Gold Ring: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Illviljan
mNo edit summary
>Illviljan
m (Undo revision 409966 by Illviljan (talk))
Line 1: Line 1:
'''Alternate start''' events are a type of [[race]] which do not start in act 1 but rather in one of the later towns.
{{Item
|rarity                          = Normal
|name                            = Gold Ring
|class                            = Rings
|size_x                          = 1
|size_y                          = 1
|drop_level                      = 20
|drop_rarities                    = Normal, Magic, Rare, Unique
|tags                            = ring, default
|metadata_id                      = Metadata/Items/Rings/Ring4
|implicit1                        = ItemFoundRarityIncreaseImplicitRing1
|purchase_cost_normal1_name      = Scroll of Wisdom
|purchase_cost_normal1_amount    = 3
|purchase_cost_magic1_name        = Orb of Alteration
|purchase_cost_magic1_amount      = 1
|purchase_cost_rare1_name        = Chaos Orb
|purchase_cost_rare1_amount      = 3
|purchase_cost_unique1_name      = Chaos Orb
|purchase_cost_unique1_amount    = 8
}}


Characters are provided with starting gear and gems of an appropriate level, and all quests prior to the starting point are completed. The half hour before the race starts can be used to allocate skill points, but the character cannot move or use vendors in this period.
'''{{PAGENAME}}''' is a [[ring]] base type. __NOTOC__


==Starting gear==
{{Item unique versions}}
===Act 2===
Characters have 13 passive points to spend. All socketable gear has 3 linked sockets.
{| class="wikitable" style="width: 100%"
|-
! Ranger !! Duelist !! Marauder !! Templar !! Witch !! Shadow !! Scion
|-
|
*{{sl|Blink Arrow}}
*{{sl|Caustic Arrow}}
*{{sl|Lightning Arrow}}
*{{sl|Rain of Arrows}}
*{{sl|Shrapnel Shot}}
*{{sl|Siege Ballista}}
*{{sl|Added Cold Damage}}
*{{sl|Lesser Multiple Projectiles}}
| colspan="2" align="center" |
*{{sl|Ancestral Protector}}
*{{sl|Decoy Totem}}
*{{sl|Leap Slam}}
*{{sl|Molten Strike}}
*{{sl|Sunder}}
*{{sl|Sweep}}
*{{sl|Vigilant Strike}}
*{{sl|Added Fire Damage}}
||
*{{sl|Firestorm}}
*{{sl|Flame Dash}}
*{{sl|Flame Surge}}
*{{sl|Flame Totem}}
*{{sl|Orb of Storms}}
*{{sl|Added Lightning Damage}}
||
*{{sl|Firestorm}}
*{{sl|Fire Trap}}
*{{sl|Flame Dash}}
*{{sl|Flame Surge}}
*{{sl|Flame Totem}}
*{{sl|Orb of Storms}}
*{{sl|Added Lightning Damage}}
*{{sl|Multiple Traps}}
*{{sl|Trap}}
||
*{{sl|Fire Trap}}
*{{sl|Flame Surge}}
*{{sl|Lightning Trap}}
*{{sl|Lightning Warp}}
*{{sl|Orb of Storms}}
*{{sl|Whirling Blades}}
*{{sl|Multiple Traps}}
*{{sl|Trap}}
||
*{{sl|Firestorm}}
*{{sl|Fire Trap}}
*{{sl|Flame Dash}}
*{{sl|Flame Surge}}
*{{sl|Flame Totem}}
*{{sl|Orb of Storms}}
*{{sl|Added Cold Damage}}
*{{sl|Added Lightning Damage}}
|-
|
*Heavy {{il|Long Bow}}
*Heavy {{il|Composite Bow}}
*Hale {{il|Tricorne}}
*Hale {{il|Strapped Leather}}
*Glinting {{il|Goathide Gloves}}
*Runner's {{il|Goathide Boots}}
*Glinting {{il|page=Serrated Arrow Quiver}}
||
*Heavy {{il|Bastard Sword}}
*Heavy {{il|Woodsplitter}}
*Hale {{il|Battered Helm}}
*Hale {{il|Scale Vest}}
*Glinting {{il|Fishscale Gauntlets}}
*Runner's {{il|Leatherscale Boots}}
||
*Heavy {{il|Mallet}}
*Heavy {{il|Woodsplitter}}
*Hale {{il|Cone Helmet}}
*Hale {{il|Chestplate}}
*Glinting {{il|Plated Gauntlets}}
*Runner's {{il|Steel Greaves}}
||
*Competitor's {{il|Bronze Sceptre}} x2
*Hale {{il|Soldier Helmet}}
*Hale {{il|Chainmail Tunic}}
*Hale {{il|Chain Gloves}}
*Runner's {{il|Chain Boots}}
||
*Competitor's {{il|Carved Wand}} x2
*Hale {{il|Iron Circlet}}
*Hale {{il|Silken Vest}}
*Hale {{il|Velvet Gloves}}
*Runner's {{il|Velvet Slippers}}
| colspan="2" align="center" |
*Competitor's {{il|Carving Knife}} x2
*Hale {{il|Plague Mask}}
*Hale {{il|Oiled Vest}}
*Hale {{il|Wrapped Mitts}}
*Runner's {{il|Wrapped Boots}}
|-
| colspan="7" align="center"|
*{{il|Scroll of Wisdom}} x3
*{{il|Portal Scroll}} x3
*Perpetual {{il|Large Life Flask}}
*Ample {{il|Medium Life Flask}}
*Ample {{il|Quicksilver Flask}} of Steadiness
*Perpetual {{il|Large Mana Flask}}
*Ample {{il|Medium Mana Flask}}
|-
| colspan="3" align="center"|
*Hale {{il|Lapis Amulet}} of Calm
*Hale {{il|Amber Amulet}} of Calm
*Hale {{il|Jade Amulet}} of Calm
*Hale {{il|Iron Ring}} x2
*Hale {{il|Rustic Sash}}
| colspan="4" align="center" |
*Hale {{il|Lapis Amulet}}
*Hale {{il|Amber Amulet}}
*Hale {{il|Jade Amulet}}
*Hale {{il|Coral Ring}} x2
*Hale {{il|Leather Belt}}
|}


Affixes are:
==Divination cards==
*Hale: +6 life
*A set of 8 {{il|Glimmer of Hope}} can be exchanged for a random [[unique]] Gold Ring.
*of Calm: +10 Accuracy Rating
*A set of 10 {{il|Prosperity}} can be exchanged for a [[magic]] Gold Ring with the {{Ml|ItemFoundRarityIncreasePrefix4_}} prefix.
*Heavy: 44% increased Physical Damage
*Competitor's: +1 to Level of Socketable Spell Gems, Cannot be traded or modified
*Runner's: 10% increased Movement Speed
*Glinting: Adds 1-2 Physical Damage to Attacks


===Act 3===
==Quest reward==
Eramir was chosen for bandit quest. Characters have 25 passive points to spend.
{{QuestReward
{| class="wikitable" style="width: 100%"
|filter_by_reward={{PAGENAME}}
|-
}}
! Ranger !! Duelist !! Marauder !! Templar !! Witch !! Shadow !! Scion
|-
| colspan="7" align="center"|
{{il|Scroll of Wisdom}} x3 <br>
{{il|Portal Scroll}} x3 <br>
{{Ml|FlaskChargesAddedIncreasePercent1}} {{il|Grand Life Flask}} <br>
{{Ml|FlaskExtraCharges1}} {{il|Grand Life Flask}} <br>
{{Ml|FlaskExtraCharges1}} {{il|Quicksilver Flask}} {{Ml|FlaskBuffStunRecoveryWhileHealing}} <br>
{{Ml|FlaskChargesAddedIncreasePercent1}} {{il|Grand Mana Flask}} <br>
{{Ml|FlaskExtraCharges1}} {{il|Grand Mana Flask}}
|-
|
{{sl|Blink Arrow}}<br>
{{sl|Caustic Arrow}}<br>
{{sl|Herald of Ash}}<br>
{{sl|Lightning Arrow}}<br>
{{sl|Rain of Arrows}}<br>
{{sl|Shrapnel Shot}}<br>
{{sl|Siege Ballista}}<br>
{{sl|Added Cold Damage}}<br>
{{sl|Faster Attacks}}<br>
{{sl|Lesser Multiple Projectiles}}<br>
{{sl|Physical Projectile Attack Damage}}<br>
 
| colspan="2" align ="center" |
{{sl|Ancestral Protector}}<br>
{{sl|Herald of Ash}}<br>
{{sl|Leap Slam}}<br>
{{sl|Molten Strike}}<br>
{{sl|Sunder}}<br>
{{sl|Sweep}}<br>
{{sl|Vigilant Strike}}<br>
{{sl|Added Fire Damage}}<br>
{{sl|Faster Attacks}}<br>
{{sl|Melee Physical Damage}}<br>
||
{{sl|Firestorm}}<br>
{{sl|Flame Dash}}<br>
{{sl|Flame Surge}}<br>
{{sl|Flame Totem}}<br>
{{sl|Herald of Thunder}}<br>
{{sl|Orb of Storms}}<br>
{{sl|Added Lightning Damage}}<br>
{{sl|Concentrated Effect}}<br>
{{sl|Controlled Destruction}}<br>
{{sl|Faster Casting}}<br>
||
{{sl|Firestorm}}<br>
{{sl|Fire Trap}}<br>
{{sl|Flame Dash}}<br>
{{sl|Flame Surge}}<br>
{{sl|Flame Totem}}<br>
{{sl|Herald of Thunder}}<br>
{{sl|Orb of Storms}}<br>
{{sl|Added Lightning Damage}}<br>
{{sl|Controlled Destruction}}<br>
{{sl|Faster Casting}}<br>
{{sl|Multiple Traps}}<br>
{{sl|Trap}}<br>
||
{{sl|Fire Trap}}<br>
{{sl|Flame Surge}}<br>
{{sl|Herald of Ice}}<br>
{{sl|Lightning Trap}}<br>
{{sl|Lightning Warp}}<br>
{{sl|Orb of Storms}}<br>
{{sl|Whirling Blades}}<br>
{{sl|Added Lightning Damage}}<br>
{{sl|Controlled Destruction}}<br>
{{sl|Faster Casting}}<br>
{{sl|Multiple Traps}}<br>
||
{{sl|Fire Trap}}<br>
{{sl|Firestorm}}<br>
{{sl|Flame Dash}}<br>
{{sl|Flame Surge}}<br>
{{sl|Flame Totem}}<br>
{{sl|Herald of Ice}}<br>
{{sl|Herald of Thunder}}<br>
{{sl|Orb of Storms}}<br>
{{sl|Added Cold Damage}}<br>
{{sl|Added Lightning Damage}}<br>
{{sl|Concentrated Effect}}<br>
{{sl|Controlled Destruction}}<br>
{{sl|Faster Casting}}<br>
|}
 
Item affixes are:
{| class="wikitable" style="width: 100%"
|-
! Item !! "Attack" (R/D/M) !! "Caster" (T/W/S/S)
|-
| Amulets ||
{{Ml|IncreasedLife0}} {{il|Agate Amulet}} {{Ml|IncreasedAccuracy1}}<br>
{{Ml|IncreasedLife0}} {{il|Citrine Amulet}} {{Ml|IncreasedAccuracy1}}<br>
{{Ml|IncreasedLife0}} {{il|Turquoise Amulet}} {{Ml|IncreasedAccuracy1}}<br>
||
{{Ml|IncreasedLife0}} {{il|Agate Amulet}}<br>
{{Ml|IncreasedLife0}} {{il|Citrine Amulet}}<br>
{{Ml|IncreasedLife0}} {{il|Turquoise Amulet}}<br>
|-
| Rings
| colspan="2" align="center"|
{{Ml|IncreasedLife0}} {{il|Ruby Ring}}<br>{{Ml|IncreasedLife0}} {{il|Topaz Ring}}
|-
| Belt || {{Ml|IncreasedLife0}} {{il|Rustic Sash}} || {{Ml|IncreasedLife0}} {{il|Leather Belt}}
|-
| Weapons || {{Ml|LocalIncreasedPhysicalDamagePercent2}} || {{Ml|LocalIncreaseSocketedSpellGemLevelRace}}
|-
| Boots
| colspan="2" align="center"|
{{Ml|MovementVelocity2}}
|-
| Other armour slots
| colspan="2" align="center"|
{{Ml|IncreasedLife0}}


==Version history==
{{VersionHistoryTable}}
{{VersionHistoryRow|2.1.0}}
* The required and drop level of resistance and item find [[ring]]s has changed from level 12. {{il|Sapphire Ring|Sapphire Rings}} appear from level 8, {{il|Topaz Ring|Topaz Rings}} from level 12, {{il|Ruby Ring|Ruby Rings}} from level 16 and {{il|Gold Ring|Gold Rings}} from level 20.
|}
|}
==Version History==
{{VersionHistoryTable}}
{{VersionHistoryRow|2.3.2}}
* Gear changes for the Medallion race season. Added: {{sl|Ancestral Protector}}, {{sl|Orb of Storms}}, {{sl|Siege Ballista}}, {{sl|Sunder}}. Removed: {{sl|Decoy Totem}}.
[[Category:Races]]

Revision as of 12:57, 13 January 2018

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Gold Ring is a ring base type.

Unique versions

ItemRequired level
AndvariusAndvarius
Gold Ring
Requires Level 20(6-15)% increased Rarity of Items found+10 to Dexterity
(50-70)% increased Rarity of Items found
-20% to all Elemental Resistances
Danger is the price of wealth.
20
The HighwaymanThe Highwayman
Gold Ring
Requires Level 44(6-15)% increased Rarity of Items found(15-25)% increased Rarity of Items found
1% of Damage Leeched as Life
(5-10)% increased Movement Speed
Steal Power, Frenzy, and Endurance Charges on Hit
Total Recovery per second from Life Leech is Doubled
Somebody does have to get hurt.
44
Ventor's GambleVentor's Gamble
Gold Ring
Requires Level 65(6-15)% increased Rarity of Items found+(0-60) to maximum Life
(-10-10)% increased Quantity of Items found
(-40-40)% increased Rarity of Items found
+(-25-50)% to Fire Resistance
+(-25-50)% to Cold Resistance
+(-25-50)% to Lightning Resistance
In a blaze of glory,
An anomaly defying all odds
The "unkillable" beast met the divine
And Ventor met his latest trophy.
65
Ixchel's TemptationIxchel's Temptation
Gold Ring
Requires Level 20(6-15)% increased Rarity of Items found+(10-15) to all Attributes
Adds (7-10) to (15-18) Chaos Damage to Attacks
Adds (9-12) to (19-22) Fire Damage to Spells
+(15-20)% to Global Critical Strike Multiplier
+(80-100) to Armour
+(80-100) to Evasion Rating
+(30-35) to maximum Energy Shield
+(25-30) to maximum Life
+(20-25) to maximum Mana
+(8-10)% to all Elemental Resistances
(6-8)% increased Attack and Cast Speed
Maximum Quality is 200%
CorruptedChaos offers possibility, not outcome.
Our own imaginations ensnare us.
20

Divination cards

  • A set of 8 Glimmer of HopeGlimmer of Hope8Gold RingWhen you dwell in total darkness, even the faintest light may guide you out. can be exchanged for a random unique Gold Ring.
  • A set of 10 ProsperityProsperity10Perandus' Gold RingAccumulating wealth has its own costs. can be exchanged for a magic Gold Ring with the Perandus'Perandus'
    Prefix
    (25-28)% increased Rarity of Items found
    prefix.

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
2.1.0