Glorious Plate: Difference between revisions

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>Neokowloon
(→‎Version history: add armour rating change derived from bot editlog https://pathofexile.gamepedia.com/Glorious_Plate?diff=363455&oldid=332576)
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* Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
* Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
* The defences granted by all body armour has been increased at higher levels by 20%.
* The defences granted by all body armour has been increased at higher levels by 20%.
* (Not in patch note) The armour from '''Glorious Plate''' has changed to 776 (up from 553).
{{Version history table row|?}}
{{Version history table row|?}}
* (Not in patch note) '''Glorious Plate''' now does not have 5% movement penalty
* (Not in patch note) '''Glorious Plate''' now does not have 5% movement penalty
Line 49: Line 50:
:Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively.
:Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively.
{{Version history table row|0.9.8}}
{{Version history table row|0.9.8}}
* Returned the defensive properties off armour pieces (that add Armour, Evasion or Energy Shield) to 0.9.6 values. We consider the 0.9.7 armour changes a failed experiment. Monster damage has been rebalanced slightly to accomodate this.
* Returned the defensive properties off armour pieces (that add Armour, Evasion or Energy Shield) to [[Version 0.9.6|0.9.6]] values. We consider the 0.9.7 armour changes a failed experiment. Monster damage has been rebalanced slightly to accomodate this.
{{Version history table row|0.9.7}}
{{Version history table row|0.9.7}}
* Defensive properties of armour pieces and many defensive mods on items now ramp up more than before after level 30.
* Defensive properties of armour pieces and many defensive mods on items now ramp up more than before after level 30.

Revision as of 14:50, 2 December 2020

Glorious PlateRequires Level 68, 191 Str
Acquisition
Drop level: 68
Vendor Prices
Normal3x Orb of Transmutation
Magic1x Chaos Orb
Rare3x Chaos Orb
Unique8x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Body Armour
Metadata ID: Metadata/Items/Armours/BodyArmours/BodyStr17

Glorious Plate is a body armour base type. It has the highest base Armour among Armour Body Armours.

It shared the same 2D art with the lower level variant: Lordly PlateLordly PlateArmour: (353-417)
Movement Speed: -5%
Requires Level 35, 99 Str
and Majestic PlateMajestic PlateArmour: (530-625)
Movement Speed: -5%
Requires Level 53, 145 Str
.

Unlike the lower level variant, Glorious Plate does not have reduced movement speed modifier.

Unique versions

ItemRequired level
Kaom's HeartKaom's Heart
Glorious Plate
Armour: (776-892)Requires Level 68, 191 StrHas no Sockets
(20-40)% increased Fire Damage
+500 to maximum Life
The warrior who
fears will fall.
68
PerfidyPerfidy
Glorious Plate
Armour: (776-892)Requires Level 68, 191 Str(25-40)% increased Melee Damage
+(60-90) to maximum Life
You can have two different Banners at the same time
Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second
<Two random Banner buff mods>
The Trickster God turned the very Day and Night against each other.
What hope have you?
68
Replica Kaom's HeartReplica Kaom's Heart
Glorious Plate
Armour: (776-892)Requires Level 68, 191 StrHas no Sockets
(30-40)% increased Lightning Damage
+500 to maximum Mana
"Useless for our purposes, but perhaps we can sell Prototype #5
to an archmage to fund other experiments."
68

Lua error in Module:Item_acquisition at line 628: table index is nil.

Gallery

Version history

Version Changes
3.0.0
  • Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
  • The defences granted by all body armour has been increased at higher levels by 20%.
  • (Not in patch note) The armour from Glorious Plate has changed to 776 (up from 553).
Unknown
  • (Not in patch note) Glorious Plate now does not have 5% movement penalty
1.1.4
  • We have reduced the movement penalty that armour types have as follows:
Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively.
0.9.8
  • Returned the defensive properties off armour pieces (that add Armour, Evasion or Energy Shield) to 0.9.6 values. We consider the 0.9.7 armour changes a failed experiment. Monster damage has been rebalanced slightly to accomodate this.
0.9.7
  • Defensive properties of armour pieces and many defensive mods on items now ramp up more than before after level 30.
Unknown
  • Introduced to the game.


ru:Великолепные латы