Vulnerability: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Aggixx
No edit summary
>Korbadian
(added reference from Mark_GGG)
Line 29: Line 29:
[[Curse]]s all targets in an area, making them take increased damage from physical attacks and degeneration, and making them easier to stun. The target's energy shield will regenerate more slowly.
[[Curse]]s all targets in an area, making them take increased damage from physical attacks and degeneration, and making them easier to stun. The target's energy shield will regenerate more slowly.


The {{c|mod|Cursed enemies take x% increased Physical damage}} and {{c|mod|Cursed enemies take 40% increased damage from Damage Over Time effects}} mods are effectively multiplicative with your overall damage because they apply to the amount of damage an enemy takes, instead of how much damage a player does. This also means they will increased damage the monster takes from any source (such as party members), not just damage from the caster of the curse. Both effects stack additively with other effects and curses (and each other, in the case of {{Sl|Puncture}}) that increase damage '''taken''' by enemies, such as [[shock]].
The {{c|mod|Cursed enemies take x% increased Physical damage}} and {{c|mod|Cursed enemies take 40% increased damage from Damage Over Time effects}} mods are effectively multiplicative with your overall damage because they apply to the amount of damage an enemy takes, instead of how much damage a player does<ref name="mark_ggg_vuln" />. This also means they will increased damage the monster takes from any source (such as party members), not just damage from the caster of the curse. Both effects stack additively with other effects and curses (and each other, in the case of {{Sl|Puncture}}) that increase damage '''taken''' by enemies, such as [[shock]].


==Gem level progression==
==Gem level progression==
Line 119: Line 119:
* Vulnerability has been added to the game.
* Vulnerability has been added to the game.
|}
|}
==References==
{{reflist|refs=
<ref name="mark_ggg_vuln">{{cite web|author=Mark_GGG|date=April 16, 2014|title=Vulnerability Quality|url=http://www.pathofexile.com/forum/view-thread/891571/page/1#p7610912|publisher=Official Path of Exile Forums|accessdate=April 16, 2014}}</ref>
}}


{{Navbox Skills}}
{{Navbox Skills}}


[[Category:Intelligence skills]] [[Category:Curses]] [[Category:Area of effect skills]]
[[Category:Intelligence skills]] [[Category:Curses]] [[Category:Area of effect skills]]

Revision as of 02:08, 17 April 2014

Template:Gem Infobox Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and making them easier to stun. The target's energy shield will regenerate more slowly.

The Cursed enemies take x% increased Physical damage and Cursed enemies take 40% increased damage from Damage Over Time effects mods are effectively multiplicative with your overall damage because they apply to the amount of damage an enemy takes, instead of how much damage a player does[1]. This also means they will increased damage the monster takes from any source (such as party members), not just damage from the caster of the curse. Both effects stack additively with other effects and curses (and each other, in the case of Module Error: Too many skills found with q_where = skill.active_skill_name="Puncture". Please choose only one of the following ids:
MonsterPuncture - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
MonsterPunctureAtAnimationSpeedUnique - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
) that increase damage taken by enemies, such as shock.

Gem level progression

Template:GemLevelTable |- ! 1 | 24 || 58 || 36 || 9.9s || class="table-na" style="text-align: center; " | N/A || 10% || 20% || 35% || 50% || 25% || 118,383 |- ! 2 | 27 || 64 || 38 || 10.01s || 5% || 10% || 21% || 36% || 51% || 25% || 175,816 |- ! 3 | 30 || 71 || 40 || 10.12s || 10% || 10% || 21% || 37% || 52% || 26% || 254,061 |- ! 4 | 33 || 77 || 44 || 10.23s || 15% || 10% || 22% || 38% || 53% || 26% || 225,766 |- ! 5 | 35 || 81 || 46 || 10.34s || 20% || 11% || 22% || 39% || 54% || 27% || 447,718 |- ! 6 | 38 || 88 || 48 || 10.45s || 25% || 11% || 23% || 40% || 55% || 27% || 388,734 |- ! 7 | 40 || 92 || 50 || 10.56s || 30% || 11% || 23% || 41% || 56% || 28% || 755,049 |- ! 8 | 43 || 98 || 54 || 10.67s || 35% || 11% || 24% || 42% || 57% || 28% || 1,016,533 |- ! 9 | 46 || 104 || 56 || 10.78s || 40% || 12% || 24% || 43% || 58% || 29% || 860,401 |- ! 10 | 48 || 109 || 58 || 10.89s || 45% || 12% || 25% || 44% || 59% || 29% || 1,038,201 |- ! 11 | 50 || 113 || 60 || 11.0s || 50% || 12% || 25% || 45% || 60% || 30% || 1,248,678 |- ! 12 | 52 || 117 || 61 || 11.11s || 55% || 12% || 26% || 46% || 61% || 30% || 1,498,138 |- ! 13 | 54 || 121 || 62 || 11.22s || 60% || 13% || 26% || 47% || 62% || 31% || 1,790,934 |- ! 14 | 56 || 125 || 64 || 11.33s || 65% || 13% || 27% || 48% || 63% || 31% || 3,351,223 |- ! 15 | 58 || 130 || 65 || 11.44s || 70% || 13% || 27% || 49% || 64% || 32% || 9,900,250 |- ! 16 | 60 || 134 || 66 || 11.55s || 75% || 13% || 28% || 50% || 65% || 32% || 21,274,363 |- ! 17 | 62 || 138 || 67 || 11.66s || 80% || 14% || 28% || 51% || 66% || 33% || 50,550,118 |- ! 18 | 64 || 142 || 68 || 11.77s || 85% || 14% || 29% || 52% || 67% || 33% || 89,834,713 |- ! 19 | 66 || 146 || 69 || 11.88s || 90% || 14% || 29% || 53% || 68% || 34% || 146,782,704 |- ! 20 | 68 || 151 || 70 || 11.99s || 95% || 14% || 30% || 54% || 69% || 34% || class="table-na" style="text-align: center; " | N/A |}

Version history

Version Changes ?
  • Physical damage taken changed from "more" to "increased".
0.9.13b
  • The additional chance to be stunned now works correctly.
0.9.5g
  • Fixed Vulnerability not being affected by the Hex Master keystone passive.
0.9.2
  • Vulnerability has been added to the game.

References

  1. Mark_GGG (April 16, 2014). "Vulnerability Quality". Official Path of Exile Forums. Retrieved April 16, 2014.