Hits can't be evaded: Difference between revisions
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Revision as of 23:29, 8 June 2016
Hits can't be evaded (and its variations) is a modifier that can be found on weapons, active and passive skills. It makes attacks ignore attacker's accuracy and target's evasion, for an effective 100% chance to hit a target.
Since accuracy and evasion are ignored, a hit that is rolled critical will not be checked to determine if the critical is evaded or not.[1] This means that the modifier is strong for critical builds, which are usually suffering a lot from poor accuracy, through the double chances to hit check.
Sources
Passive skills
Skill gems
Items
- Vagan's signature mod
- Kongor's Undying RageKongor's Undying Rage
Terror MaulTwo Hand Mace
Physical Damage: (144-157) to (467-537)
Critical Strike Chance: (7.80-8.40)%
Attacks per Second: 1.15
Weapon Range: 1.3 metresRequires Level 67, 212 Str25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical StrikeCommand like a king and nothing will stand in your way. - Lioneye's GlareLioneye's Glare
Imperial BowBow
Physical Damage: (100.8-129) to (394.8-453)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.74)Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage
Adds (7-14) to (24-34) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot"See without doubt, slay without hesitation."
- Marceus Lioneye of Sarn - Ornament of the EastOrnament of the East
Gut RipperClaw
Physical Damage: (52-56) to (137.8-148.4)
Critical Strike Chance: 6.30%
Attacks per Second: (1.65-1.72)
Weapon Range: 1.1 metresRequires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy Hit+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 15 Faster Attacks
(160-180)% increased Physical Damage
(10-15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be EvadedTo the Maraketh, death is as intimate as love. - Reaper's PursuitReaper's Pursuit
Shadow AxeTwo Handed Axe
Physical Damage: (98-110.25) to (146-164.25)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 33, 80 Str, 37 Dex(100-125)% increased Physical Damage
(30-40)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be EvadedAccept your fate, or lie, pretend.
Death collects you in the end. - The Tempestuous SteelThe Tempestuous Steel
War SwordOne Handed Sword
Physical Damage: (21-24) to (45-50)
Critical Strike Chance: 5.00%
Attacks per Second: (1.51-1.60)
Weapon Range: 1.1 metresRequires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning DamageThe blade thrums with wild energy
Eager for vengeance against all who walk free.
References
- ↑ Mark_GGG (February 18, 2013). "Reaper's Pursuit: Can enemies still "evade" critical strikes?". Official Path of Exile Forums. Retrieved June 14, 2014.