Darkshrine (Darkshrine league): Difference between revisions
>Adalace (→Darkshrine Effects: Added IIQ and IIR to "wall of arrows" increased projectile effect.) |
>Adalace (→Darkshrine Effects: Added IIQ and IIR to "wall of arrows" increased projectile effect.) |
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Revision as of 19:26, 3 November 2015
This page describes newly released content. Information may be missing or incorrect. Players are still identifying darkshrine effects and the methods to activate them. Please help improve the page by updating it. There is additional information on the talk page.
Darkshrine is an event currently running from November 2nd 2015 to December 7th 2015.[1] Darkshrine is a variation of the Domination league, replacing shrines with altars where players can sacrifice a item. The effect of an activated shrine depends on the sacrificed item, and stronger items generally create better outcomes.
A darkshrine is not guaranteed to appear in an instance, and instances can have more than one darkshrine.
There are 195 darkshrine effects.[2] Many of them use content from the previous challenge leagues.
Darkshrine Effects
Text | Effect Type | Effect | Item Requirement |
---|---|---|---|
A gift from the divine | Reward - Currency | You are rewarded with 1 Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. | ? |
Death doesn't wait | Player mod - Shrine | Grants permanent Acceleration shrine | #% increased Attack Speed |
Restore that which was lost | Player mod - Shrine | Grants permanent Replenishing shrine | # Mana on kill |
Deliver pain exquisite | Player mod - Shrine | Grants permanent Diamond shrine | +# Maximum Life |
Courage stands tall | Player mod - Shrine | Grants permanent Massive shrine | #% reduced Enemy Stun Threshold |
Hit hard, hit once | Player mod - Shrine | Grants permanent Brutal shrine | ? |
None shall stop you | Player mod - Shrine | Grants permanent Impenetrable shrine | +#% Chance to Block +#% Chance to Block with Shields |
Wand and Focus | Spawn - Rogue Exile | Minara Anemina or Igna Phoenix spawns in the area | +# to Intelligence |
Axe and Maul | Spawn - Rogue Exile | Jonah Unchained, Xandro Blooddrinker, Damoi Tui,or Vickas Giantbone spawns in the area | +# to Strength |
Bow and Arrow | Spawn - Rogue Exile | Antalie Napora or Thena Moga spawns in the area | +# to Dexterity |
Dagger and Claw | Spawn - Rogue Exile | Wilorin Demontamer spawns in the area | +# to Dexterity and Intelligence |
The secrets of the forge awaits you | Spawn - Strongbox | A blacksmith's strongbox spawns in the area | #% increased Physical Damage |
The treasures of the wealthy await you | Spawn - Strongbox | Perandus Bank spawns in the area (needs confirmation?) | ? |
True craftsmanship awaits you | Spawn - Strongbox | An artisan's strongbox spawns in the area | +# to Level of Socketed Minion Gems |
A hoard awaits you | Spawn - Strongbox | A large strongbox spawns in the area | +# to Level of Socketed Melee Gems |
A valued prize awaits you | Spawn - Strongbox | An ornate strongbox spawns in the area | +# to Level of Socketed Lightning Gems |
The Garb of the Warrior Awaits You | Spawn - Strongbox | An Armourer's Strongbox spawns in the area | #% increased Stun Recovery |
Power awaits you | Spawn - Strongbox | A gemcutter's strongbox spawns in the area | +# to Level of Socketed Fire Gems |
Trinkets await you | Spawn - Strongbox | A jeweler's strongbox spawns in the area | +# to Level of Socketed Cold Gems |
Two worlds collide | Map mod - League | Beyond is added to the area | #% increased Armour |
Your anger rises | Map mod - League | Rampage is added to the area | +# Life gained for each Enemy hit by your Attacks |
Strange foe from a strange land | Map mod - League | Invasion is added to the area | #% increased Evasion and Energy Shield |
Your nemeses hunt you | Map mod - League | Nemesis is added to the area | +# to Armour |
Brother's in arms | Map mod - League | Bloodlines is added to the area | #% increased maximum Energy Shield |
The (Warband name) rises | Spawn - Warband | The Warband spawns in the area | +#% to Fire/Cold/Lightning/Chaos Resistance |
Heart of the conflict | Spawn - Warband | Packs from different warbands spawn in the area | +#% to all Elemental Resistances |
The (Warband name) Trial begins in 30 seconds. It ends if you run away. Be prepared to die. | Spawn - Warband | Warbands spawn with three leaders(?) | ? |
An Ice wind whips up around you | Map mod - Tempest | Shivering Tempest | Adds #-# Cold Damage |
A wind brings a scent of smoke | Map mod - Tempest | Seething Tempest | Adds #-# Fire Damage |
A storm approaches | Map mod - Tempest | Galvanizing Tempest | Adds #-# Lightning Damage |
You feel buffeted by a strong gust | Map mod - Tempest | Battering Tempest | ? |
You feel a sudden cold breeze | Map mod - Tempest | Also shivering tempest? | ? |
He loved the dead. Too much | Spawn - Tormented Spirit | Spawns a Tormented Necromancer in the area | +# to Maximum Mana |
He craved understanding no matter the cost | Spawn - Tormented Spirit | Spawns a Tormented Storm Cultist | ? |
He stole that which he was entrusted with | Spawn - Tormented Spirit | Spawns a Tormented Embezzler, transmutations turned into augmentations (needs confirmation), IIR added to area | #% increased Mana Regeneration Rate |
An endless sea of possibilities | Reward - Currency | You are rewarded with 10 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.s | ? |
Those who will not tempt fate lack the courage of manhood | Reward - Currency | You are rewarded with 10 Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.s | ? |
All rewards have their cost | Reward - Special | All unequipped items are scoured and you are rewarded with currency equal to the value of the removed mods. | #% increased Cast Speed |
Lead turns to gold | Reward - Item Upgrade | An unequipped white item in your inventory is turned into a rare | #% increased Critical Strike Chance |
Recover that which was lost | Reward - Item | Receive a league-specific unique item (needs confirmation) | ? |
No power but what you can make of them | Reward - Item | Drops 5 white quality jewels | ? |
Even the wisest are given menial chores | Reward - Currency | Every open inventory slot is filled with 1 scroll fragment | #% Item rarity |
The light of reason still shines | Reward - Special | Identifies every item in your inventory | #% increased Light Radius |
Perfection | Reward - Item Upgrade | One item in your inventory, equipped or unequipped, becomes 20% quality | #% increased Global Critical Strike Multiplier |
Become one with your offering | Player mod - Item | Gain item affixes as bonus stats (needs confirmation?) | ? |
If you want a job done well, There is no-one better than yourself | Player mod - Special | Spawns a clone of yourself to follow you around (Only auto attacks) | #% increased Stun Duration on Enemies |
The hunted becomes the hunter | Player mod - Item | Grants HeadhunterHeadhunter Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength +(40-55) to Dexterity +(50-60) to maximum Life (20-30)% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and judges through flesh-born windows. The heart is meat. The head is where the Man is." - Lavianga, Advisor to Kaom's ability to steal mods from rare monsters |
Reflects # Physical Damage to Melee Attackers |
Drink Deeply | Player mod - Special | Halves flask charge usage | # Life Regenerated per second |
Power without limit | Player mod - Special | No mana cost for skills | ? |
Perhaps next time | Special | The rare item sacrificed appears in another darkshrine | #% reduced Attribute Requirements |
Power comes from unexpected places | Special | Sockets a (new? from inventory?) jewel into an unallocated jewel slot | ? |
Some challenges are best faced alone | Map mod - Common | Enemy projectiles have chaining | #% increased Projectile Speed |
No fury in nature is greater than that of lightning. | Map mod - Common | Monsters deal (? to ?)% extra Damage as Lightning | ? |
No fury in nature is greater than that of fire | Map mod - Common | Monsters deal (? to ?)% extra Damage as Fire | ? |
No fury in nature is greater than that of cold | Map mod - Common | Monsters deal (? to ?)% extra Damage as Cold | ? |
Tough as Nails | Map mod - Common | (40 to 50)% increased monster life, 8% increased rarity, 15% increased quantity | +# Life gained on Kill |
Whipped into a frenzy | Map mod - Common | Monsters gain 3 frenzy charges every 20 seconds | ? |
Feel the corruption in your veins | Map mod - Common | Monsters poison on hit, 16% more items, 8% rarity | ? |
Nothing is more intimidating on the battlefront than a wall of arrows | Map mod - Common | Enemies have 4 additional projectiles, 15% more items, 8% increased rarity | +# to Accuracy Rating |
Size often matters | Map mod - Common | Enemies have 40% increased Area of Effect, 15% more items, 8% rarity | ? |
Kill one head and more will rise to take its place | Map mod - Common | Monsters fracture after death | Adds #-# Physical Damage Adds #-# Physical Damage to Attacks |
Prepared for trouble? How about double? | Map mod - Special | Rare monsters on the map are cloned | +# to maximum Energy Shield |
Keeper of the X | Map mod - Special | A rare monster in the area will drop five of X, where x is a type of equipment. | ? |
Beware those who lie in ambush | Spawn - Monsters | Three packs of normal monsters spawn around the darkshrine | +# to Evasion Rating #% increased Evasion Rating |
Surprise is a problem only for the unprepared | Spawn - Monsters | Three packs of magic monsters spawn around the darkshrine | #% increased Armour and Evasion |
Always watch your back | Spawn - Monsters | Three rare monsters spawn around the darkshrine | ? |
Beward [sic] - the ground beneath you tremors | Spawn - Monsters | Spawns rare devourers around the darkshrine | ? |
Ancestral magic | Spawn - Special | Spawns the unique enemies from Kaom's Cache around the darkshrine | #% increased Armour and Energy Shield |
An armoury of exquisite craftsmanship | Map mod - Special | Dropped weapons have 20% quality | #% increased Elemental Damage with Weapons |
Fear will root even the mighty in place | Map mod - Special | Monsters are rooted in place | ? |
The influence of vaal continues long after their civilization has crumbled | Special | Opens portals to a corrupted area | ? |
? | Special | Opens six portals to a random unique map | ? |
Greust would not approve | Special | The area becomes dark and desaturated ala the Seal in Act 2. | ? |
Any and everything | ? | spawns a random rogue exile | +# to All Attributes |
Wait, what was that sound? | ? | ? | ? |
The fishing was good; it was the catching that was bad You have been muted for disclosing fishing secrets. |
? | ? | ? |
Good things come to those who wait | ? | ? | ? |
The secrets of chemistry await you | Spawn - Strongbox | A chemist's strongbox spawns in the area | #% increased Flask Life Recovery Rate |
The renegades rise | Spawn - Monsters | Spawns - Kalria the risen | ? |
Give a man a fish... | ? | ? | ? |
Atziri's power fills you | ? | ? | ? |
Journeys await you | ? | ? | ? |
No adversary in nature is more deadly than the cold | ? | Monsters deal extra damage as cold, 15% IIQ, 8% IIR | #% increased Cold Damage |
No force of nature holds more fear than fire | ? | monsters deal extra damage as fire, 15% IIQ, 8% IIR | #% increased Fire Damage |
No fury in nature is greater than that of lightning | ? | monsters deal extra damage as lightning, 15% IIQ, 8% IIR | #% increased Lightning Damage |
References
- ↑ Jonathan (October 23, 2015). "Announcing the Five-week Darkshrine Events". Official Path of Exile Forums. Retrieved November 2, 2015.
- ↑ Negativefrags (November 2, 2015). "Collecting darkshrine data". Path of Exile subreddit. Retrieved November 2, 2015.