Hit: Difference between revisions
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The term '''Hit''' refers to skills which hit opponents and trigger on-hit effects. Apart from damage, on-hit effects include inflicting [[status | The term '''Hit''' refers to skills which hit opponents and trigger on-hit effects. Apart from damage, on-hit effects include inflicting [[status ailment]]s, gaining [[charge]]s, [[Stun]]ning or [[Knockback|knocking back]] enemies, gaining life or mana, and skill-specific effects like {{Sl|Infernal Blow}}'s explosion. | ||
Some effects have specific requirements, such as | Some effects have specific requirements, such as {{sl|Life Gain on Hit}} only working with [[Attack]]s, {{Sl|Culling Strike}} only affecting enemies with less than 10% life, and {{Il|Voll's Protector}}'s effect needing a [[critical strike]]. | ||
This is in contrast to [[ | This is in contrast to [[damage over time]], [[debuff]]s and [[aura]]s which do not apply on-hit effects. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 19:12, 22 May 2014
The term Hit refers to skills which hit opponents and trigger on-hit effects. Apart from damage, on-hit effects include inflicting status ailments, gaining charges, Stunning or knocking back enemies, gaining life or mana, and skill-specific effects like Infernal Blow's explosion.
Some effects have specific requirements, such as Module Error: No skills found with q_where = skill.active_skill_name="Life Gain on Hit" only working with Attacks, Module Error: No skills found with q_where = skill.active_skill_name="Culling Strike" only affecting enemies with less than 10% life, and Voll's ProtectorVoll's Protector
Holy ChainmailArmour: (388-582)
Energy Shield: (82-122)
Movement Speed: -5%Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner ConvictionAlthough a great leader during the war,
Voll proved disastrous in times of peace.'s effect needing a critical strike.
This is in contrast to damage over time, debuffs and auras which do not apply on-hit effects.