Freezing Pulse: Difference between revisions

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>Nightcat3158
>@DeletedUser40283032
(Continuing the skill template update)
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{{Skill
__NOTOC__
|name = Freezing Pulse
{{Gem_Infobox
|type = [[Intelligence Skills | Intelligence Skill]]
|name=Freezing Pulse
|type=Active skill gem
|attributes=Intelligence
|keywords=[[Cold]], [[Projectile]], [[Spell]]
|mana_reserved=
|mana_cost_multiplier=
|cooldown_time=
|cast_time=0.65 secs
|critical_strike_chance=6%
|damage_effectiveness=
|quality=+3% increased Projectile Speed
|mana_cost=
|required_level=1
|description=An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates completely.
|modifier1=Deals x–y Cold Damage
|modifier2=
|modifier3=
|modifier4=
|modifier5=
|modifier6=
|modifier7=
|modifier8=
|modifier9=
|image=Freezing_Pulse.jpg
|image=Freezing_Pulse.jpg
|imagealt= Freezing Pulse
|description =
|stats = Cast Time: 0.65 secs<br>
6% Critical Chance <br>
[[Cold]], [[Projectile]], [[Spell]]
|color =
}}
}}


''Sometimes a spellcaster just needs crowd control. When beset by a hostile throng, masters of ice magic frequently employ the deadly Freezing Pulse. The spell pierces easily through the thickest hide and the toughest armor, spinning and freezing in an icy whirl until it impacts a distant target. The Pulse is at peak strength when it's cast, so it has the greatest effect on enemies that are right up next to the caster. Of course, these are also the enemies presenting the most threat, and they are left frozen solid or slain outright.''
''Sometimes a spellcaster just needs crowd control. When beset by a hostile throng, masters of ice magic frequently employ the deadly Freezing Pulse. The spell pierces easily through the thickest hide and the toughest armor, spinning and freezing in an icy whirl until it impacts a distant target. The Pulse is at peak strength when it's cast, so it has the greatest effect on enemies that are right up next to the caster. Of course, these are also the enemies presenting the most threat, and they are left frozen solid or slain outright.''


An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates completely.
__TOC__
==Skill Functions and Interactions==
==Skill Functions and Interactions==
'''Area of Effect''': AoE increases have no effect on Freezing Pulse.
'''Area of Effect''': AoE increases have no effect on Freezing Pulse.
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'''Automatic Piercing''': Freezing Pulse has a 100% chance to pierce enemies, but cannot travel through terrain obstacles. {{sl|Pierce}} has no effect.
'''Automatic Piercing''': Freezing Pulse has a 100% chance to pierce enemies, but cannot travel through terrain obstacles. {{sl|Pierce}} has no effect.


'''Projectile Speed''': The {{sl|Faster Projectiles}} support and {{mod|increased projectile speed}} mods will affect Freezing Pulse, causing it to dissipate farther from the caster, effectively increasing its range. Freezing Pulse modified by projectile speed will cause more damage and have a better chance to freeze at every point along its trajectory than a slower Freezing Pulse projectile would, because it has had less time to dissipate.
'''Projectile Speed''': The {{sl|Faster Projectiles}} support and {{mod|x% increased Projectile Speed}} mods will affect Freezing Pulse, causing it to dissipate farther from the caster, effectively increasing its range. Freezing Pulse modified by projectile speed will cause more damage and have a better chance to freeze at every point along its trajectory than a slower Freezing Pulse projectile would, because it has had less time to dissipate.


'''Multiple Projectiles''': When combined with {{sl|Lesser Multiple Projectiles|Lesser}}/{{sl|Greater Multiple Projectiles}} supports, Freezing Pulse projectiles can overlap, effectively creating a wave of waves, depending on how tightly the skill is focused. When hit by more than one wave at the same time, monsters take damage from every wave that passes through them.
'''Multiple Projectiles''': When combined with {{sl|Lesser Multiple Projectiles|Lesser}}/{{sl|Greater Multiple Projectiles}} supports, Freezing Pulse projectiles can overlap, effectively creating a wave of waves, depending on how tightly the skill is focused. When hit by more than one wave at the same time, monsters take damage from every wave that passes through them.
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==Gem Quality==
==Gem Quality==
Each percentage of [[Quality|quality]] adds +3% Projectile speed.
Each percentage of [[Quality|quality]] adds {{mod|+3% increased Projectile Speed}}.


==Version History==
==Version History==

Revision as of 15:54, 5 March 2013

Template:Gem Infobox

Sometimes a spellcaster just needs crowd control. When beset by a hostile throng, masters of ice magic frequently employ the deadly Freezing Pulse. The spell pierces easily through the thickest hide and the toughest armor, spinning and freezing in an icy whirl until it impacts a distant target. The Pulse is at peak strength when it's cast, so it has the greatest effect on enemies that are right up next to the caster. Of course, these are also the enemies presenting the most threat, and they are left frozen solid or slain outright.

Skill Functions and Interactions

Area of Effect: AoE increases have no effect on Freezing Pulse.

Automatic Piercing: Freezing Pulse has a 100% chance to pierce enemies, but cannot travel through terrain obstacles. Module Error: No skills found with q_where = skill.active_skill_name="Pierce" has no effect.

Projectile Speed: The Module Error: No skills found with q_where = skill.active_skill_name="Faster Projectiles" support and Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). mods will affect Freezing Pulse, causing it to dissipate farther from the caster, effectively increasing its range. Freezing Pulse modified by projectile speed will cause more damage and have a better chance to freeze at every point along its trajectory than a slower Freezing Pulse projectile would, because it has had less time to dissipate.

Multiple Projectiles: When combined with Module Error: No skills found with q_where = skill.active_skill_name="Lesser Multiple Projectiles"/Module Error: No skills found with q_where = skill.active_skill_name="Greater Multiple Projectiles" supports, Freezing Pulse projectiles can overlap, effectively creating a wave of waves, depending on how tightly the skill is focused. When hit by more than one wave at the same time, monsters take damage from every wave that passes through them.

Fork: The Module Error: No skills found with q_where = skill.active_skill_name="Fork" support gem will cost extra mana, however it has no effect due to Freezing Pulse's 100% Pierce chance. Please see the projectiles page for more information on this projectile behaviour.

Gem Leveling

Template:GemLevelTable |- ! 1 | 1 || class="table-na" style="text-align: center; " | N/A || 4 || 5–7 || 70 |- ! 2 | 2 || class="table-na" style="text-align: center; " | N/A || 5 || 5–8 || 308 |- ! 3 | 4 || 16 || 5 || 6–9 || 2,560 |- ! 4 | 4 || 25 || 6 || 9–13 || 8,813 |- ! 5 | 12 || 33 || 8 || 12–18 || 22,895 |- ! 6 | 16 || 41 || 9 || 16–24|| 68,427 |- ! 7 | 21 || 52 || 10 || 22–33|| 150,439 |- ! 8 | 26 ||62 || 12 || 29–44|| 581,328 |- ! 9 | 32 || 75 || 14 || 40–60 || 566,989 |- ! 10 | 38 || 88 || 16 || 54–81 || 1,143,783 |- ! 11 | 42 || 96 || 17 || 65–97 || 1,426,490 |- ! 12 | 46 || 104 || 18 || 78–116 || 2,737,323 |- ! 13 | 49 || 111 || 19 || 89–133 || 3,289,072 |- ! 14 | 52 || 117 || 20 || 101–151 || 3,351,223 |- ! 15 | 55 || 123 || 21 || 114–172 || 9,936,267 |- ! 16 | 58 || 130 || 22 ||130–195 ||21,346,397 |- ! 17 | 61 || 136 || 22 || 147–220|| 50,694,186 |- ! 18 | 64 || 142 || 22 || 166–249 || 90,050,815 |- ! 19 | 66 || 146 || 23 || – || 147,034,823 |- ! 20 | 68 || 151 || 23 || 194–291 || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..

Version History

Version Changes 0.9.9
  • Increased cast speed, reduced mana cost, slightly reduced damage.
0.9.7b
  • Increased the damage of level 1.
0.9.7
  • The damage has been increased.
0.9.5
  • Increased damage progression.
0.9.4c
  • Set the default critical strike chance of Freezing Pulse (6%).
0.9.3c
  • Reduced damage by 10%.
0.9.3
  • Freezing Pulse now scales all damage from support gems in the same way as
    the main skill damage (Based on distance).
0.9.1
  • Updated effect for Freezing Pulse.
  • Reduced damage and collision size.