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← 3.7.0f June 11, 2019 | 3.7.1 June 13, 2019 | 3.7.1b → June 14, 2019 |
Patch notes
These are the official patch notes for version 3.7.1 released by Grinding Gear Games.[1]
Legion Improvements
- Added an indicator that will display when Incubators are nearing their kill requirement threshold.
- Added 3D art for Sign of the Sin EaterSign of the Sin Eater
Tyrant's SekhemSceptre
Physical Damage: 43-80
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metresRequires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence
Grants Level 30 Smite Skill
Enemies inflict Elemental Ailments on you instead of nearby AlliesA secret few among the Templars grant absolution by bearing the guilt of others..- Increased the amount of currency shards dropped by the Foreboding Incubator.
- Fixed a visual issue where monsters in the Domain of Timeless Conflict could be facing the wrong direction when revived.
- Fixed a bug with Aukuna, the Black Sekhema's Screech Snipe skill where it would not be visible if you had left and rejoined the area during the attack.
- Fixed a bug where the "Socket Colours - 1 or 2" portion of "Obtain these Crafting Recipes" challenge was not obtainable. If you have already obtained this crafting recipe, please type /recheck_achievements in-game.
- Fixed a bug where the "Defeat a Delve Boss at an area level of 75 or higher without using Flares" portion of the "Complete these Encounters IV" challenge was completable at area levels below level 75.
- Reduced the damage of the Bloodblessed Conqueror's "Red Wave" skill.
- Reduced the damage and area of effect of the Bloodblessed Conqueror's targeted ground explosion skill.
- Reduced the overall amount of damage that the Ritemaster Decapitators deal with all of their skills.
- Reduced the overall amount of damage that the Roc Sentinels deal with all of their skills.
- Reduced the damage of the Roc Sentinel's Decelerating Projectiles and the subsequent explosions.
Skill Fixes
- Added audio when gaining the Berserker's Blitz buff.
- Re-enabled the explosions from Asenath's Gentle TouchAsenath's Gentle Touch
Silk GlovesEnergy Shield: (18-23)Requires Level 25, 39 Int+(20-30) to Intelligence
+(60-80) to maximum Life
+(60-80) to maximum Mana
Curse Enemies with Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical DamageCool the head and cool the blade. unique gloves. These explosions no longer damage friendly characters.- Fixed a bug where skills could deal the wrong amount of damage when dealing extremely large amounts of damage in a single hit. This affected very few people as the hit needed to be at least approximately 40,000,000 damage.
- Fixed various issues where skills could be queued twice from a single skill use if you had very high attack speed.
- Fixed a bug where Totems which were channelling skills would have their actions cancelled if you were holding down the Move Only keybind.
- Fixed a bug where Movement skills could queue their usage multiple times, resulting in, for example, the unintentional consumption of multiple Flame Dash charges.
- Fixed a bug where removing your shield while using Shield Charge wouldn't visibly stop your character from charging. This could cause desync.
- Fixed a bug where Flame Dash could cause desync when used.
- Fixed a bug where various support gems were unable to support FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
Level: (1-20)
Cost: (12-22) Mana
Cooldown Time: (3.00 sec-2.60 sec)
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 250%Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
Base duration is 3.00 seconds
+(0-0.3) metres to radius
(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0-38)% increased maximum travel distance
Additional Effects From 1-20% Quality:
(0.5-10)% increased maximum travel distancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- Fixed a bug where Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 45%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 240% more Damage with Hits per Stage after the first
Beam deals 100% more Damage with Ailments per Stage after the first
Additional Effects From 1-20% Quality:
(1-20)% increased beam widthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. did not fire its beam if it was cancelled during the channel.- Fixed a bug where CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-59)% of base
Effectiveness of Added Damage: (44-59)%
AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
Additional Effects From 1-20% Quality:
(0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and BladestormBladestormAttack, AoE, Duration, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (105-150)% of base
Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum number of Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. could not gain more than one charge (such as via Power Charge on Crit Support) while channelling or per use respectively.- Fixed a bug where Physical channelling skills were not gaining the damage bonus granted by the Infusion buff.
- Fixed a bug where Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
Level: (1-20)
Cost: (4-5) Mana
Attack Speed: 190% of base
Attack Damage: (30-40)% of base
Effectiveness of Added Damage: (30-40)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Arrows Pierce all Targets
(20-113) to (30-169) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
150% more Damage with Hits and Ailments per Stage
Maximum 5 Stages
Leaves 1 Spore Pod per Stage
Each Spore Pod fires 9 Thorn Arrows
Thorn Arrows deal 50% less Damage
Additional Effects From 1-20% Quality:
Each Spore Pod fires +(0.1-2) Thorn ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. gained stages much faster than intended.- Fixed a bug where you could namelock onto portals, chests or other objects after using a skill which targeted the ground near that object. A common example is using Flame Dash towards a portal, appearing on top of the portal, and automatically going through the portal, even though you did not actually click the portal.
- Fixed a bug where projectiles from Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 3 Projectiles
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. when supported by Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. were not gaining extra damage on repeated hits.- Fixed a bug where SweepSweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-281)% of base
Effectiveness of Added Damage: (170-281)%
AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
(5-75) to (8-113) Added Attack Physical Damage
+(0-0.4) metres to radius
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. would not deal damage on repeated swings, such as when using MultistrikeMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..- Fixed a bug where Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-188)% of base
Effectiveness of Added Damage: (110-188)%
AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
Base duration is 3.00 seconds
Beams Hit Enemies every (0.40-0.32) seconds
Chains +1 Times
Beams deal 40% less Damage
(4-6) maximum Beam Targets
Additional Effects From 1-20% Quality:
(1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. supported by Ancestral CallAncestral Call SupportSupport, Melee, Attack, Strike
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies
Supported Skills deal (19-0)% less Damage
Additional Effects From 1-20% Quality:
Extra Targets for Supported Skills can be found (0.75-15)% further awayThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. would only generate a single buff, regardless of how many monsters it hit.- Fixed a bug where Area Damage modifiers did not apply to Perforate.
- Fixed a bug where Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Grants (20-39)% more Spell Damage
Base radius is (1.8-2.3) metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. did not split its self-damage between life and mana correctly when using Mind Over Matter.- Fixed a bug where Minion support gems were not gaining levels when socketed into an item that granted +X to Level to Socketed Minion Gems.
- Fixed a bug where a single Shockwave SupportShockwave SupportSupport, Melee, Attack, AoE
Icon: s
Level: (1-20)
Cost & Reservation Multiplier: 140%
Cooldown Time: 1.00 sec
Can Store (1-4) Use(s)Requires Level 18Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Supported Skills will Trigger Shockwave on Melee Hit
Supported Skills can only be used with Maces, Sceptres or Staves
+(0-0.3) metres to radius
(0-38)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee Damage
(0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. gem benefitted from all support gems linked to all other Shockwave Support gems, regardless of where those gems were socketed.- Fixed a bug where Essence Monoliths could not be interacted with if you had a Movement skill on your left mouse keybind.
Miscellaneous Fixes
- Abyss Monsters that consume Spirit Charges now heal for half as much health per charge consumed. This is to account for the life increases that Rare monsters received in 3.7.0.
- Fixed a bug where the Light of Lunaris unique shield and the Duskdawn unique staff were adding more Critical Strike Multiplier than they should have.
- Fixed a bug where the "Critical Strikes with Daggers have a 40% chance to Poison the Enemy" passive skill was not properly converted to work with Bows when using the Lioneye's Fall unique jewel.
- Fixed a bug where skills cast by Strongboxes were not behaving as expected. This affects Explodes, Detonate nearby Corpses, Firestorm, Ice Nova, Spreads Caustic Ground and Lightning Storm.
- Fixed a bug where pressing Control + Enter did not always set the correct whisper target.
- Fixed a bug where some minion modifiers wouldn't update on existing minions if the player's maximum life changed.
- Fixed a bug where the exit from the boss room in a Glacier Map would be permanently disabled if the Map was occupied by the Elder or an Elder Guardian.
- Fixed a bug where The Eradicator's skill visuals could become muddled, and it would appear as if he were summoning hundreds of Lightning Orbs.
- Fixed a bug where the Quality, Physical Damage from Hits taken as Fire Damage and Physical Damage Converted to Fire, Cold or Lightning Damage crafted modifiers were able to be crafted onto items which already had some variants of those modifiers.
- Fixed a bug where a filled Divine Vessel could generate in a map device slot that wasn't visible, causing some players to be unable to open new Maps.
- Fixed a bug where Leyline Map could not spawn Shrines.
- Fixed a bug where The Cavern of Wrath and The Cavern of Anger would sometimes fail to generate.
Crash Fixes
- Fixed another client crash that could happen during Legion encounters.
- Fixed a common client crash that could occur while changing areas.
- Fixed a client crash that could happen while using The Dancing Dervish.
- Fixed a client crash occurring in the Fields Map boss encounter.
- Fixed two instance crashes.
References
- ↑ Kieren_GGG (June 13, 2019). "3.7.1 Patch Notes". Official Path of Exile Forums. Retrieved June 16, 2019.