Hits can't be evaded: Difference between revisions

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'''Hits can't be evaded''' (and its variations) is a modifier that can be found on [[weapon]]s, [[Active skill gem|active]] and [[passive skill]]s. It makes [[attack]]s ignore [[accuracy]] and [[evasion]], for an effective 100% chance to [[hit]] target.
'''Hits can't be evaded''' (and its variations) is a modifier that can be found on [[weapon]]s, [[Active skill gem|active]] and [[passive skill]]s. It makes [[attack]]s ignore attacker's [[accuracy]] and target's [[evasion]], for an effective 100% chance to [[hit]] a target.


Since accuracy and evasion are ignored, a hit that is rolled [[Critical strike|critical]] will not be checked to determine if the critical is evaded or not.<ref name="CritsCantBeEvaded"/> This means that the modifier is strong for critical builds, which are usually suffering a lot from poor accuracy, through the double chances to hit check.
Since accuracy and evasion are ignored, a hit that is rolled [[Critical strike|critical]] will not be checked to determine if the critical is evaded or not.<ref name="CritsCantBeEvaded"/> This means that the modifier is strong for critical builds, which are usually suffering a lot from poor accuracy, through the double chances to hit check.

Revision as of 23:29, 8 June 2016

Hits can't be evaded (and its variations) is a modifier that can be found on weapons, active and passive skills. It makes attacks ignore attacker's accuracy and target's evasion, for an effective 100% chance to hit a target.

Since accuracy and evasion are ignored, a hit that is rolled critical will not be checked to determine if the critical is evaded or not.[1] This means that the modifier is strong for critical builds, which are usually suffering a lot from poor accuracy, through the double chances to hit check.

Sources

Passive skills

Skill gems

Items

References

  1. Mark_GGG (February 18, 2013). "Reaper's Pursuit: Can enemies still "evade" critical strikes?". Official Path of Exile Forums. Retrieved June 14, 2014.