Puncture: Difference between revisions

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>Dbe44
(Removed values for bleeding damage because they were changed in 9.13; Added some new values)
>Dbe44
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==Gem Quality==
==Gem Quality==
Each percentage of [[Quality|quality]] adds +1% Duration.
Each percentage of [[Quality|quality]] adds +1.5% Increased Skill Effect Duration.  
{{Navbox Skills}}
{{Navbox Skills}}
[[Category:Bow Skill]] [[Category:Dexterity Skills]] [[Category:Melee Skill]]  [[Category:Skills]]
[[Category:Bow Skill]] [[Category:Dexterity Skills]] [[Category:Melee Skill]]  [[Category:Skills]]

Revision as of 22:32, 7 November 2012

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil). Punctures the target, causing them to bleed. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.

Gem Leveling

Level Required Level Required Dexterity Required Intelligence Mana Cost Bleeding Damage/s Bonus Damage/s while moving Experience to Level
1 10 16 - 10 10% 50% 9,569
2 13 19 - 10 18,908
3 16 22 16 10 33,871
4 19 26 18 10 56,446
5 22 29 20 11 89,302
6 25 33 23 11 135,415
7 28 36 25 11 283,759
8 32 41 28 12 453,996
9 36 45 31 12 703,128
10 40 50 34 12 1,061,223
11 44 54 38 13 1,570,760
12
13 50 61 42 13 3,289,072
14 53 63 45 14 3,351,223
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +1.5% Increased Skill Effect Duration.