Shock Nova: Difference between revisions
>@DeletedUser40482723 m (Damage effectiveness) |
>KLIKS mNo edit summary |
||
Line 29: | Line 29: | ||
==Skill Functions and Interactions== | ==Skill Functions and Interactions== | ||
[[File:Shocknovadiagram.jpeg|thumb|Shaded region indicates initial ring, outer circle indicates radius of second area damage. Red enemies are hit twice for 150% of base damage, orange enemies are hit once for 100% of base damage, white enemies are not hit.|left|250px]] | [[File:Shocknovadiagram.jpeg|thumb|right|Shaded region indicates initial ring, outer circle indicates radius of second area damage. Red enemies are hit twice for 150% of base damage, orange enemies are hit once for 100% of base damage, white enemies are not hit.|left|250px]] | ||
Shock Nova has two damaging components: an initial ring of lightning, and then a larger, circular area of lightning damage. The initial ring has a fixed width such that monsters near the center 'dead zone' will not be hit. The subsequent lightning area damage has a larger radius than the initial ring, and all monsters up to that radius will be hit. Therefore it is possible for monsters to be hit by either both components, or just the larger area damage, or neither. | Shock Nova has two damaging components: an initial ring of lightning, and then a larger, circular area of lightning damage. The initial ring has a fixed width such that monsters near the center 'dead zone' will not be hit. The subsequent lightning area damage has a larger radius than the initial ring, and all monsters up to that radius will be hit. Therefore it is possible for monsters to be hit by either both components, or just the larger area damage, or neither. | ||
Line 167: | Line 168: | ||
* Shock Nova now deals its damage from outside (maximum damage) to inside (minimum/no damage). <br>The outside damage is dealt first. It is a linear damage progression (not exponential) now. | * Shock Nova now deals its damage from outside (maximum damage) to inside (minimum/no damage). <br>The outside damage is dealt first. It is a linear damage progression (not exponential) now. | ||
{{VersionHistoryRow|0.9.2}} | {{VersionHistoryRow|0.9.2}} | ||
* Fixed a bug with Shock Nova's damage calculation if the | * Fixed a bug with Shock Nova's damage calculation if the Area of Effect was increased. | ||
* Reduced upper Shock Nova damage by 30%. | * Reduced upper Shock Nova damage by 30%. | ||
{{VersionHistoryRow|0.9.1}} | {{VersionHistoryRow|0.9.1}} | ||
Line 175: | Line 176: | ||
* Shock Nova added to the game. | * Shock Nova added to the game. | ||
|} | |} | ||
{{Navbox Skills}} | {{Navbox Skills}} | ||
[[Category:Intelligence skills]] [[Category:Lightning skills]] [[Category:Spells]] [[Category:Area of effect skills]] | [[Category:Intelligence skills]] [[Category:Lightning skills]] [[Category:Spells]] [[Category:Area of effect skills]] |
Revision as of 10:49, 14 August 2015
Template:Gem Infobox Shock Nova is a lightning spell with a high chance to shock that casts an initial ring of lightning followed by a larger circular area of lightning damage.
Skill Functions and Interactions
Shock Nova has two damaging components: an initial ring of lightning, and then a larger, circular area of lightning damage. The initial ring has a fixed width such that monsters near the center 'dead zone' will not be hit. The subsequent lightning area damage has a larger radius than the initial ring, and all monsters up to that radius will be hit. Therefore it is possible for monsters to be hit by either both components, or just the larger area damage, or neither.
Gem level progression
Template:GemLevelTable |- !1 |28 || 67 || 16 || 16–49 || 199,345 |- !2 |31 || 73 || 17 || 19–58 || 285,815 |- !3 |34 || 79 || 18 || 23–69 || 401,344 |- !4 |37 || 85 || 19 || 27–81 || 554,379 |- !5 |40 || 92 || 20 || 32–95 || 477,437 |- !6 |42 || 96 || 21 || 35–106 || 583,786 |- !7 |44 || 100 || 22 || 39–118 || 710,359 |- !8 |46 || 104 || 23 || 43–130 || 1,355,511 |- !9 |48 || 109 || 23 || 48–144 || 1,138,877 |- !10 |50 || 113 || 24 || 53–159 || 1,368,233 |- !11 |52 || 117 || 25 || 59–176 || 1,638,338 |- !12 |54 || 121 || 25 || 65–194 || 1,956,648 |- !13 |56 || 125 || 26 || 71–214 || 3,655,184 |- !14 |58 || 130 || 27 || 78–235 || 3,017,327 |- !15 |60 || 134 || 28 || 86–259 || 7,759,995 |- !16 |62 || 138 || 28 || 95–284 || 15,138,193 |- !17 |64 || 142 || 29 || 104–312 || 26,083,825 |- !18 |66 || 146 || 30 || 114–342 || 62,620,247 |- !19 |68 || 151 || 30 || 125–375 || 211,708,088 |- !20 |70 || 155 || 31 || 137–411 || class="table-na" style="text-align: center; " | N/A |- !21 |72 || ||31 || 150–450 || class="table-na" style="text-align: center; " | N/A |- !22 |74 || || 32 || 164–493 ||class="table-na" style="text-align: center; " | N/A |- !23 |76 || || 33 || 180–539 ||class="table-na" style="text-align: center; " | N/A |- !24 |78 || || 34 || 196–589 || class="table-na" style="text-align: center; " | N/A |- !25 |80 || || 34 || 214–643 || class="table-na" style="text-align: center; " | N/A |- !26 |82 || || 35 || 234–702 || class="table-na" style="text-align: center; " | N/A |- !27 |84 || || 36 || 256–767 || class="table-na" style="text-align: center; " | N/A |- !28 |86 || || 37 || 279–836 || class="table-na" style="text-align: center; " | N/A |- !29 |88 || ||38 || 304–912 || class="table-na" style="text-align: center; " | N/A |- !30 |90 || || 38 || 331–994 ||class="table-na" style="text-align: center; " | N/A |}
Quest reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Vendor reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Version history
Version | Changes |
---|---|
1.0.0 |
|
0.10.0 |
|
0.9.12s |
|
0.9.12 |
|
0.9.9 |
|
0.9.7 |
|
0.9.6 |
|
0.9.5g |
|
0.9.4c |
|
0.9.3c |
|
0.9.2 |
|
0.9.1 |
|
0.8.7 |
|