Poison: Difference between revisions

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[[File:Poisoned.png|left]]
[[File:Poisoned.png|left]]
'''Poison''' is a [[status ailment]] that deals [[chaos damage|chaos]] [[damage over time]].
'''Poison''' is a [[status ailment]] that deals [[chaos]] [[damage over time]].
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<div style="clear:left;"></div>
It is important to note that poison is ''not'' a generic label for chaos damage over time. Other sources of chaos damage over time such as the charges inflicted by the {{sl|Viper Strike}} skill are not considered poison, and will therefore apply damage cumulatively with poison.<ref name="ViperStrike" />


Poison status, defined as a modifier of 'hit poisons enemy', deals 10% of ''all'' damage (including [[physical]], [[elemental]], and chaos damage<ref>{{cite web|author=Mark_GGG|date=May 14, 2012|title=Adder's Touch|url=http://www.pathofexile.com/forum/view-thread/21343/page/3#p451455|publisher=Official Path of Exile Forums|accessdate=July 7, 2013}}</ref>) of the hit that caused it, as chaos damage per second. The effect lasts for 2 seconds, dealing 20% of initial hit damage in total.
Poison status, defined as a modifier of 'hit poisons enemy', deals 10% of ''all'' damage (including [[physical]], [[elemental]], and chaos damage<ref>{{cite web|author=Mark_GGG|date=May 14, 2012|title=Adder's Touch|url=http://www.pathofexile.com/forum/view-thread/21343/page/3#p451455|publisher=Official Path of Exile Forums|accessdate=July 7, 2013}}</ref>) of the hit that caused it, as chaos damage per second. The effect lasts for 2 seconds, dealing 20% of initial hit damage in total.
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===Notes===
===Notes===
Separate applications of poison do not stack cumulatively. Each poison effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.<ref>{{cite web|author=Mark_GGG|date=July 7, 2013|title=Adder's Touch|url=http://www.pathofexile.com/forum/view-thread/21343/page/8/#p4008628|publisher=Official Path of Exile Forums|accessdate=July 7, 2013}}</ref> For example, assuming an enemy is inflicted with poison for 100 damage per second, then after 1 second it is inflicted with poison for 50 damage per second. The outcome will be 200 damage over 2 seconds followed by 50 damage over 1 second.  
Separate applications of poison do not stack cumulatively. Each poison effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.<ref>{{cite web|author=Mark_GGG|date=July 7, 2013|title=Adder's Touch|url=http://www.pathofexile.com/forum/view-thread/21343/page/8/#p4008628|publisher=Official Path of Exile Forums|accessdate=July 7, 2013}}</ref> For example, assuming an enemy is inflicted with poison for 100 damage per second, then after 1 second it is inflicted with poison for 50 damage per second. The outcome will be 200 damage over 2 seconds followed by 50 damage over 1 second.
 
Charges from the {{sl|Viper Strike}} skill are not considered to be poison, so they will stack with it.<ref>{{cite web|author=Mark_GGG|date=July 8, 2013|title=Adder's Touch|url=http://www.pathofexile.com/forum/view-thread/21343/page/8#p4008628|publisher=Official Path of Exile Forums|accessdate=July 9, 2013}}</ref>


The damage of the poison effect, like any other damage over time effect, can be increased by the {{sl|Vulnerability}} [[curse]].
The damage of the poison effect, like any other damage over time effect, can be increased by the {{sl|Vulnerability}} [[curse]].


==References==
==References==
{{reflist}}
{{reflist|refs=
<ref name="ViperStrike">{{cite web|author=Mark_GGG|date=June 28, 2012|title=Adder's Touch|url=http://www.pathofexile.com/forum/view-thread/21343/page/4#p505059|publisher=Official Path of Exile Forums|accessdate=July 9, 2013}}</ref>
}}


[[Category:Status ailments]]
[[Category:Status ailments]]

Revision as of 13:27, 26 May 2014

Poison is a status ailment that deals chaos damage over time.

It is important to note that poison is not a generic label for chaos damage over time. Other sources of chaos damage over time such as the charges inflicted by the Viper Strike skill are not considered poison, and will therefore apply damage cumulatively with poison.[1]

Poison status, defined as a modifier of 'hit poisons enemy', deals 10% of all damage (including physical, elemental, and chaos damage[2]) of the hit that caused it, as chaos damage per second. The effect lasts for 2 seconds, dealing 20% of initial hit damage in total.

It can be caused by:

  • Critical strikes with daggers when the Adder's Touch passive skill is taken.
  • Attacks with weapons that have the Poisonous Hit mod.[3] Currently, Mortem MorsuMortem Morsu
    Fright Claw
    Claw
    Physical Damage: (21-24) to (80.5-92)
    Critical Strike Chance: 7.88%
    Attacks per Second: 1.80
    Weapon Range: 1.1 metres
    Requires Level 34, 61 Dex, 61 IntGrants 20 Life per Enemy Hit(75-100)% increased Physical Damage
    20% increased Attack Speed
    25% increased Critical Strike Chance
    +40% to Global Critical Strike Multiplier
    (10-20)% of Physical Damage Converted to Chaos Damage
    25% reduced Enemy Stun Threshold with this Weapon
    60% chance to Poison on Hit
    Fear blisters the heart and thins the blood.
    Fear squeezes lungs and sets the guts to fester.
    Fear is the wound left untended.
    and SnakebiteSnakebite
    Assassin's Mitts
    Evasion: (260-344)
    Energy Shield: (21-25)
    Requires Level 58, 45 Dex, 45 Int(150-180)% increased Evasion Rating
    +(60-70) to maximum Life
    2% increased Attack Speed per Frenzy Charge
    6% increased Accuracy Rating per Frenzy Charge
    10% reduced Frenzy Charge Duration per Frenzy Charge
    Attacks have 60% chance to Poison while at maximum Frenzy Charges
    +5% to Damage over Time Multiplier for Poison per Frenzy Charge
    "As the serpent shuns thought,
    It shuns fear.
    It strikes with the speed of wrath
    And the skill of compulsion."
    - Deshret, The Red Sekhema
    are the only items with this unique mod.
  • Monsters with the "Vile Touch" Nemesis modifier.
  • The Module Error: No skills found with q_where = skill.active_skill_name="Poison Arrow" skill. However, the poison status inflicted by it is an exception to the normal poison effect, and has its magnitude and duration defined by the skill gem. It's still considered to be the same effect so it cannot stack with aforementioned 'poison'.

Notes

Separate applications of poison do not stack cumulatively. Each poison effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[4] For example, assuming an enemy is inflicted with poison for 100 damage per second, then after 1 second it is inflicted with poison for 50 damage per second. The outcome will be 200 damage over 2 seconds followed by 50 damage over 1 second.

The damage of the poison effect, like any other damage over time effect, can be increased by the Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
curse.

References

  1. Mark_GGG (June 28, 2012). "Adder's Touch". Official Path of Exile Forums. Retrieved July 9, 2013.
  2. Mark_GGG (May 14, 2012). "Adder's Touch". Official Path of Exile Forums. Retrieved July 7, 2013.
  3. Mark_GGG (November 1, 2012). "Unique Items List - 163 of 163". Official Path of Exile Forums. Retrieved July 7, 2013.
  4. Mark_GGG (July 7, 2013). "Adder's Touch". Official Path of Exile Forums. Retrieved July 7, 2013.