Far Shot: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.13.0 | {{Version history table row|3.13.0| | ||
* The '''Far Shot''' keyword now causes your projectiles to deal 20% less damage at very close range (previously no penalty), up to 60% more at a range of 70 or greater (previously 30% more). | * The '''Far Shot''' keyword now causes your projectiles to deal 20% less damage at very close range (previously no penalty), up to 60% more at a range of 70 or greater (previously 30% more). | ||
{{Version history table row|3.0.0 | }} | ||
{{Version history table row|3.0.0| | |||
* Added a new keyword -- Far Shot: Projectile Attacks gain Damage as they travel farther, dealing up to 30% more Damage to targets. | * Added a new keyword -- Far Shot: Projectile Attacks gain Damage as they travel farther, dealing up to 30% more Damage to targets. | ||
{{Version history table row|1.0.0 | }} | ||
{{Version history table row|1.0.0| | |||
* Some monsters now have "Far Shot" causing them to do less damage to closer targets and more damage to farther away targets. | * Some monsters now have "Far Shot" causing them to do less damage to closer targets and more damage to farther away targets. | ||
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{{Version history table end}} | {{Version history table end}} | ||
Revision as of 04:21, 25 July 2022
Far Shot is a keyword found on several item modifiers, on monster as well as Ascendancy passive skill of the same name.
Far Shot modifier grants Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther.
Mechanics
As the projectile begins to move from its point of origin, the attack gains more damage, capped at 60% more damage. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. If the projectile changes direction—as is the case with Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.—distance travelled continues to increase as the projectile returns to its point of origin.
According to 3.13 patch note:
Distance | Multiplier |
---|---|
0 | 80% |
35 | 120% |
70 | 160% |
150 | 160% |
Interactions
Point Blank
Point Blank and Far Shot are multiplicative together (since they are more/less multipliers), and thus helps counteract the damage falloff at distance.
Longshot
Longshot functions similar to Far Shot, but instead offers increased Damage instead of more Damage.
Due to the additive Nature of "increased" modifiers, making a general Statement on it's overall benefits is impossible, as every Build has different Amounts of "increased" Modifiers.
If you take Far Shot due to wanting to deal better with Enemies at Range, then Longshot certainly is a good choice as well.
On Enemies
Far Shot is also used as a monster modifier. It is used by Retchs, Maelströms, Voidbearers, as well as some unique monsters.
Presumably, monsters share the same damage mechanics as this keyword.
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Related unique items
The following unique items are related to Far Shot:
Item | Base Item | Stats | |
---|---|---|---|
The FledglingThe Fledgling Lacquered HelmetArmour: (345-465) Evasion: (345-465)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies in Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots. | Lacquered Helmet | 51 | (150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies in Close Range Far Shot |
Beltimber BladeBeltimber Blade Eternal SwordOne Handed Sword Physical Damage: (116.85-129.15) to (193.8-214.2) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far ShotBy wind and wing they are carried, Their fates not theirs to control, Yet the fates of others dragged in their wake. | Eternal Sword | 66 | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far Shot |
Lioneye's GlareLioneye's Glare Imperial BowBow Physical Damage: (100.8-129) to (394.8-453) Critical Strike Chance: 5.00% Attacks per Second: (1.59-1.74)Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage Adds (7-14) to (24-34) Physical Damage (10-20)% increased Attack Speed +(80-100) to maximum Mana Hits can't be Evaded Far Shot"See without doubt, slay without hesitation." - Marceus Lioneye of Sarn | Imperial Bow | 66 | (20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage Adds (7-14) to (24-34) Physical Damage (10-20)% increased Attack Speed +(80-100) to maximum Mana Hits can't be Evaded Far Shot |
Ascendancy passives
Ascendancy Class | Name | Stats |
---|---|---|
Deadeye | Far Shot | Far Shot Projectile Barrages have no spread [1] |
See also
Version history
Version | Changes |
---|---|
3.13.0 |
|
3.0.0 |
|
1.0.0 |
|