Gold Ring: Difference between revisions
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==Divination cards== | ==Divination cards== | ||
*A set of 8 {{il|Glimmer of Hope}} can be exchanged for a random [[unique]] Gold Ring. | *A set of 8 {{il|Glimmer of Hope}} can be exchanged for a random [[unique]] Gold Ring. | ||
*A set of 10 {{il|Prosperity}} can be exchanged for a [[magic]] Gold Ring with the {{ | *A set of 10 {{il|Prosperity}} can be exchanged for a [[magic]] Gold Ring with the {{Ml|ItemFoundRarityIncreasePrefix4_}} prefix. | ||
==Quest reward== | ==Quest reward== | ||
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* The required and drop level of resistance and item find [[ring]]s has changed from level 12. {{il|Sapphire Ring|Sapphire Rings}} appear from level 8, {{il|Topaz Ring|Topaz Rings}} from level 12, {{il|Ruby Ring|Ruby Rings}} from level 16 and {{il|Gold Ring|Gold Rings}} from level 20. | * The required and drop level of resistance and item find [[ring]]s has changed from level 12. {{il|Sapphire Ring|Sapphire Rings}} appear from level 8, {{il|Topaz Ring|Topaz Rings}} from level 12, {{il|Ruby Ring|Ruby Rings}} from level 16 and {{il|Gold Ring|Gold Rings}} from level 20. | ||
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Revision as of 12:36, 13 January 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Gold Ring is a ring base type.
Unique versions
Item | |
---|---|
AndvariusAndvarius Gold RingRequires Level 20(6-15)% increased Rarity of Items found+10 to Dexterity (50-70)% increased Rarity of Items found -20% to all Elemental ResistancesDanger is the price of wealth. | 20 |
The HighwaymanThe Highwayman Gold RingRequires Level 44(6-15)% increased Rarity of Items found(15-25)% increased Rarity of Items found 1% of Damage Leeched as Life (5-10)% increased Movement Speed Steal Power, Frenzy, and Endurance Charges on Hit Total Recovery per second from Life Leech is DoubledSomebody does have to get hurt. | 44 |
Ventor's GambleVentor's Gamble Gold RingRequires Level 65(6-15)% increased Rarity of Items found+(0-60) to maximum Life (-10-10)% increased Quantity of Items found (-40-40)% increased Rarity of Items found +(-25-50)% to Fire Resistance +(-25-50)% to Cold Resistance +(-25-50)% to Lightning ResistanceIn a blaze of glory, An anomaly defying all odds The "unkillable" beast met the divine And Ventor met his latest trophy. | 65 |
Ixchel's TemptationIxchel's Temptation Gold RingRequires Level 20(6-15)% increased Rarity of Items found+(10-15) to all Attributes Adds (7-10) to (15-18) Chaos Damage to Attacks Adds (9-12) to (19-22) Fire Damage to Spells +(15-20)% to Global Critical Strike Multiplier +(80-100) to Armour +(80-100) to Evasion Rating +(30-35) to maximum Energy Shield +(25-30) to maximum Life +(20-25) to maximum Mana +(8-10)% to all Elemental Resistances (6-8)% increased Attack and Cast Speed Maximum Quality is 200%CorruptedChaos offers possibility, not outcome. Our own imaginations ensnare us. | 20 |
Divination cards
- A set of 8 Glimmer of HopeGlimmer of Hope8Gold RingWhen you dwell in total darkness, even the faintest light may guide you out. can be exchanged for a random unique Gold Ring.
- A set of 10 ProsperityProsperity10Perandus' Gold RingAccumulating wealth has its own costs. can be exchanged for a magic Gold Ring with the Perandus'Perandus'
Prefix
(25-28)% increased Rarity of Items found prefix.
Quest reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Version history
Version | Changes |
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2.1.0 |
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