Rampage
Rampage is a kill streak mechanic that provides rewards for killing increasing numbers of enemies without stopping. Rampage was initially introduced in Rampage league. After the Rampage league ended, this mechanic was not added to the core game in an always-on way. It is still available for players wearing certain unique items.
Sources
These unique items grant Rampage:
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- Flesh and SpiritFlesh and Spirit
Ironscale GauntletsArmour: (50-81)
Evasion: (50-81)Requires Level 15(6-9)% increased Attack Speed
(80-120)% increased Armour and Evasion
Regenerate (3-4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
RampageWhat is greed but trading a mountain of death for a sliver of life? - Null and VoidNull and Void
Legion GlovesArmour: (257-338)
Energy Shield: (52-70)Requires Level 57, 44 Str, 44 Int+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
RampageWhat is freedom but a clean slate
in an unclean world? - Shadows and DustShadows and Dust
Clasped MittsEvasion: (114-149)
Energy Shield: (24-32)Requires Level 31, 25 Dex, 25 Int(20-30)% increased Global Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
(100-130)% increased Evasion and Energy Shield
0.2% of Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
RampageWhat is fear but a snuffed torch
and death in the wind? - WyrmsignWyrmsign
Wyrmscale GauntletsArmour: (193-270)
Evasion: (193-270)Requires Level 49, 38 Str, 38 DexSocketed Gems are Supported by Level 5 Concentrated Effect
(120-160)% increased Armour and Evasion
+(50-70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage endsThose who witness the shimmering scales of the wyrm
know only fear for the rest of their lives.
Fortunately, the rest of their lives
can be measured in seconds.
Mechanics
The rampage counter keeps a running total of consecutive kills. When the character or a nearby party member fails to get a kill within five seconds of the previous kill, the rampage counter will reset to zero. Enemies that award no experience—including spawned or resurrected monsters, summoned minions, and the lesser creatures that appear after killing a fractured monster—do not count toward the rampage counter. When the counter reaches certain milestones, the character enters a new rampage tier and a special, beneficial effect is triggered.
In addition to the tier effects, the character gains the following stats:
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Rampage tiers
There are 13 rampage tiers. The number of kills required per tier increases with difficulty: 120% for Cruel and 160% for Merciless.
Tier | Kills | Effect | ||
---|---|---|---|---|
Normal | Cruel | Merciless | ||
1 | 15 | 18 | 24 | A nova of spears that damage and stun surrounding enemies |
2 | 30 | 36 | 48 | A large area of effect Detonate Dead |
3 | 45 | 54 | 72 | Animated weapons |
4 | 70 | 84 | 112 | A damaging nova that echoes off of enemies (like Vaal Ice Nova) |
5 | 100 | 120 | 160 | A nova of arcing spears that damage and stun surrounding enemies |
6 | 135 | 162 | 216 | Animated bows |
7 | 175 | 210 | 280 | Five damaging novas cast with ~1 second intervals |
8 | 220 | 264 | 352 | A cyclone spawns from the player. When the cyclone kills an enemy, another cyclone appears |
9 | 270 | 324 | 432 | A heavily damaging nova that echoes off of enemies |
10 | 325 | 390 | 520 | Cyclone that explodes nearby enemies |
11 | 385 | 462 | 616 | Five novas of spears that damage and stun surrounding enemies |
12 | 450 | 540 | 720 | Two cyclones that explode nearby enemies |
13 | 520 | 620 | 832 | Large explosions around the player that detonate corpses |