Chill: Difference between revisions

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(Added increased chill duration to the formula and noted, that P is currently sitting in an integer value.)
>Longtom94
(Added increased chill duration to the formula and noted, that P is currently sitting in an integer value.)
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Revision as of 06:15, 13 January 2014

A chilled Dune Hellion
File:Chilled.png

Chill is an elemental status ailment inherent to cold that slows the movement, attack, and cast speeds of the affected target by 30%.

Any hit of cold damage has the potential to chill the target. Chill can also be inflicted by skills including Ice Shot, Arctic Armour, and Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", which leave patches of ice on the ground.

When a target is hit with cold damage, it is chilled for a duration proportional to the damage relative to the target's maximum life.

Let N be the cold damage dealt, L be the target's effective maximum life and I be the total increased chill duration.[a][b] The base chill duration D in milliseconds is then given by:

If N > L ÷ 3, then N = L ÷ 3
D = P × 138ms × I

where

P = N ÷ ( L ÷ 100 )

Note, that P currently is an integer value and is thus always rounded down. This is planned to be changed in a future patch.[2] If the duration would be less than 300 milliseconds, the chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.[1]

Related Items

The unique chest IcetombIcetomb
Latticed Ringmail
Armour: (518-644)
Energy Shield: (108-135)
Movement Speed: -5%
Requires Level 39, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
When Solaris closes his burning eye
At the end of time,
the world will perish in ice.
avoid the character to be chilled. The unique axe DyadusDyadus
Infernal Axe
One Handed Axe
Physical Damage: 51-85
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 1.1 metres
Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
Born of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
Proudly, fiercely
At their mother's side, forever.
increases chill duration.

Notes

  1. A monster's effective maximum life is its maximum life without party scaling.[1]
  2. The effective maximum life for a target with Chaos Inoculation is what its maximum life would be it did not have Chaos Inoculation.[1]

References

  1. 1.0 1.1 1.2 Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
  2. Tom94 (January 10, 2014). "In-depth question about mechanics of applying elemental status ailments". Official Path of Exile Forums. Retrieved January 13, 2014.