Ice Shot: Difference between revisions
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|image=Iceshot.jpg | |image=Iceshot.jpg | ||
|imagealt= Ice Shot | |imagealt= Ice Shot | ||
| | |description= Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target. | ||
|stats = 40% Physical Damage Converted to Cold Damage <br> | |stats = 40% Physical Damage Converted to Cold Damage<br><br> | ||
[[Cold]], [[Attack]], [[AoE]], [[Bow]] | [[Cold]], [[Attack]], [[AoE]], [[Bow]] | ||
}} | }}Fires an arrow that chills its target and creates a patch of ground ice. | ||
Fires an arrow that chills its target and creates a patch of ground ice. | |||
__TOC__ | __TOC__ | ||
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==Gem Leveling== | ==Gem Leveling== | ||
{{GemLevelTable | {{GemLevelTable | ||
| width = | | width = 330px | ||
| dex = yes | | dex = yes | ||
| c1 = Mana Cost | | c1 = Mana Cost | ||
| c2 = | | c2 = {{Abbr|Damage|Increased Physical Damage}} | ||
| c3 = Base Duration | | c3 = {{Abbr|Duration|Base Duration}} | ||
}} | }} | ||
|- | |- |
Revision as of 16:43, 27 January 2013
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).Fires an arrow that chills its target and creates a patch of ground ice.
Skill Functions and Interactions
Trail: Ice Shot leaves a trail of ground ice that damages foes who walk over it, on collision it explodes and leaves more ground ice.
Pierce: Ice Shot will also pierce enemies directly behind the hit enemy in an small, cone-shaped area of effect.
Gem Leveling
Template:GemLevelTable |- ! 1 | 4 || 16 || 10 || class="table-na" style="text-align: center; " | N/A || 0.80 || 841 |- ! 2 | || || || 3% || || |- ! 3 | 9 || 27 || 10 || 6% || 0.90 || 7,433 |- ! 4 | 12 || 33 || 10 || 9% || 0.95 || 15,249 |- ! 5 | 15 || 39 || 11 || 12% || 1.0 || 41,517 |- ! 6 | 19 || 48 || 11 || 15% || 1.05 || 81,983 |- ! 7 | 23 || 56 || 12 || 18% || 1.10 || 199,180 |- ! 8 | 28 || 67 || 12 || 21% || 1.15 || 604,431 |- ! 9 | || || || || || |- ! 10 | || || || || || |- ! 11 | || || || || || |- ! 12 | || || || || || |- ! 13 | || || || || || |- ! 14 | || || || || || |- ! 15 | || || || || || |- ! 16 | || || || || || |- ! 17 | || || || || || |- ! 18 | || || || || || |- ! 19 | || || || || || |- ! 20 | || || || || || |}
Gem Quality
Each percentage of quality adds +0.75% Increased Skill Effect Duration.