While at maximum [[frenzy charge]]s, the character's [[attack]]s have a 60% chance to inflict [[poison]].
While at maximum [[frenzy charge]]s, the character's [[attack]]s have a 60% chance to inflict [[poison]].
As such, this is affected by gear and passives which increase or decrease maximum frenzy charges. Most notably, using three of the {{il|Pacifism}} unique jewel with no other additional charges available will reduce the maximum number of frenzy charges to zero, leading to the [[poison]] [[debuff]] being applied every [[attack]]. Alternatively, two Pacifism and modifier {{c|mod|+(1-2) to Minimum Frenzy Charges}} from [[Redeemer item]] or {{c|craft|+1 to Minimum Frenzy Charges}} from [[veiled modifier]] also worked.
===Maximum Frenzy Charge Manipulation===
The modifier {{c|mod|Attacks have 60% chance to Poison while at maximum Frenzy Charges}} is affected by modifiers that increase or decrease maximum frenzy charges. Most notably, using three {{il|Pacifism}} [[unique jewel]]s with no additional maximum frenzy charges will reduce the maximum number of frenzy charges to zero, effectively permanently granting a chance to [[poison]]. Alternatively, two Pacifisms and the modifier {{c|mod|+(1-2) to Minimum Frenzy Charges}} from [[Redeemer]]-[[influenced]] items or the crafted modifier {{c|craft|+1 to Minimum Frenzy Charges}} also work.
The modifier Attacks have 60% chance to Poison while at maximum Frenzy Charges is affected by modifiers that increase or decrease maximum frenzy charges. Most notably, using three PacifismPacifism Viridian Jewel-1 to Maximum Frenzy ChargesCorrupted"Your fear will overcome you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.unique jewels with no additional maximum frenzy charges will reduce the maximum number of frenzy charges to zero, effectively permanently granting a chance to poison. Alternatively, two Pacifisms and the modifier +(1-2) to Minimum Frenzy Charges from Redeemer-influenced items or the crafted modifier +1 to Minimum Frenzy Charges also work.
Snakebite can be created from the following recipes:
Amount
Part
Description
Meta
5
MittsMitts5GlovesThose whose hands are their livelihood know the importance of keeping them safe and warm.
Random gloves
A
3
Sambodhi's WisdomSambodhi's Wisdom3Armour Quality:+30%No blade conquers sin; guide a sinner to virtue, unveil their lost sight— your eyes, too, see in everyone the inner child, no matter their might.
Random armour with 30% quality
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
(150 to 180)% increased Evasion Rating +(60 to 70) to maximum Life 2% increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge When at Maximum Frenzy Charges, Attacks Poison enemies
All unique items that previously granted Poison on Hit now only grant a 60% chance to Poison on Hit.
Legacy Snakebite retains the mod While at maximum Frenzy Charges, Attacks Poison Enemies. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]