Vaal Cyclone: Difference between revisions

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>Lextra2
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 11: Line 11:
|strength_percent                        = 40
|strength_percent                        = 40
|dexterity_percent                      = 60
|dexterity_percent                      = 60
|gem_tags                                = Vaal, Attack, AoE, Duration, Melee, Movement
|gem_tags                                = Vaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
|gem_description                        = Spin and attack in place, damaging nearby enemies and pulling others towards you. Cannot be supported by Ruthless.
|gem_description                        = Spin and attack in place, damaging nearby enemies and pulling others towards you. Cannot be supported by Ruthless.
|active_skill_name                      = Vaal Cyclone
|active_skill_name                      = Vaal Cyclone
Line 21: Line 21:
|static_vaal_stored_uses                = 1
|static_vaal_stored_uses                = 1
|static_vaal_soul_gain_prevention_time  = 7
|static_vaal_soul_gain_prevention_time  = 7
|static_stat1_id                        = active_skill_attack_speed_+%_final
|static_stat1_id                        = base_skill_effect_duration
|static_stat1_value                      = 100
|static_stat1_value                      = 5000
|static_stat2_id                        = base_skill_effect_duration
|static_stat2_id                        = base_skill_area_of_effect_+%
|static_stat2_value                      = 5000
|static_stat2_value                      = 50
|static_stat3_id                        = base_skill_area_of_effect_+%
|static_stat3_id                        = global_always_hit
|static_stat3_value                      = 50
|static_stat3_value                      = 1
|static_stat4_id                        = global_always_hit
|static_stat4_id                        = modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|static_stat5_id                        = modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration
|static_stat5_id                        = display_modifiers_to_melee_attack_range_apply_to_skill_radius
|static_stat5_value                      = 1
|static_stat5_value                      = 1
|static_stat6_id                        = base_skill_number_of_additional_hits
|static_stat6_id                        = is_area_damage
|static_stat6_value                      = 1
|static_stat6_value                      = 1
|static_stat7_id                        = is_area_damage
|static_stat7_id                        = cannot_cancel_skill_before_contact_point
|static_stat7_value                      = 1
|static_stat7_value                      = 1
|stat_text                              = Deals (50-61.4)% of Base Damage<br>100% more Attack Speed<br>Base duration is 5 seconds<br>50% increased Area of Effect<br>Can't be Evaded<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>+(0-2) to Melee range
|stat_text                              = Deals (50-61.4)% of Base Damage<br>Base duration is 5 seconds<br>50% increased Area of Effect<br>(10-56) to (15-85) Added Attack Physical Damage<br>Can't be Evaded<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>Modifiers to Melee Attack Range also apply to this Skill's Area radius<br>+(0-2) to Melee range
|quality_stat_text                      = 0.5% increased Area of Effect
|quality_stat_text                      = 0.5% increased Area of Effect
|static_quality_stat1_id                = base_skill_area_of_effect_+%
|static_quality_stat1_id                = base_skill_area_of_effect_+%
Line 43: Line 43:
|level1_damage_effectiveness            = 50
|level1_damage_effectiveness            = 50
|level1_damage_multiplier                = 50
|level1_damage_multiplier                = 50
|level1_stat_text                        = 10 to 15 Added Attack Physical Damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_value                      = 10
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_value                      = 15
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 31
|level2_level_requirement                = 31
|level2_damage_effectiveness            = 51
|level2_damage_effectiveness            = 51
|level2_damage_multiplier                = 50.6
|level2_damage_multiplier                = 50.6
|level2_stat_text                        = 12 to 18 Added Attack Physical Damage
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_value                      = 12
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_value                      = 18
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 34
|level3_level_requirement                = 34
|level3_damage_effectiveness            = 51
|level3_damage_effectiveness            = 51
|level3_damage_multiplier                = 51.2
|level3_damage_multiplier                = 51.2
|level3_stat_text                        = 13 to 20 Added Attack Physical Damage
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_value                      = 13
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_value                      = 20
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 37
|level4_level_requirement                = 37
|level4_damage_effectiveness            = 52
|level4_damage_effectiveness            = 52
|level4_damage_multiplier                = 51.8
|level4_damage_multiplier                = 51.8
|level4_stat_text                        = 15 to 23 Added Attack Physical Damage
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_value                      = 15
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_value                      = 23
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 40
|level5_level_requirement                = 40
|level5_damage_effectiveness            = 52
|level5_damage_effectiveness            = 52
|level5_damage_multiplier                = 52.4
|level5_damage_multiplier                = 52.4
|level5_stat_text                        = 18 to 26 Added Attack Physical Damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_value                      = 18
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_value                      = 26
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 42
|level6_level_requirement                = 42
|level6_damage_effectiveness            = 53
|level6_damage_effectiveness            = 53
|level6_damage_multiplier                = 53
|level6_damage_multiplier                = 53
|level6_stat_text                        = 19 to 29 Added Attack Physical Damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_value                      = 19
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_value                      = 29
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 44
|level7_level_requirement                = 44
|level7_damage_effectiveness            = 54
|level7_damage_effectiveness            = 54
|level7_damage_multiplier                = 53.6
|level7_damage_multiplier                = 53.6
|level7_stat_text                        = +1 to Melee range
|level7_stat_text                        = 21 to 31 Added Attack Physical Damage<br>+1 to Melee range
|level7_stat1_id                        = melee_range_+
|level7_stat1_id                         = attack_minimum_added_physical_damage
|level7_stat1_value                     = 1
|level7_stat1_value                      = 21
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_value                      = 31
|level7_stat3_id                         = melee_range_+
|level7_stat3_value                     = 1
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 46
|level8_level_requirement                = 46
|level8_damage_effectiveness            = 54
|level8_damage_effectiveness            = 54
|level8_damage_multiplier                = 54.2
|level8_damage_multiplier                = 54.2
|level8_stat_text                        = +1 to Melee range
|level8_stat_text                        = 23 to 34 Added Attack Physical Damage<br>+1 to Melee range
|level8_stat1_id                        = melee_range_+
|level8_stat1_id                         = attack_minimum_added_physical_damage
|level8_stat1_value                     = 1
|level8_stat1_value                      = 23
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_value                      = 34
|level8_stat3_id                         = melee_range_+
|level8_stat3_value                     = 1
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 48
|level9_level_requirement                = 48
|level9_damage_effectiveness            = 55
|level9_damage_effectiveness            = 55
|level9_damage_multiplier                = 54.8
|level9_damage_multiplier                = 54.8
|level9_stat_text                        = +1 to Melee range
|level9_stat_text                        = 25 to 37 Added Attack Physical Damage<br>+1 to Melee range
|level9_stat1_id                        = melee_range_+
|level9_stat1_id                         = attack_minimum_added_physical_damage
|level9_stat1_value                     = 1
|level9_stat1_value                      = 25
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_value                      = 37
|level9_stat3_id                         = melee_range_+
|level9_stat3_value                     = 1
|level10                                = True
|level10                                = True
|level10_level_requirement              = 50
|level10_level_requirement              = 50
|level10_damage_effectiveness            = 55
|level10_damage_effectiveness            = 55
|level10_damage_multiplier              = 55.4
|level10_damage_multiplier              = 55.4
|level10_stat_text                      = +1 to Melee range
|level10_stat_text                      = 27 to 40 Added Attack Physical Damage<br>+1 to Melee range
|level10_stat1_id                        = melee_range_+
|level10_stat1_id                       = attack_minimum_added_physical_damage
|level10_stat1_value                     = 1
|level10_stat1_value                    = 27
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_value                    = 40
|level10_stat3_id                       = melee_range_+
|level10_stat3_value                     = 1
|level11                                = True
|level11                                = True
|level11_level_requirement              = 52
|level11_level_requirement              = 52
|level11_damage_effectiveness            = 56
|level11_damage_effectiveness            = 56
|level11_damage_multiplier              = 56
|level11_damage_multiplier              = 56
|level11_stat_text                      = +1 to Melee range
|level11_stat_text                      = 29 to 43 Added Attack Physical Damage<br>+1 to Melee range
|level11_stat1_id                        = melee_range_+
|level11_stat1_id                       = attack_minimum_added_physical_damage
|level11_stat1_value                     = 1
|level11_stat1_value                    = 29
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_value                    = 43
|level11_stat3_id                       = melee_range_+
|level11_stat3_value                     = 1
|level12                                = True
|level12                                = True
|level12_level_requirement              = 54
|level12_level_requirement              = 54
|level12_damage_effectiveness            = 57
|level12_damage_effectiveness            = 57
|level12_damage_multiplier              = 56.6
|level12_damage_multiplier              = 56.6
|level12_stat_text                      = +1 to Melee range
|level12_stat_text                      = 31 to 47 Added Attack Physical Damage<br>+1 to Melee range
|level12_stat1_id                        = melee_range_+
|level12_stat1_id                       = attack_minimum_added_physical_damage
|level12_stat1_value                     = 1
|level12_stat1_value                    = 31
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_value                    = 47
|level12_stat3_id                       = melee_range_+
|level12_stat3_value                     = 1
|level13                                = True
|level13                                = True
|level13_level_requirement              = 56
|level13_level_requirement              = 56
|level13_damage_effectiveness            = 57
|level13_damage_effectiveness            = 57
|level13_damage_multiplier              = 57.2
|level13_damage_multiplier              = 57.2
|level13_stat_text                      = +1 to Melee range
|level13_stat_text                      = 34 to 50 Added Attack Physical Damage<br>+1 to Melee range
|level13_stat1_id                        = melee_range_+
|level13_stat1_id                       = attack_minimum_added_physical_damage
|level13_stat1_value                     = 1
|level13_stat1_value                    = 34
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_value                    = 50
|level13_stat3_id                       = melee_range_+
|level13_stat3_value                     = 1
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_damage_effectiveness            = 58
|level14_damage_effectiveness            = 58
|level14_damage_multiplier              = 57.8
|level14_damage_multiplier              = 57.8
|level14_stat_text                      = +2 to Melee range
|level14_stat_text                      = 36 to 54 Added Attack Physical Damage<br>+2 to Melee range
|level14_stat1_id                        = melee_range_+
|level14_stat1_id                       = attack_minimum_added_physical_damage
|level14_stat1_value                     = 2
|level14_stat1_value                    = 36
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_value                    = 54
|level14_stat3_id                       = melee_range_+
|level14_stat3_value                     = 2
|level15                                = True
|level15                                = True
|level15_level_requirement              = 60
|level15_level_requirement              = 60
|level15_damage_effectiveness            = 58
|level15_damage_effectiveness            = 58
|level15_damage_multiplier              = 58.4
|level15_damage_multiplier              = 58.4
|level15_stat_text                      = +2 to Melee range
|level15_stat_text                      = 39 to 59 Added Attack Physical Damage<br>+2 to Melee range
|level15_stat1_id                        = melee_range_+
|level15_stat1_id                       = attack_minimum_added_physical_damage
|level15_stat1_value                     = 2
|level15_stat1_value                    = 39
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_value                    = 59
|level15_stat3_id                       = melee_range_+
|level15_stat3_value                     = 2
|level16                                = True
|level16                                = True
|level16_level_requirement              = 62
|level16_level_requirement              = 62
|level16_damage_effectiveness            = 59
|level16_damage_effectiveness            = 59
|level16_damage_multiplier              = 59
|level16_damage_multiplier              = 59
|level16_stat_text                      = +2 to Melee range
|level16_stat_text                      = 42 to 63 Added Attack Physical Damage<br>+2 to Melee range
|level16_stat1_id                        = melee_range_+
|level16_stat1_id                       = attack_minimum_added_physical_damage
|level16_stat1_value                     = 2
|level16_stat1_value                    = 42
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_value                    = 63
|level16_stat3_id                       = melee_range_+
|level16_stat3_value                     = 2
|level17                                = True
|level17                                = True
|level17_level_requirement              = 64
|level17_level_requirement              = 64
|level17_damage_effectiveness            = 60
|level17_damage_effectiveness            = 60
|level17_damage_multiplier              = 59.6
|level17_damage_multiplier              = 59.6
|level17_stat_text                      = +2 to Melee range
|level17_stat_text                      = 45 to 68 Added Attack Physical Damage<br>+2 to Melee range
|level17_stat1_id                        = melee_range_+
|level17_stat1_id                       = attack_minimum_added_physical_damage
|level17_stat1_value                     = 2
|level17_stat1_value                    = 45
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_value                    = 68
|level17_stat3_id                       = melee_range_+
|level17_stat3_value                     = 2
|level18                                = True
|level18                                = True
|level18_level_requirement              = 66
|level18_level_requirement              = 66
|level18_damage_effectiveness            = 60
|level18_damage_effectiveness            = 60
|level18_damage_multiplier              = 60.2
|level18_damage_multiplier              = 60.2
|level18_stat_text                      = +2 to Melee range
|level18_stat_text                      = 49 to 73 Added Attack Physical Damage<br>+2 to Melee range
|level18_stat1_id                        = melee_range_+
|level18_stat1_id                       = attack_minimum_added_physical_damage
|level18_stat1_value                     = 2
|level18_stat1_value                    = 49
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_value                    = 73
|level18_stat3_id                       = melee_range_+
|level18_stat3_value                     = 2
|level19                                = True
|level19                                = True
|level19_level_requirement              = 68
|level19_level_requirement              = 68
|level19_damage_effectiveness            = 61
|level19_damage_effectiveness            = 61
|level19_damage_multiplier              = 60.8
|level19_damage_multiplier              = 60.8
|level19_stat_text                      = +2 to Melee range
|level19_stat_text                      = 52 to 79 Added Attack Physical Damage<br>+2 to Melee range
|level19_stat1_id                        = melee_range_+
|level19_stat1_id                       = attack_minimum_added_physical_damage
|level19_stat1_value                     = 2
|level19_stat1_value                    = 52
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_value                    = 79
|level19_stat3_id                       = melee_range_+
|level19_stat3_value                     = 2
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 61
|level20_damage_effectiveness            = 61
|level20_damage_multiplier              = 61.4
|level20_damage_multiplier              = 61.4
|level20_stat_text                      = +2 to Melee range
|level20_stat_text                      = 56 to 85 Added Attack Physical Damage<br>+2 to Melee range
|level20_stat1_id                        = melee_range_+
|level20_stat1_id                       = attack_minimum_added_physical_damage
|level20_stat1_value                     = 2
|level20_stat1_value                    = 56
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_value                    = 85
|level20_stat3_id                       = melee_range_+
|level20_stat3_value                     = 2
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 62
|level21_damage_effectiveness            = 62
|level21_damage_multiplier              = 62
|level21_damage_multiplier              = 62
|level21_stat_text                      = +3 to Melee range
|level21_stat_text                      = 60 to 91 Added Attack Physical Damage<br>+3 to Melee range
|level21_stat1_id                        = melee_range_+
|level21_stat1_id                       = attack_minimum_added_physical_damage
|level21_stat1_value                     = 3
|level21_stat1_value                    = 60
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_value                    = 91
|level21_stat3_id                       = melee_range_+
|level21_stat3_value                     = 3
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 63
|level22_damage_effectiveness            = 63
|level22_damage_multiplier              = 62.6
|level22_damage_multiplier              = 62.6
|level22_stat_text                      = +3 to Melee range
|level22_stat_text                      = 65 to 97 Added Attack Physical Damage<br>+3 to Melee range
|level22_stat1_id                        = melee_range_+
|level22_stat1_id                       = attack_minimum_added_physical_damage
|level22_stat1_value                     = 3
|level22_stat1_value                    = 65
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_value                    = 97
|level22_stat3_id                       = melee_range_+
|level22_stat3_value                     = 3
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 63
|level23_damage_effectiveness            = 63
|level23_damage_multiplier              = 63.2
|level23_damage_multiplier              = 63.2
|level23_stat_text                      = +3 to Melee range
|level23_stat_text                      = 70 to 104 Added Attack Physical Damage<br>+3 to Melee range
|level23_stat1_id                        = melee_range_+
|level23_stat1_id                       = attack_minimum_added_physical_damage
|level23_stat1_value                     = 3
|level23_stat1_value                    = 70
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_value                    = 104
|level23_stat3_id                       = melee_range_+
|level23_stat3_value                     = 3
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 64
|level24_damage_effectiveness            = 64
|level24_damage_multiplier              = 63.8
|level24_damage_multiplier              = 63.8
|level24_stat_text                      = +3 to Melee range
|level24_stat_text                      = 75 to 112 Added Attack Physical Damage<br>+3 to Melee range
|level24_stat1_id                        = melee_range_+
|level24_stat1_id                       = attack_minimum_added_physical_damage
|level24_stat1_value                     = 3
|level24_stat1_value                    = 75
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_value                    = 112
|level24_stat3_id                       = melee_range_+
|level24_stat3_value                     = 3
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 64
|level25_damage_effectiveness            = 64
|level25_damage_multiplier              = 64.4
|level25_damage_multiplier              = 64.4
|level25_stat_text                      = +3 to Melee range
|level25_stat_text                      = 80 to 120 Added Attack Physical Damage<br>+3 to Melee range
|level25_stat1_id                        = melee_range_+
|level25_stat1_id                       = attack_minimum_added_physical_damage
|level25_stat1_value                     = 3
|level25_stat1_value                    = 80
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_value                    = 120
|level25_stat3_id                       = melee_range_+
|level25_stat3_value                     = 3
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 65
|level26_damage_effectiveness            = 65
|level26_damage_multiplier              = 65
|level26_damage_multiplier              = 65
|level26_stat_text                      = +3 to Melee range
|level26_stat_text                      = 85 to 128 Added Attack Physical Damage<br>+3 to Melee range
|level26_stat1_id                        = melee_range_+
|level26_stat1_id                       = attack_minimum_added_physical_damage
|level26_stat1_value                     = 3
|level26_stat1_value                    = 85
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_value                    = 128
|level26_stat3_id                       = melee_range_+
|level26_stat3_value                     = 3
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 66
|level27_damage_effectiveness            = 66
|level27_damage_multiplier              = 65.6
|level27_damage_multiplier              = 65.6
|level27_stat_text                      = +3 to Melee range
|level27_stat_text                      = 91 to 137 Added Attack Physical Damage<br>+3 to Melee range
|level27_stat1_id                        = melee_range_+
|level27_stat1_id                       = attack_minimum_added_physical_damage
|level27_stat1_value                     = 3
|level27_stat1_value                    = 91
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_value                    = 137
|level27_stat3_id                       = melee_range_+
|level27_stat3_value                     = 3
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 66
|level28_damage_effectiveness            = 66
|level28_damage_multiplier              = 66.2
|level28_damage_multiplier              = 66.2
|level28_stat_text                      = +4 to Melee range
|level28_stat_text                      = 98 to 147 Added Attack Physical Damage<br>+4 to Melee range
|level28_stat1_id                        = melee_range_+
|level28_stat1_id                       = attack_minimum_added_physical_damage
|level28_stat1_value                     = 4
|level28_stat1_value                    = 98
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_value                    = 147
|level28_stat3_id                       = melee_range_+
|level28_stat3_value                     = 4
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 67
|level29_damage_effectiveness            = 67
|level29_damage_multiplier              = 66.8
|level29_damage_multiplier              = 66.8
|level29_stat_text                      = +4 to Melee range
|level29_stat_text                      = 105 to 157 Added Attack Physical Damage<br>+4 to Melee range
|level29_stat1_id                        = melee_range_+
|level29_stat1_id                       = attack_minimum_added_physical_damage
|level29_stat1_value                     = 4
|level29_stat1_value                    = 105
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_value                    = 157
|level29_stat3_id                       = melee_range_+
|level29_stat3_value                     = 4
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 67
|level30_damage_effectiveness            = 67
|level30_damage_multiplier              = 67.4
|level30_damage_multiplier              = 67.4
|level30_stat_text                      = +4 to Melee range
|level30_stat_text                      = 112 to 168 Added Attack Physical Damage<br>+4 to Melee range
|level30_stat1_id                        = melee_range_+
|level30_stat1_id                       = attack_minimum_added_physical_damage
|level30_stat1_value                     = 4
|level30_stat1_value                    = 112
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_value                    = 168
|level30_stat3_id                       = melee_range_+
|level30_stat3_value                     = 4
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 68
|level31_damage_effectiveness            = 68
|level31_damage_multiplier              = 67.7
|level31_damage_multiplier              = 67.7
|level31_stat_text                      = +4 to Melee range
|level31_stat_text                      = 115 to 173 Added Attack Physical Damage<br>+4 to Melee range
|level31_stat1_id                        = melee_range_+
|level31_stat1_id                       = attack_minimum_added_physical_damage
|level31_stat1_value                     = 4
|level31_stat1_value                    = 115
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_value                    = 173
|level31_stat3_id                       = melee_range_+
|level31_stat3_value                     = 4
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 68
|level32_damage_effectiveness            = 68
|level32_damage_multiplier              = 68
|level32_damage_multiplier              = 68
|level32_stat_text                      = +4 to Melee range
|level32_stat_text                      = 119 to 179 Added Attack Physical Damage<br>+4 to Melee range
|level32_stat1_id                        = melee_range_+
|level32_stat1_id                       = attack_minimum_added_physical_damage
|level32_stat1_value                     = 4
|level32_stat1_value                    = 119
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_value                    = 179
|level32_stat3_id                       = melee_range_+
|level32_stat3_value                     = 4
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 68
|level33_damage_effectiveness            = 68
|level33_damage_multiplier              = 68.3
|level33_damage_multiplier              = 68.3
|level33_stat_text                      = +4 to Melee range
|level33_stat_text                      = 123 to 185 Added Attack Physical Damage<br>+4 to Melee range
|level33_stat1_id                        = melee_range_+
|level33_stat1_id                       = attack_minimum_added_physical_damage
|level33_stat1_value                     = 4
|level33_stat1_value                    = 123
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_value                    = 185
|level33_stat3_id                       = melee_range_+
|level33_stat3_value                     = 4
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 69
|level34_damage_effectiveness            = 69
|level34_damage_multiplier              = 68.6
|level34_damage_multiplier              = 68.6
|level34_stat_text                      = +4 to Melee range
|level34_stat_text                      = 127 to 191 Added Attack Physical Damage<br>+4 to Melee range
|level34_stat1_id                        = melee_range_+
|level34_stat1_id                       = attack_minimum_added_physical_damage
|level34_stat1_value                     = 4
|level34_stat1_value                    = 127
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_value                    = 191
|level34_stat3_id                       = melee_range_+
|level34_stat3_value                     = 4
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 69
|level35_damage_effectiveness            = 69
|level35_damage_multiplier              = 68.9
|level35_damage_multiplier              = 68.9
|level35_stat_text                      = +5 to Melee range
|level35_stat_text                      = 132 to 197 Added Attack Physical Damage<br>+5 to Melee range
|level35_stat1_id                        = melee_range_+
|level35_stat1_id                       = attack_minimum_added_physical_damage
|level35_stat1_value                     = 5
|level35_stat1_value                    = 132
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_value                    = 197
|level35_stat3_id                       = melee_range_+
|level35_stat3_value                     = 5
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 69
|level36_damage_effectiveness            = 69
|level36_damage_multiplier              = 69.2
|level36_damage_multiplier              = 69.2
|level36_stat_text                      = +5 to Melee range
|level36_stat_text                      = 136 to 204 Added Attack Physical Damage<br>+5 to Melee range
|level36_stat1_id                        = melee_range_+
|level36_stat1_id                       = attack_minimum_added_physical_damage
|level36_stat1_value                     = 5
|level36_stat1_value                    = 136
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_value                    = 204
|level36_stat3_id                       = melee_range_+
|level36_stat3_value                     = 5
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 69
|level37_damage_effectiveness            = 69
|level37_damage_multiplier              = 69.5
|level37_damage_multiplier              = 69.5
|level37_stat_text                      = +5 to Melee range
|level37_stat_text                      = 140 to 211 Added Attack Physical Damage<br>+5 to Melee range
|level37_stat1_id                        = melee_range_+
|level37_stat1_id                       = attack_minimum_added_physical_damage
|level37_stat1_value                     = 5
|level37_stat1_value                    = 140
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_value                    = 211
|level37_stat3_id                       = melee_range_+
|level37_stat3_value                     = 5
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 70
|level38_damage_effectiveness            = 70
|level38_damage_multiplier              = 69.8
|level38_damage_multiplier              = 69.8
|level38_stat_text                      = +5 to Melee range
|level38_stat_text                      = 145 to 218 Added Attack Physical Damage<br>+5 to Melee range
|level38_stat1_id                        = melee_range_+
|level38_stat1_id                       = attack_minimum_added_physical_damage
|level38_stat1_value                     = 5
|level38_stat1_value                    = 145
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_value                    = 218
|level38_stat3_id                       = melee_range_+
|level38_stat3_value                     = 5
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 70
|level39_damage_effectiveness            = 70
|level39_damage_multiplier              = 70.1
|level39_damage_multiplier              = 70.1
|level39_stat_text                      = +5 to Melee range
|level39_stat_text                      = 150 to 225 Added Attack Physical Damage<br>+5 to Melee range
|level39_stat1_id                        = melee_range_+
|level39_stat1_id                       = attack_minimum_added_physical_damage
|level39_stat1_value                     = 5
|level39_stat1_value                    = 150
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_value                    = 225
|level39_stat3_id                       = melee_range_+
|level39_stat3_value                     = 5
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 70
|level40_damage_effectiveness            = 70
|level40_damage_multiplier              = 70.4
|level40_damage_multiplier              = 70.4
|level40_stat_text                      = +5 to Melee range
|level40_stat_text                      = 155 to 232 Added Attack Physical Damage<br>+5 to Melee range
|level40_stat1_id                        = melee_range_+
|level40_stat1_id                       = attack_minimum_added_physical_damage
|level40_stat1_value                     = 5
|level40_stat1_value                    = 155
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_value                    = 232
|level40_stat3_id                       = melee_range_+
|level40_stat3_value                     = 5
|level1_strength_requirement            = 29
|level1_strength_requirement            = 29
|level1_dexterity_requirement            = 42
|level1_dexterity_requirement            = 42

Revision as of 17:45, 7 June 2019

Vaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Soul Gain Prevention: 7 sec
Attack Damage: (50-61)% of base
Effectiveness of Added Damage: (50-61)%
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. Cannot be supported by Ruthless.Deals (50-61.4)% of Base Damage
Base duration is 5 seconds
50% increased Area of Effect
(10-56) to (15-85) Added Attack Physical Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Modifiers to Melee Attack Range also apply to this Skill's Area radius
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 28
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalCyclone

For the non-Vaal counterpart, see Cyclone.

Vaal Cyclone is a vaal melee attack, for a duration spinning in place while pulling all nearby enemies towards the player and attacking them.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthDamage
Effectiveness
Attack
Damage
Exp.Total Exp.
128422980%80%00
231463282%81.5%199345199345
334503583%83.1%285815485160
437543785%84.6%401344886504
540584086%86.1%5543791440883
642604288%87.6%4774371918320
744634489%89.2%5837862502106
846664691%90.7%7103593212465
948684892%92.2%13555114567976
1050714994%93.7%11388775706853
1152745195%95.3%13682337075086
1254765397%96.8%16383388713424
1356795598%98.3%195664810670072
14588257100%99.8%365518414325256
15608459101%101.4%301732717342583
16628760103%102.9%775999525102578
17649062104%104.4%1513819340240771
18669264106%105.9%2608382566324596
19689566107%107.5%62620247128944843
20709868109%109%211708088340652931
217210070111%110.5%N/AN/A
2274N/AN/A112%112.1%N/AN/A
2376N/AN/A114%113.6%N/AN/A
2478N/AN/A115%115.1%N/AN/A
2580N/AN/A117%116.6%N/AN/A
2682N/AN/A118%118.2%N/AN/A
2784N/AN/A120%119.7%N/AN/A
2886N/AN/A121%121.2%N/AN/A
2988N/AN/A123%122.7%N/AN/A
3090N/AN/A124%124.3%N/AN/A
3191N/AN/A125%125%N/AN/A
3292N/AN/A126%125.8%N/AN/A
3393N/AN/A127%126.6%N/AN/A
3494N/AN/A127%127.3%N/AN/A
3595N/AN/A128%128.1%N/AN/A
3696N/AN/A129%128.8%N/AN/A
3797N/AN/A130%129.6%N/AN/A
3898N/AN/A130%130.4%N/AN/A
3999N/AN/A131%131.1%N/AN/A
40100N/AN/A132%131.9%N/AN/A

Video Demonstration

Version History

Version Changes
3.7.0
  • Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.
  • Now has an attack speed multiplier of 400% (previously had 100% more attack speed).
  • Modifiers to melee attack range now also apply to this skill's area radius.
1.1.5
  • Fixed a crash that could occur when Vaal Cyclone was used on the Ossecati, Boneshaper unique boss.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.

ru:Вихрь ваал