Elevated Shaper's - (16-18)% of Physical Damage from Hits taken as Cold Damage, (7-10)% of Cold Damage taken Recouped as Life (Prefix)
Redeemer's - (11-15)% of Physical Damage from Hits taken as Cold Damage (Prefix) Elevated Redeemer's - (16-18)% of Physical Damage from Hits taken as Cold Damage, (7-10)% of Cold Damage taken Recouped as Life (Prefix)
The Elder's - (11-15)% of Physical Damage from Hits taken as Fire Damage (Prefix) Elevated Elder's - (16-18)% of Physical Damage from Hits taken as Fire Damage, (7-10)% of Fire Damage taken Recouped as Life (Prefix)
Warlord's - (11-15)% of Physical Damage from Hits taken as Fire Damage (Prefix) Elevated Warlord's - (16-18)% of Physical Damage from Hits taken as Fire Damage, (7-10)% of Fire Damage taken Recouped as Life (Prefix)
The Shaper's - (11-15)% of Physical Damage from Hits taken as Lightning Damage (Prefix) Elevated Shaper's - (16-18)% of Physical Damage from Hits taken as Lightning Damage, (7-10)% of Lightning Damage taken Recouped as Life (Prefix)
Crusader's - (11-15)% of Physical Damage from Hits taken as Lightning Damage (Prefix) Elevated Crusader's - (16-18)% of Physical Damage from Hits taken as Lightning Damage, (7-10)% of Lightning Damage taken Recouped as Life (Prefix)


Version history

Version Changes
3.17.0
  • Added four tiers of the new modifier to the core modifier pool for Rings, that causes a percentage of the damage you take to be recouped as life.
  • The highest tier version of this modifier that can be obtained on Rings is: "13-15% of Damage taken Recouped as Life"
Unknown
  • Introduced to the game.