Assassin's Mark: Difference between revisions
m (Vinifera7 moved page Critical Weakness to Assassin's Mark over redirect: Merging revision history) |
>KLIKS (updated gem description) |
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|mana_cost= | |mana_cost= | ||
|required_level=19 | |required_level=19 | ||
|description=Curses all targets in an area, making them more vulnerable to critical strikes. | |description=Curses all targets in an area, making them more vulnerable to critical strikes. Killing the cursed targets will grant life and mana, and a chance to gain a Power Charge. | ||
|modifier1=Base Duration is x seconds | |modifier1=Base Duration is x seconds | ||
|modifier2=x% increased Area of Effect radius | |modifier2=x% increased Area of Effect radius |
Revision as of 19:22, 29 August 2014
Template:Gem Infobox Assasin's Mark, while not terribly strong on its own, gets incredibly effective in the hands of the right player. A character heavily invested in increased Critical Chance and Critical Damage will absolutely decimate their foes when they afflict them with this weakness. While it's not the most direct of curses, Assasin's Mark stands among the best when utilized correctly.
Assassin's Mark is a curse that makes enemies more vulnerable to critical strikes.
Skill Functions and Interactions
Increased Critical Chance: The increase listed on the gem is additive with your current chance to get a critical strike. If you have a 20% chance to critically strike with an attack or spell, and it hits a monster inflicted with level 1 Assasin's Mark, you will have an an additional 5% chance of the strike being a critical one, for a total of a 25% chance.
Increased Critical Damage: The listed extra critical strike damage is multiplicative with the portion of your critical damage multiplier that is over 100%. For example, if your critical strike multiplier is 150% and a monster is inflicted with level 1 Assasin's Mark, any successful critical strike will do 160% of normal damage.
Gem level progression
Template:GemLevelTable |- ! 1 | 19 || 21 || 30 || 26 || 6.0s || class="table-na" style="text-align: center; " | N/A || 20% || 5% || 20% || 15 || 15 || 81,983 |- ! 2 | 23 || 25 || 35 || 28 || 6.2s || 5% || 20% || 5% || 21% || 15 || 15 || 63,765 |- ! 3 | 25 || 26 || 38 || 30 || 6.4s || 10% || 21% || 5% || 22% || 16 || 16 || 135,415 |- ! 4 | 28 || 29 || 42 || 32 || 6.6s || 15% || 21% || 6% || 23% || 16 || 16 || 199,345 |- ! 5 | 31 || 32 || 46 || 34 || 6.8s || 20% || 22% || 6% || 24% || 17 || 17 || 285,815 |- ! 6 | 34 || 35 || 50 || 36 || 7.0s || 25% || 22% || 6% || 25% || 17 || 17 || 401,344 |- ! 7 | 37 || 37 || 54 || 38 || 7.2s || 30% || 23% || 7% || 26% || 18 || 18 || 554,379 |- ! 8 | 40 || 40 || 58 || 40 || 7.4s || 35% || 23% || 7% || 27% || 18 || 18 || 755,049 |- ! 9 | 43 || 43 || 62 || 43 || 7.6s || 40% || 24% || 7% || 28% || 19 || 19 || 1,016,533 |- ! 10 | 46 || 46 || 66 || 45 || 7.8s || 45% || 24% || 8% || 29% || 19 || 19 || 1,355,511 |- ! 11 | 49 || 48 || 70 || 48 || 8.0s || 50% || 25% || 8% || 30% || 20 || 20 || 1,791,769 |- ! 12 | 52 || 51 || 74 || 49 || 8.2s || 55% || 25% || 8% || 31% || 20 || 20 || 1,498,138 |- ! 13 | 54 || 53 || 76 || 50 || 8.4s || 60% || 26% || 8% || 32% || 21 || 21 || 1,790,934 |- ! 14 | 56 || 55 || 79 || 51 || 8.6s || 65% || 26% || 8% || 33% || 21 || 21 || 3,351,223 |- ! 15 | 58 || 57 || 82 || 52 || 8.8s || 70% || 27% || 9% || 34% || 22 || 22 || 9,922,564 |- ! 16 | 60 || 59 || 84 || 53 || 9.0s || 75% || 27% || 9% || 35% || 22 || 22 || 21,318,990 |- ! 17 | 62 || 60 || 87 || 54 || 9.2s || 80% || 28% || 9% || 36% || 23 || 23 || 50,639,372 |- ! 18 | 64 || 62 || 90 || 54 || 9.4s || 85% || 28% || 9% || 37% || 23 || 23 || 89,968,595 |- ! 19 | 66 || 64 || 92 || 55 || 9.6s || 90% || 29% || 9% || 38% || 24 || 24 || 146,938,899 |- ! 20 | 68 || 66 || 95 || 56 || 9.8s || 95% || 29% || 9% || 39% || 24 || 24 || class="table-na" style="text-align: center; " | N/A |- ! 21 | class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 57 || 10s || 100% || 30% || 10% || 40% || 25 || 25 || class="table-na" style="text-align: center; " | N/A |}
Quest Reward
Version history
Version | Changes |
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1.2.0 |
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1.0.0 |
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0.10.7 |
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0.9.2c |
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0.9.2 |
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