Soul Taker: Difference between revisions

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|explicit6                        = PhysicalDamageCanChillUniqueOneHandAxe1
|explicit6                        = PhysicalDamageCanChillUniqueOneHandAxe1
|release_version                  = 0.11.1e
|release_version                  = 0.11.1e
|alternate_art_inventory_icons = soulthirst
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Revision as of 22:09, 2 August 2017

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Soul Taker is a unique Siege AxeSiege AxeOne Handed Axe
Physical Damage: 38-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 59, 119 Str, 82 Dex
.

Modifiers

Soul Taker has an exclusive property that allows melee attacks to be used even if the character would have insufficient mana to use the skill normally. Additionally it makes your physical damage chill as if it were cold damage. Neither of these effects are limited to attacks with Soul Taker.

Vendor Recipe

An uncorrupted Soul Taker can be combined with an uncorrupted HeartbreakerHeartbreaker
Royal Skean
Rune Dagger
Physical Damage: 16-64
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(60-100) to maximum Mana
Your Spells have Culling Strike
A heart can be stabbed by thoughts,
If your mind is sharp enough.
and an Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links. at a vendor to form KingmakerKingmaker
Despot Axe
Two Handed Axe
Physical Damage: (360-414) to (488-561.2)
Critical Strike Chance: (6.50-7.00)%
Attacks per Second: (1.50-1.57)
Weapon Range: 1.3 metres
Requires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
A King and his people are linked together
like a soul and a beating heart.
Both can be severed by a same edge,
then forged anew.
.

Divination cards

  • A set of 5 The Battle BornThe Battle Born5Axe"No man can best me, no demon can fell me. For I vanquish all with my axe!" can be exchanged for a random unique axe.
  • A set of 4 Jack in the BoxJack in the Box4ItemTurn the crank,
    close your eyes,
    and pray to the gods
    for a pleasant surprise.
    can be exchanged for a random unique item.
  • A set of 9 The SoulThe Soul9Soul Taker"Most people only have one. I'm a bit of a hoarder." can be exchanged for Soul Taker.

Supporter attribution

Soul Taker was created by supporter duolc.[citation needed]

Legacy variants

Soul Taker has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

1.0.0

(160 to 200)% increased Physical Damage
Adds 10–20 Physical Damage
(20 to 25)% increased Attack Speed
+(20 to 25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill

Alternate artwork

Soulthirst race season prize for reaching 500 RP.
Relic version from the Legacy leagues.

Version history

Version Changes
2.6.0
  • Base type damage increased to 38-70 (up from 32-59).
2.1.0
  • Added 3D art for Soul Taker's alternate artwork.
1.0.0
  • Increased Physical Damage has been reduced.
0.11.4
  • Changed the mod on the unique Soul Taker from "Melee attacks can't fail based on cost" to "Insufficient Mana doesn't prevent your Melee Attacks". This means it will no longer have any effect when using Blood Magic. Instead of killing you, the skill will fail.
0.11.1e
  • Introduced to the game.

Gallery