Sniper's Mark: Difference between revisions

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>@DeletedUser40283032
m (Level 18)
>@DeletedUser40283032
(Continuing the skill template update)
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{{Skill
__NOTOC__
|name = Projectile Weakness
{{Gem_Infobox
|type = [[Dexterity Skills | Dexterity Skill]]
|name=Projectile Weakness
|type=Active Skill Gem
|attributes=[[Dexterity]]
|keywords=[[Curse]], [[Spell]], [[AoE]], [[Duration]]
|mana_reserved=
|mana_cost_multiplier=
|cooldown_time=
|cast_time=0.5 secs
|critical_strike_chance=
|damage_effectiveness=
|quality=+0.75% Chance to Pierce Cursed enemies
|mana_cost=
|required_level=19
|description=Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
|modifier1=Base Duration is x seconds
|modifier2=Projectiles have an additional x% chance to Pierce Cursed enemies
|modifier3=Hits on Cursed Enemies have an additional x% chance to Knockback
|modifier4=Cursed Enemies have x% less Evasion against Projectile Attacks
|modifier5=Cursed Enemies take x% more Damage from Projectiles
|modifier6=
|modifier7=
|modifier8=
|modifier9=
|image=CurseProjectileWeakness.jpg
|image=CurseProjectileWeakness.jpg
|imagealt= Projectile Weakness
|animation=
|description =
|stats =
[[Buffs]]<br>
[[Curse]], [[Spell]], [[AoE]], [[Duration]]
 
|color =  
}}
}}


''This wicked curse alters the very flesh of those afflicted, turning their armor and hide to mere paper. Any projectiles striking a cursed target have a high chance of piercing it, boring straight through to hit additional enemies standing behind. Foes under the Projectile Weakness curse will find themselves frustrated trying to reach the archer, since every volley has a good chance of causing a knockback. A Ranger trained in the curse of Projectile Weakness will be counted amongst the most feared combatants on the battlefield.''
''This wicked curse alters the very flesh of those afflicted, turning their armor and hide to mere paper. Any projectiles striking a cursed target have a high chance of piercing it, boring straight through to hit additional enemies standing behind. Foes under the Projectile Weakness curse will find themselves frustrated trying to reach the archer, since every volley has a good chance of causing a knockback. A Ranger trained in the curse of Projectile Weakness will be counted amongst the most feared combatants on the battlefield.''


[[Curse|Curses]] all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
"Projectiles" includes arrows from any [[:Category:Bow Skills|bow attack]], shots from any wand attack, all projectile spells, and projectiles from the [[Rain of Arrows]] and [[Lightning Strike]] attacks.


"Projectiles" includes arrows from any [[:Category:Bow Skills|bow attack]], shots from any wand attack, all projectile spells, and projectiles from the [[Rain of Arrows]] and [[Lightning Strike]] attacks.
__TOC__
==Skill Functions and Interactions==
==Skill Functions and Interactions==
More Damage from Projectiles: Targets will take more damage from any projectile type. Because this is an increase to the damage taken, it is multiplicative with your damage dealt and additive with any other increase damage taken effects.
More Damage from Projectiles: Targets will take more damage from any projectile type. Because this is an increase to the damage taken, it is multiplicative with your damage dealt and additive with any other increase damage taken effects.
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==Gem Quality==
==Gem Quality==
Each percentage of [[Quality|quality]] adds +0.5 Chance to pierce.
Each percentage of [[Quality|quality]] adds +0.75% Chance to Pierce Cursed enemies.<ref>[http://www.pathofexile.com/forum/view-thread/210829 Default Trading] Official Path of Exile Forums </ref>


==Version History==
==Version History==
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* Projectile Weakness has been added to the game.
* Projectile Weakness has been added to the game.
|}
|}
==References==
<references/>


{{Navbox Skills}}
{{Navbox Skills}}


[[Category:Dexterity skills]] [[Category:Curses]] [[Category:Area of effect skills]]
[[Category:Dexterity skills]] [[Category:Curses]]  [[Category:Spells]] [[Category:Area of effect skills]] [[Category:Duration skills]]

Revision as of 03:58, 15 March 2013

Template:Gem Infobox

This wicked curse alters the very flesh of those afflicted, turning their armor and hide to mere paper. Any projectiles striking a cursed target have a high chance of piercing it, boring straight through to hit additional enemies standing behind. Foes under the Projectile Weakness curse will find themselves frustrated trying to reach the archer, since every volley has a good chance of causing a knockback. A Ranger trained in the curse of Projectile Weakness will be counted amongst the most feared combatants on the battlefield.

"Projectiles" includes arrows from any bow attack, shots from any wand attack, all projectile spells, and projectiles from the Rain of Arrows and Lightning Strike attacks.

Skill Functions and Interactions

More Damage from Projectiles: Targets will take more damage from any projectile type. Because this is an increase to the damage taken, it is multiplicative with your damage dealt and additive with any other increase damage taken effects.

Additional Pierce and Knockback Chance: Any projectile type has a higher chance to pierce (additive with other sources of piercing chance) and a chance to cause the target to be knocked away from the player who created the projectile. It does not matter what direction the projectile strikes from, knockback is always away from the player who initiated the spell or attack projectile.

Gem Leveling

Template:GemLevelTable |- ! 1 | 19 || 48 || 30 || 9.0s || 40% || 15% || 30% || 25% || class="table-na" style="text-align: center; " | N/A || 81,983 |- ! 2 | 23 || 56 || 34 || 9.1s || 41% || 15% || 32% || 25% || 5% || 63,765 |- ! 3 | 25 || 60 || 36 || 9.2s || 42% || 16% || 34% || 26% || 10% || 135,415 |- ! 4 | 28 || 67 || 38 || 9.3s || 43% || 16% || 36% || 26% || 15% || 199,345 |- ! 5 | 31 || 73 || 42 || 9.40 || 44% || 17% || 38% || 27% || 20% || 285,815 |- ! 6 | 34 || 79 || 44 || 9.5 || 45% || 17% || 40% || 27% || 25% || 401,344 |- ! 7 | 37 || 85 || 48 || 9.6 || 46% || 18% || 42% || 28% || 30% || 554,379 |- ! 8 | 40 || 92 || 50 || 9.7s || 47% || 18% || 44% || 28% || 35% || 755,049 |- ! 9 | 43 || 98 || 54 || 9.8s || 48% || 19% || 46% || 29% || 40% || 1,016,533 |- ! 10 | 46 || 104 || 56 || 9.9s || 49% || 19% || 48% || 29% || 45% || 1,355,511 |- ! 11 | 49 || 111 || 60 || 10.0s || 50% || 20% || 50% || 30% || 50% || 1,791,769 |- ! 12 | 52 || 117 || 61 || 10.1s || 51% || 20% || 52% || 30% || 55% || 1,498,138 |- ! 13 | 54 || 121 || 62 || 10.2s || 52% || 21% || 54% || 31% || 60% || 1,790,934 |- ! 14 | 56 || 125 || 64 || 10.3s || 53% || 21% || 56% || 31% || 65% || 3,351,223 |- ! 15 | 58 || 130 || 65 || 10.4s || 54% || 22% || 58% || 32% || 70% || 9,922,563 |- ! 16 | 60 || 134 || 66 || 10.5s || 55% || 22% || 60% || 32% || 75% || 21,318,991 |- ! 17 | 62 || 138 || 67 || 10.6s || 56% || 23% || 62% || 33% || 80% || 50,639,372 |- ! 18 | 64 || 142 || 68 || 10.7s || 57% || 23% || 64% || 33% || 85% || 89,968,595 |- ! 19 | || || || 10.8s || 58% || 24% || 66% || 34% || 90% || 146,938,901 |- ! 20 | || || || || || || || || || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds +0.75% Chance to Pierce Cursed enemies.[1]

Version History

Version Changes 0.9.5
0.9.2
  • Projectile Weakness has been added to the game.

References

  1. Default Trading Official Path of Exile Forums