Vaal Rain of Arrows: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>OmegaK2
m (PyPoE/ExporterBot/1.0.0a0: Item export)
>OmegaK2
m (PyPoE/ExporterBot/1.0.0a0: Item export)
(No difference)

Revision as of 00:23, 10 April 2016

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

For the non-Vaal counterpart, see Rain of Arrows.

Vaal Rain of Arrows is a vaal bow attack that fires a volley of arrows into the air to hit enemies in the targeted area.

Skill Functions and Interactions

Contrary to the regular Rain of Arrow skill, Vaal Rain of Arrows includes an additional skill effect that roots damaged targets in place.

Gem level progression

LevelRequired LevelRequired DexterityDamage
Effectiveness
Attack
Damage
Base
Duration
Exp.Total Exp.
1123380%80%N/A00
2153981%81.1%N/A1524915249
3194882%82.1%N/A4151756766
4235683%83.2%N/A81983138749
5276484%84.2%N/A147968286717
6317385%85.3%N/A250557537274
7358186%86.3%N/A405086942360
8388887%87.4%N/A4477181390078
9419488%88.4%N/A6153182005396
104410089%89.5%N/A8346392840035
114710691%90.6%N/A15707604410795
125011392%91.6%N/A16339876044782
135311993%92.7%N/A21510308195812
145612594%93.7%N/A281218911008001
155913295%94.8%N/A509936016107361
166213896%95.8%N/A940073125508092
176414297%96.9%N/A1527336640781458
186614698%98%N/A2628658267068040
196815199%99%N/A62890590129958630
2070155100%100.1%N/A212046017342004647
2172159101%101.1%N/AN/AN/A
2274N/A102%102.2%N/AN/AN/A
2376N/A103%103.2%N/AN/AN/A
2478N/A104%104.3%N/AN/AN/A
2580N/A105%105.3%N/AN/AN/A
2682N/A106%106.4%N/AN/AN/A
2784N/A108%107.5%N/AN/AN/A
2886N/A109%108.5%N/AN/AN/A
2988N/A110%109.6%N/AN/AN/A
3090N/A111%110.6%N/AN/AN/A
3191N/A112%111.7%N/AN/AN/A
3292N/A113%112.7%N/AN/AN/A
3393N/A114%113.8%N/AN/AN/A
3494N/A115%114.8%N/AN/AN/A
3595N/A116%115.9%N/AN/AN/A
3696N/A117%117%N/AN/AN/A
3797N/A118%118%N/AN/AN/A
3898N/A119%119.1%N/AN/AN/A
3999N/A120%120.1%N/AN/AN/A
40100N/A121%121.2%N/AN/AN/A

Video Demonstration

Version History

Version Changes
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.