Map:Lava Chamber Map (War for the Atlas): Difference between revisions

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Revision as of 06:18, 8 January 2018

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Lava Chamber Map (War for the Atlas) is a map area based on the tileset from The Crematorium.

Layout

The map is a more or less linear path through a prison that has broken down into a lava lake. The boss waits in a separate arena that is reached through an entrance at the end of the path.

Encounters

Boss

Fire and Fury - A unique siren.

  • Has energy shield.
  • Noticeable regeneration while in an active furnace trap (players must turn off the trap with the appropriate switch)
  • Fiery Lightning Warp
  • A massive fire themed glacial cascade skill. It has significant range and damage, but with a long cast time to give players warning
  • Spawns Magma Elementals from lava pools.
  • Summons a cluster of fiery projectiles that move in random directions after a brief delay.

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Burning BloodBurning Blood6Module Error: No results found for item using search term "item_name = Xoph's Blood"
Corrupted
There's a place where up is down,
where right is wrong,
where pleasure is agony,
and where the living wish only for death.
70

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Unique versions

There are currently no unique items for this base item type.

Legacy variants

  • Module Error: No results found for item using search term "page = Crematorium Map (Original)", the original version
  • Module Error: No results found for item using search term "page = Crematorium Map (The Awakening)", variant that was introduced in version 2.0.0 (The Awakening update)
  • Module Error: No results found for item using search term "page = Lava Chamber Map (Atlas of Worlds)", variant that was introduced in version 2.4.0 (Atlas of Worlds update)

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.

[[Category:Prison tileset]