Blood Rage: Difference between revisions
>Niightblade (→Gem Leveling: Checked & updated. Should be 100% accurate as of patch 0.10.1d) |
>@DeletedUser40283032 (Continuing the skill template update) |
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{{ | __NOTOC__ | ||
|name = Blood Rage | {{Gem_Infobox | ||
| | |name=Blood Rage | ||
|type=Active skill gem | |||
| | |attributes=Dexterity | ||
| | |keywords=[[Chaos]], [[Spell]], [[Duration]] | ||
| | |mana_reserved= | ||
| | |mana_cost_multiplier= | ||
| | |cooldown_time= | ||
| | |cast_time=1 sec | ||
|critical_strike_chance= | |||
|damage_effectiveness= | |||
|quality=+0.2% of Physical Damage from Attacks Leeched back as Life<br>+0.75 increased Attack Speed when on [[Low Life]] | |||
|mana_cost= | |||
|required_level=19 | |||
| | |description=Adds a buff that deals Chaos Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and grants a Frenzy Charge. | ||
| | |modifier1=x% Increased Attack Speed when on Low Life | ||
| | |modifier2=x% Amount of Physical Damage from Attacks Leeched Back as Life | ||
| | |modifier3=x% Amount of Maximum Life Lost as Chaos Damage per Second | ||
|modifier4= | |||
|modifier5= | |||
|modifier6= | |||
|modifier7= | |||
|modifier8= | |||
|modifier9= | |||
|image=Blood Rage.jpg | |||
}} | }} | ||
''Centuries ago, ravaging bands of Marauders swept across Oriath, and nearly toppled the monarchy in the capital. Before they met the order's Templars on the battlefield, they chewed the sacred root, and entered the 'Blood Rage'. Under the influence of the Rage, the Marauders knew no fear or pain, and every blow they struck on their enemies rejuvenated their depleted life. The root also drove the Marauders half-crazy with blood lust, causing them to attack with blinding speed as long as there was flesh nearby to hack. The only consequence of the Blood Rage state was a gradual loss of the Marauder's blood, but the magical invigoration from attacking was usually enough to compensate.'' | ''Centuries ago, ravaging bands of Marauders swept across Oriath, and nearly toppled the monarchy in the capital. Before they met the order's Templars on the battlefield, they chewed the sacred root, and entered the 'Blood Rage'. Under the influence of the Rage, the Marauders knew no fear or pain, and every blow they struck on their enemies rejuvenated their depleted life. The root also drove the Marauders half-crazy with blood lust, causing them to attack with blinding speed as long as there was flesh nearby to hack. The only consequence of the Blood Rage state was a gradual loss of the Marauder's blood, but the magical invigoration from attacking was usually enough to compensate.'' | ||
==Skill Functions and Interactions== | ==Skill Functions and Interactions== | ||
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| 68 || 151 || 25 || 13.2s || 39% || 6% || 3.8% || {{n/a}} | | 68 || 151 || 25 || 13.2s || 39% || 6% || 3.8% || {{n/a}} | ||
|} | |} | ||
==Gem Quality== | |||
Each percentage of [[Quality|quality]] adds {{mod|+0.2% of Physical Damage from Attacks Leeched back as Life}} and {{mod|+0.75 increased Attack Speed when on Low Life}}. | |||
The gems quality is currently not working as intended. A level 20 gem with 20% quality will lose the additional {{mod|4% of Physical Damage from Attacks Leeched back as Life}} when the buff duration is refreshed after killing an enemy. | |||
It is the same problem as with the [[Increased Duration]] support gem. | |||
==Version History== | ==Version History== | ||
Line 126: | Line 136: | ||
[[Category:Dexterity skills]] | [[Category:Dexterity skills]] | ||
[[Category:Chaos skills]] | |||
[[Category:Spells]] | |||
[[Category:Duration skills]] | |||
[[Category:Buffs]] | [[Category:Buffs]] |
Revision as of 09:13, 18 March 2013
Centuries ago, ravaging bands of Marauders swept across Oriath, and nearly toppled the monarchy in the capital. Before they met the order's Templars on the battlefield, they chewed the sacred root, and entered the 'Blood Rage'. Under the influence of the Rage, the Marauders knew no fear or pain, and every blow they struck on their enemies rejuvenated their depleted life. The root also drove the Marauders half-crazy with blood lust, causing them to attack with blinding speed as long as there was flesh nearby to hack. The only consequence of the Blood Rage state was a gradual loss of the Marauder's blood, but the magical invigoration from attacking was usually enough to compensate.
Skill Functions and Interactions
Chaos Inoculation: This keystone will make you completely immune to the life drain effect of the skill. Since you are always considered to be at full life with Chaos Innoculation, you do not receive the Low Life Attack Speed bonus.
Duration: Currently, linking Blood Rage to the Increased Duration support gem will only increase the duration of the initial buff. When the buff resets after a kill, it will return to its unmodified state. Skill duration and buff/debuff duration passives will increase the duration of the initial buff as well as the duration of the refreshed buff after a kill.
Gem Leveling
Template:GemLevelTable |- ! 1 | 19 || 48 || 23 || 7.5s || 20% || 4% || 4.0% || 81,983 |- ! 2 | 23 || 56 || 23 || 7.8s || 21% || 4% || 4.0% || 63,765 |- ! 3 | 25 || 60 || 23 || 8.1s || 22% || 4% || 4.0% || 135,415 |- ! 4 | 28 || 67 || 23 || 8.4s || 23% || 4% || 4.0% || 199,345 |- ! 5 | 31 || 73 || 23 || 8.7s || 24% || 4% || 3.9% || 285,815 |- ! 6 | 34 || 79 || 23 || 9.0s || 25% || 4% || 3.9% || 401,344 |- ! 7 | 37 || 85 || 23 || 9.3s || 26% || 4% || 3.9% || 554,379 |- ! 8 | 40 || 92 || 23 || 9.6s || 27% || 5% || 3.9% || 755,049 |- ! 9 | 43 || 98 || 23 || 9.9s || 28% || 5% || 3.9% || 1,016,533 |- ! 10 | 46 || 104 || 24 || 10.2s || 29% || 5% || 3.9% || 1,355,511 |- ! 11 | 49 || 111 || 24 || 10.5s || 30% || 5% || 3.9% || 1,791,769 |- ! 12 | 52 || 117 || 24 || 10.8s || 31% || 5% || 3.9% || 1,498,138 |- ! 13 | 54 || 121 || 24 || 11.1s || 32% || 5% || 3.9% || 1,790,934 |- ! 14 | 56 || 125 || 24 || 11.4s || 33% || 5% || 3.9% || 3,351,223 |- ! 15 | 58 || 130 || 24 || 11.7s || 34% || 5% || 3.8% || 9,922,564 |- ! 16 | 60 || 134 || 25 || 12.0s || 35% || 5% || 3.8% || 21,318,990 |- ! 17 | 62 || 138 || 25 || 12.3s || 36% || 6% || 3.8% || 50,639,372 |- ! 18 | 64 || 142 || 25 || 12.6s || 37% || 6% || 3.8% || 89,968,595 |- ! 19 | 66 || 146 || 25 || 12.9s || 38% || 6% || 3.8% || 146,938,899 |- ! 20 | 68 || 151 || 25 || 13.2s || 39% || 6% || 3.8% || class="table-na" style="text-align: center; " | N/A |}
Gem Quality
Each percentage of quality adds Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). and Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..
The gems quality is currently not working as intended. A level 20 gem with 20% quality will lose the additional Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). when the buff duration is refreshed after killing an enemy.
It is the same problem as with the Increased Duration support gem.
Version History
Version | Changes | 0.9.13c |
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0.9.4 |
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0.9.3e |
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0.9.3c |
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0.9.3 |
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0.9.2 |
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